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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtSpareList.h
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*
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***/
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#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSPARELIST_H
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTSPARELIST_H
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#include "Pch.h"
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#include <typeinfo>
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#ifdef HS_DEBUGGING
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#define SPARELIST_TRACK_MEMORY
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#endif
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/****************************************************************************
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*
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* CBaseSpareList
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*
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***/
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class CBaseSpareList {
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public:
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CBaseSpareList ();
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protected:
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struct SpareNode {
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SpareNode * spareNext;
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};
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SpareNode * m_spareHead;
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void * Alloc (unsigned objectSize, const char typeName[]);
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void CleanUp (const char typeName[]);
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void Free (void * object, unsigned objectSize);
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private:
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union AllocNode {
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AllocNode * allocNext;
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uint64_t align;
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};
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AllocNode * m_allocHead;
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unsigned m_chunkSize;
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#ifdef SPARELIST_TRACK_MEMORY
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unsigned m_unfreedObjects;
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#endif
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void GrowSpareList (unsigned objectSize, const char typeName[]);
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};
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/****************************************************************************
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*
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* TSpareList
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*
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***/
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template<class T>
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class TSpareList : public CBaseSpareList {
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private:
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enum { OBJECT_SIZE = MAX(sizeof(T), sizeof(SpareNode)) };
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public:
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~TSpareList () { CleanUp(); }
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void * Alloc ();
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void CleanUp ();
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void Delete (T * node);
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void Free (T * node);
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T * New ();
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};
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//===========================================================================
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template<class T>
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void * TSpareList<T>::Alloc () {
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return CBaseSpareList::Alloc(OBJECT_SIZE, typeid(T).name());
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}
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//===========================================================================
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template<class T>
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void TSpareList<T>::CleanUp () {
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CBaseSpareList::CleanUp(typeid(T).name());
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}
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//===========================================================================
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template<class T>
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void TSpareList<T>::Delete (T * node) {
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node->~T();
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CBaseSpareList::Free(node, OBJECT_SIZE);
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}
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//===========================================================================
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template<class T>
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void TSpareList<T>::Free (T * node) {
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CBaseSpareList::Free(node, OBJECT_SIZE);
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}
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//===========================================================================
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template<class T>
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T * TSpareList<T>::New () {
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return new(CBaseSpareList::Alloc(OBJECT_SIZE, typeid(T).name())) T;
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}
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#endif
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