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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNet_h_inc
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#define plNet_h_inc
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#include "hsTypes.h" // for hsAssert
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////////////////////////////////////////////////////
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// Windows net types
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#if HS_BUILD_FOR_WIN32
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#include <winsock2.h>
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const int kBlockingError = WSAEWOULDBLOCK;
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const int kTimeoutError = WSAETIMEDOUT;
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const SOCKET kBadSocket = 0xffffffff;
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typedef int socklen_t;
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////////////////////////////////////////////////////
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// UNIX net types
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#else
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#ifdef HS_BUILD_FOR_FREEBSD
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#include <sys/time.h>
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#endif
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#include <sys/socket.h>
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#include <sys/ioctl.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <netdb.h>
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#include <errno.h>
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typedef int SOCKET;
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const int kBlockingError = EWOULDBLOCK;
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const int kTimeoutError = ETIMEDOUT;
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const SOCKET kBadSocket = -1;
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// must #define BSDBLOCK if compiling on BSD
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#endif
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const unsigned int kDefaultSocketTimeout = 5*60*1000; // 5 mins in millis
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////////////////////////////////////////////////////
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// OS socket interface wrapper
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struct plNet
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{
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static SOCKET NewUDP();
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static SOCKET NewTCP();
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static int GetError();
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static int Read(const SOCKET sck, char * buf, const int size);
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static int Write(const SOCKET sck, const char * buf, const int len);
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static int ReadFrom(const SOCKET sck, char * buf, int len, sockaddr_in * addr);
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static int WriteTo(const SOCKET sck, const char * buf, const int len, sockaddr_in * addr);
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static int Connect(const SOCKET sck, const sockaddr_in * addr);
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static int Close(const SOCKET sck);
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static int Bind(const SOCKET sck, const sockaddr_in * addr);
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static int Listen(const SOCKET sck, const int qsize);
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static int Accept(const SOCKET sck, sockaddr_in * addr);
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static int Ioctl(const SOCKET sck, const long flags, unsigned long * val);
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static const char * GetErrorMsg(int error);
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// TODO: Add get/setsockopt() here
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~plNet();
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private:
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static plNet _;
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plNet();
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// not impl
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plNet(const plNet &);
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plNet & operator=(const plNet &);
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};
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#endif // plNet_h_inc
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