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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plExcludeRegionModifier.h"
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#include "plMessage/plExcludeRegionMsg.h"
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#include "hsTemplates.h"
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#include "hsResMgr.h"
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#include "pnSceneObject/plCoordinateInterface.h"
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#include "plDetectorLog.h"
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// For MsgReceive
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#include "plMessage/plCollideMsg.h"
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#include "pnSceneObject/plSceneObject.h"
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// For IClear and IRelease
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#include "pnMessage/plWarpMsg.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plPhysical.h"
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#include "plPhysical/plSimDefs.h"
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#include "plAvatar/plAvCallbackAction.h"
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#include "plAvatar/plAvBrainGeneric.h"
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#include "plSDL/plSDL.h"
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#include "pnMessage/plSDLModifierMsg.h"
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//for hack
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#include "plPhysX/plPXPhysical.h"
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#include "plPhysX/plPXPhysicalControllerCore.h"
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#include <NxCapsule.h>
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static plPhysical* GetPhysical(plSceneObject* obj)
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{
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if (obj)
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{
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const plSimulationInterface* si = obj->GetSimulationInterface();
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if (si)
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return si->GetPhysical();
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}
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return nil;
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}
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plExcludeRegionModifier::plExcludeRegionModifier() :
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fSDLModifier(nil),
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fSeek(false),
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fSeekTime(10.0f)
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{
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}
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plExcludeRegionModifier::~plExcludeRegionModifier()
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{
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}
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void plExcludeRegionModifier::Read(hsStream* stream, hsResMgr* mgr)
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{
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plSingleModifier::Read(stream, mgr);
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int numPoints = stream->ReadLE32();
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for (int i = 0; i < numPoints; i++)
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{
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fSafePoints.push_back(mgr->ReadKey(stream));
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}
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fSeek = stream->ReadBool();
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fSeekTime = stream->ReadLEScalar();
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}
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void plExcludeRegionModifier::Write(hsStream* stream, hsResMgr* mgr)
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{
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plSingleModifier::Write(stream, mgr);
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int numPoints = fSafePoints.size();
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stream->WriteLE32(numPoints);
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for (int i = 0; i < numPoints; i++)
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{
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mgr->WriteKey(stream,fSafePoints[i]);
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}
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stream->WriteBool(fSeek);
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stream->WriteLEScalar(fSeekTime);
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}
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void plExcludeRegionModifier::ISetPhysicalState(bool cleared)
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{
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plPhysical* phys = GetPhysical(GetTarget());
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if (phys)
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{
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phys->ExcludeRegionHack(cleared);
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if (cleared)
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{
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phys->AddLOSDB(plSimDefs::kLOSDBUIBlockers);
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if (HasFlag(kBlockCameras))
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phys->AddLOSDB(plSimDefs::kLOSDBCameraBlockers);
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}
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else
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{
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phys->RemoveLOSDB(plSimDefs::kLOSDBUIBlockers);
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if (HasFlag(kBlockCameras))
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phys->RemoveLOSDB(plSimDefs::kLOSDBCameraBlockers);
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}
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}
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}
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hsBool plExcludeRegionModifier::MsgReceive(plMessage* msg)
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{
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plExcludeRegionMsg *exclMsg = plExcludeRegionMsg::ConvertNoRef(msg);
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if (exclMsg)
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{
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if (exclMsg->GetCmd() == plExcludeRegionMsg::kClear)
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{
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DetectorLogSpecial("Clearing exclude region %s", GetKeyName());
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IMoveAvatars();
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fContainedAvatars.Reset();
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ISetPhysicalState(true);
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}
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else if (exclMsg->GetCmd() == plExcludeRegionMsg::kRelease)
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{
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DetectorLogSpecial("Releasing exclude region %s", GetKeyName());
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ISetPhysicalState(false);
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}
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GetTarget()->DirtySynchState(kSDLXRegion, exclMsg->fSynchFlags);
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return true;
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}
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// Avatar entering or exiting our volume. Only the owner of the SO logs this since
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// it does all the moving at clear time.
