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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIPopUpMenu Header //
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// //
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// Pop-up menus are really just dialogs that know how to create themselves //
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// and create buttons on themselves to simulate a menu (after all, that's //
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// all a menu really is anyway). //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfGUIPopUpMenu_h
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#define _pfGUIPopUpMenu_h
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#include "pfGUIDialogMod.h"
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#include "hsBounds.h"
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class plMessage;
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class pfGUIButtonMod;
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class pfPopUpKeyGenerator;
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class pfGUICtrlProcObject;
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class hsGMaterial;
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class plSceneNode;
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class pfGUIMenuItemProc;
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class pfGUISkin;
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class pfGUIPopUpMenu : public pfGUIDialogMod
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{
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public:
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enum Alignment
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{
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kAlignUpLeft,
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kAlignUpRight,
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kAlignDownLeft,
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kAlignDownRight // Default
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};
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protected:
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friend class pfGUIMenuItemProc;
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pfGUIDialogMod *fParent; // Pop-up menus also have a sense of who owns them
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plSceneNode *fParentNode;
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pfPopUpKeyGenerator *fKeyGen; // Generates keys for our dynamic objects
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class pfMenuItem
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{
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// Simple wrapper class that tells us how to build our menu
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public:
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std::wstring fName;
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pfGUICtrlProcObject *fHandler;
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pfGUIPopUpMenu *fSubMenu;
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float fYOffsetToNext; // Filled in by IBuildMenu()
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pfMenuItem& operator=(const int zero) { fName = L""; fHandler = nil; fSubMenu = nil; fYOffsetToNext = 0; return *this; }
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};
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// Array of info to rebuild our menu from. Note that this is ONLY used when rebuilding
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hsBool fNeedsRebuilding, fWaitingForSkin;
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float fOriginX, fOriginY;
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uint16_t fMargin;
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hsTArray<pfMenuItem> fMenuItems;
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int32_t fSubMenuOpen;
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pfGUISkin *fSkin;
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plSceneObject *fOriginAnchor;
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pfGUIDialogMod *fOriginContext;
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Alignment fAlignment;
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hsBool IBuildMenu( void );
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void ITearDownMenu( void );
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hsGMaterial *ICreateDynMaterial( void );
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void IHandleMenuSomething( uint32_t idx, pfGUIControlMod *ctrl, int32_t extended = -1 );
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void ISeekToOrigin( void );
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public:
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pfGUIPopUpMenu();
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virtual ~pfGUIPopUpMenu();
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CLASSNAME_REGISTER( pfGUIPopUpMenu );
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GETINTERFACE_ANY( pfGUIPopUpMenu, pfGUIDialogMod );
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enum MenuFlags
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{
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kStayOpenAfterClick = kDerivedFlagsStart,
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kModalOutsideMenus,
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kOpenSubMenusOnHover,
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kScaleWithResolution
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};
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enum Refs
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{
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kRefSkin = kRefDerviedStart,
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kRefSubMenu,
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kRefOriginAnchor,
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kRefOriginContext,
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kRefParentNode
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};
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virtual hsBool MsgReceive( plMessage* pMsg );
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virtual void Read( hsStream* s, hsResMgr* mgr );
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virtual void Write( hsStream* s, hsResMgr* mgr );
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virtual void SetEnabled( hsBool e );
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virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, float mouseX, float mouseY, uint8_t modifiers );
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void Show( float x, float y );
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void SetOriginAnchor( plSceneObject *anchor, pfGUIDialogMod *context );
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void SetAlignment( Alignment a ) { fAlignment = a; }
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void ClearItems( void );
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void AddItem( const char *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu = nil );
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void AddItem( const wchar_t *name, pfGUICtrlProcObject *handler, pfGUIPopUpMenu *subMenu = nil );
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void SetSkin( pfGUISkin *skin );
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static pfGUIPopUpMenu *Build( const char *name, pfGUIDialogMod *parent, float x, float y, const plLocation &destLoc = plLocation::kGlobalFixedLoc );
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};
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// Skin definition. Here for now 'cause only the menus use it, but might move it later
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class plMipmap;
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class pfGUISkin : public hsKeyedObject
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{
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public:
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enum Elements
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{
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kUpLeftCorner = 0,
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kTopSpan,
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kUpRightCorner,
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kRightSpan,
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kLowerRightCorner,
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kBottomSpan,
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kLowerLeftCorner,
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kLeftSpan,
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kMiddleFill,
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kSelectedFill,
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kSubMenuArrow,
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kSelectedSubMenuArrow,
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kTreeButtonClosed,
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kTreeButtonOpen,
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kNumElements
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};
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class pfSRect
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{
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public:
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uint16_t fX, fY, fWidth, fHeight;
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void Empty( void ) { fX = fY = fWidth = fHeight = 0; }
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void Read( hsStream *s );
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void Write( hsStream *s );
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};
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protected:
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plMipmap *fTexture;
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pfSRect fElements[ kNumElements ];
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uint16_t fItemMargin, fBorderMargin;
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public:
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pfGUISkin();
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pfGUISkin( plMipmap *texture );
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virtual ~pfGUISkin();
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CLASSNAME_REGISTER( pfGUISkin );
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GETINTERFACE_ANY( pfGUISkin, hsKeyedObject );
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enum Refs
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{
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kRefMipmap
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};
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virtual void Read( hsStream *s, hsResMgr *mgr );
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virtual void Write( hsStream *s, hsResMgr *mgr );
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virtual hsBool MsgReceive( plMessage *msg );
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plMipmap *GetTexture( void ) const { return fTexture; }
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void SetTexture( plMipmap *tex );
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const pfSRect &GetElement( uint32_t idx ) const { return fElements[ idx ]; }
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hsBool IsElementSet( uint32_t idx ) const { return ( fElements[ idx ].fWidth > 0 && fElements[ idx ].fHeight > 0 ); }
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void SetElement( uint32_t idx, uint16_t x, uint16_t y, uint16_t w, uint16_t h );
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void SetMargins( uint16_t item, uint16_t border ) { fItemMargin = item; fBorderMargin = border; }
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uint16_t GetItemMargin( void ) const { return fItemMargin; }
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uint16_t GetBorderMargin( void ) const { return fBorderMargin; }
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};
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#endif // _pfGUIPopUpMenu_h
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