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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plCullPoly.h"
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#include "hsMatrix44.h"
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#include "hsStream.h"
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#include "hsFastMath.h"
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plCullPoly& plCullPoly::InitFromVerts(UInt32 f)
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{
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fFlags = f;
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hsAssert(fVerts.GetCount() > 2, "Initializing from degenerate poly");
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hsVector3 a;
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hsVector3 b;
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a.Set(&fVerts[1], &fVerts[0]);
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b.Set(&fVerts[2], &fVerts[0]);
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fNorm = a % b;
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hsFastMath::Normalize(fNorm);
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fDist = -(fNorm.InnerProduct(fVerts[0]));
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fCenter.Set(0,0,0);
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int i;
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for( i = 0; i < fVerts.GetCount(); i++ )
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{
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fCenter += fVerts[i];
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}
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fCenter *= 1.f / hsScalar(fVerts.GetCount());
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fRadius = ICalcRadius();
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return *this;
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}
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hsScalar plCullPoly::ICalcRadius() const
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{
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hsScalar radSq = 0;
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int i;
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for( i = 0; i < fVerts.GetCount(); i++ )
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{
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hsScalar tmpSq = hsVector3(&fVerts[i], &fCenter).MagnitudeSquared();
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if( tmpSq > radSq )
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radSq = tmpSq;
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}
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return radSq * hsFastMath::InvSqrt(radSq);
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}
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plCullPoly& plCullPoly::Flip(const plCullPoly& p)
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{
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fFlags = p.fFlags;
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fNorm = -p.fNorm;
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fDist = -p.fDist;
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fCenter = p.fCenter;
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fRadius = p.fRadius;
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int n = p.fVerts.GetCount();
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fVerts.SetCount(n);
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int i;
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for( i = 0; i < n; i++ )
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fVerts[n-i-1] = p.fVerts[i];
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return *this;
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}
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plCullPoly& plCullPoly::Transform(const hsMatrix44& l2w, const hsMatrix44& w2l, plCullPoly& dst) const
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{
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hsMatrix44 tpose;
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w2l.GetTranspose(&tpose);
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dst.fFlags = fFlags;
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dst.fVerts.SetCount(fVerts.GetCount());
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int i;
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for( i = 0; i < fVerts.GetCount(); i++ )
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{
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dst.fVerts[i] = l2w * fVerts[i];
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}
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dst.fCenter = l2w * fCenter;
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dst.fNorm = tpose * fNorm;
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dst.fDist = -(dst.fNorm .InnerProduct(dst.fVerts[0]));
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ICalcRadius();
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return dst;
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}
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void plCullPoly::Read(hsStream* s, hsResMgr* mgr)
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{
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fFlags = s->ReadLE32();
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fNorm.Read(s);
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fDist = s->ReadLEScalar();
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fCenter.Read(s);
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fRadius = s->ReadLEScalar();
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int n = s->ReadLE32();
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fVerts.SetCount(n);
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int i;
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for( i = 0; i < n; i++ )
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fVerts[i].Read(s);
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}
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void plCullPoly::Write(hsStream* s, hsResMgr* mgr)
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{
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s->WriteLE32(fFlags);
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fNorm.Write(s);
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s->WriteLEScalar(fDist);
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fCenter.Write(s);
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s->WriteLEScalar(fRadius);
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s->WriteLE32(fVerts.GetCount());
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int i;
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for( i = 0; i < fVerts.GetCount(); i++ )
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fVerts[i].Write(s);
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}
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#ifdef HS_DEBUGGING
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#define MF_VALIDATE_POLYS
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#endif // HS_DEBUGGING
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#ifdef MF_VALIDATE_POLYS
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hsBool plCullPoly::Validate() const
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{
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const hsScalar kMinMag = 1.e-8f;
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hsScalar magSq = fNorm.MagnitudeSquared();
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if( magSq < kMinMag )
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return false;
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if( fVerts.GetCount() < 3 )
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return false;
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hsVector3 norm = hsVector3(&fVerts[1], &fVerts[0]) % hsVector3(&fVerts[2], &fVerts[0]);
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magSq = norm.MagnitudeSquared();
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if( magSq < kMinMag )
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return false;
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norm *= hsFastMath::InvSqrtAppr(magSq);
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int i;
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for( i = 3; i < fVerts.GetCount(); i++ )
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{
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hsVector3 nextNorm = hsVector3(&fVerts[i-1], &fVerts[0]) % hsVector3(&fVerts[i], &fVerts[0]);
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magSq = nextNorm.MagnitudeSquared();
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if( magSq < kMinMag )
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return false;
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nextNorm *= hsFastMath::InvSqrtAppr(magSq);
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if( nextNorm.InnerProduct(norm) < kMinMag )
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return false;
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}
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return true;
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}
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#else // MF_VALIDATE_POLYS
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hsBool plCullPoly::Validate() const
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{
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return true;
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}
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#endif // MF_VALIDATE_POLYS
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