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plCollideMsg *collideMsg = plCollideMsg::ConvertNoRef(msg);
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if (collideMsg)
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{
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if (collideMsg->fEntering)
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{
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//DetectorLogSpecial("Avatar enter exclude region %s",GetKeyName());
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fContainedAvatars.Append(collideMsg->fOtherKey);
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}
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else
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{
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//DetectorLogSpecial("Avatar exit exclude region %s",GetKeyName());
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int idx = fContainedAvatars.Find(collideMsg->fOtherKey);
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if (idx != fContainedAvatars.kMissingIndex)
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fContainedAvatars.Remove(idx);
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}
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return true;
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}
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return plSingleModifier::MsgReceive(msg);
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}
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void plExcludeRegionModifier::AddTarget(plSceneObject* so)
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{
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if (so)
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{
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delete fSDLModifier;
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fSDLModifier = TRACKED_NEW plExcludeRegionSDLModifier(this);
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so->AddModifier(fSDLModifier);
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}
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plSingleModifier::SetTarget(so);
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}
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void plExcludeRegionModifier::RemoveTarget( plSceneObject *so )
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{
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if (so && fSDLModifier)
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{
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so->RemoveModifier(fSDLModifier);
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delete fSDLModifier;
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fSDLModifier = nil;
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}
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plSingleModifier::RemoveTarget(so);
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}
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void plExcludeRegionModifier::AddSafePoint(plKey& key)
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{
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fSafePoints.push_back(key);
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}
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int plExcludeRegionModifier::IFindClosestSafePoint(plKey avatar)
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{
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float closestDist = 0.f;
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int closestIdx = -1;
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plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr());
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if (!avObj)
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return -1;
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hsVector3 avPos;
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avObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&avPos);
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for (int i = 0; i < fSafePoints.size(); i++)
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{
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plSceneObject* safeObj = plSceneObject::ConvertNoRef(fSafePoints[i]->GetObjectPtr());
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hsVector3 safePos;
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safeObj->GetCoordinateInterface()->GetLocalToWorld().GetTranslate(&safePos);
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float dist = (safePos - avPos).Magnitude();
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if (dist < closestDist || closestIdx == -1)
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{
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closestDist = dist;
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closestIdx = i;
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}
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}
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return closestIdx;
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}
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// check to make sure that the avatar and the exclude region are in the same subworld
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bool plExcludeRegionModifier::ICheckSubworlds(plKey avatar)
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{
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plSceneObject* avObj = plSceneObject::ConvertNoRef(avatar->GetObjectPtr());
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if (avObj)
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{
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// get the avatar modifier
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const plArmatureMod *avMod = (plArmatureMod*)avObj->GetModifierByType(plArmatureMod::Index());
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if (avMod)
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{
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// get the avatar controller
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plPhysicalControllerCore* avController = avMod->GetController();
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if (avController)
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{
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// get physical of the detector region
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plPhysical* phys = GetPhysical(GetTarget());
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if (phys)
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{
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// are they in the same subworld?
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if ( phys->GetWorldKey() == avController->GetSubworld() )
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return true;
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else
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return false;
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}
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}
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}
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}
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return false;
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}
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// Move avatars out of volume
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void plExcludeRegionModifier::IMoveAvatars()
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{
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//some reason this is not always finding all avatars might have something to do with
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//Physx trigger flutter. Adding in brute force method
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/*
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for (int i = 0; i < fContainedAvatars.Count(); i++)
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{
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if ( ICheckSubworlds(fContainedAvatars[i]) )
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{
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int closestIdx = IFindClosestSafePoint(fContainedAvatars[i]);
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if (closestIdx != -1)
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{
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plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg;
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msg->SetBCastFlag(plMessage::kPropagateToModifiers);
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msg->AddReceiver(fContainedAvatars[i]);
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msg->fSmartSeek = fSeek;
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msg->fDuration = fSeekTime;
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msg->fSeekPoint = fSafePoints[closestIdx];
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msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish;
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msg->Send();
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}
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}
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}
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*/
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plPXPhysical* phys =(plPXPhysical*) GetPhysical(GetTarget());
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if (phys)
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{
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plKey DetectorWorldKey = phys->GetWorldKey();
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int numControllers = plPXPhysicalControllerCore::GetNumberOfControllersInThisSubWorld(phys->GetWorldKey());
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if (numControllers > 0)
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{
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plPXPhysicalControllerCore** controllers = TRACKED_NEW plPXPhysicalControllerCore*[numControllers];
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int actualCount = plPXPhysicalControllerCore::GetControllersInThisSubWorld(phys->GetWorldKey(), numControllers, controllers);
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for (int i=0;i<actualCount;i++)
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{
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NxCapsule cap;
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controllers[i]->GetWorldSpaceCapsule(cap);
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if(phys->OverlapWithCapsule(cap))
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{
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plSceneObject* so = plSceneObject::ConvertNoRef(controllers[i]->GetOwner()->ObjectIsLoaded());
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const plArmatureMod* constAvMod = (plArmatureMod*)so->GetModifierByType(plArmatureMod::Index());
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if(constAvMod)
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{
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plAvBrainGeneric *curGenBrain = (plAvBrainGeneric *)constAvMod->FindBrainByClass(plAvBrainGeneric::Index());
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// *** warning; if there's more than one generic brain active, this will only look at the first
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if (curGenBrain && curGenBrain->GetType() == plAvBrainGeneric::kLadder)
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{
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plAvBrainGenericMsg* pMsg = TRACKED_NEW plAvBrainGenericMsg(
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nil,
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constAvMod->GetKey(),
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plAvBrainGenericMsg::kGotoStage,
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-1,
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false,
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0.0,
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false,
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false,
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0.0
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);
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pMsg->Send();
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}
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else
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{
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int closestIdx = IFindClosestSafePoint(controllers[i]->GetOwner());
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if (closestIdx != -1)
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{
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plAvSeekMsg* msg = TRACKED_NEW plAvSeekMsg;
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msg->SetBCastFlag(plMessage::kPropagateToModifiers);
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msg->AddReceiver(controllers[i]->GetOwner());
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msg->fSmartSeek = fSeek;
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msg->fDuration = fSeekTime;
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msg->fSeekPoint = fSafePoints[closestIdx];
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msg->fFlags |= plAvSeekMsg::kSeekFlagUnForce3rdPersonOnFinish;
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msg->Send();
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}
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}
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}
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}
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}
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delete[] controllers;
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}
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}
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}
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///////////////////////////////////////////////////////////////////////////////
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plExcludeRegionSDLModifier::plExcludeRegionSDLModifier() : fXRegion(nil)
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{
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}
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plExcludeRegionSDLModifier::plExcludeRegionSDLModifier(plExcludeRegionModifier* xregion) :
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fXRegion(xregion)
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{
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}
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static const char* kXRegionSDLCleared = "cleared";
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void plExcludeRegionSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSimpleStateVariable* var = dstState->FindVar(kXRegionSDLCleared);
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if (var)
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{
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plPhysical* phys = GetPhysical(GetTarget());
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if (phys)
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{
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//bool cleared = phys->GetGroup() == plSimDefs::kGroupStatic;
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bool cleared = phys->GetGroup() == plSimDefs::kGroupExcludeRegion;
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var->Set(cleared);
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}
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}
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}
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void plExcludeRegionSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSimpleStateVariable* var = srcState->FindVar(kXRegionSDLCleared);
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if (var)
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|
|
{
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bool cleared;
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var->Get(&cleared);
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DetectorLogSpecial("SDL %s exclude region %s", cleared ? "clearing" : "releasing", fXRegion->GetKeyName());
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fXRegion->ISetPhysicalState(cleared);
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}
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}
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