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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plSoundEvent //
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// //
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//// Notes ///////////////////////////////////////////////////////////////////
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// //
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// 10.30.2001 - Created by mcn. //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include "plSoundEvent.h"
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#include "plgDispatch.h"
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#include "pnMessage/plEventCallbackMsg.h"
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#include "pnMessage/plSoundMsg.h"
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#include "plSound.h"
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plSoundEvent::plSoundEvent( Types type, plSound *owner )
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{
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fType = type;
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fBytePosTime = 0;
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fOwner = owner;
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fCallbacks.Reset();
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fCallbackEndingFlags.Reset();
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}
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plSoundEvent::plSoundEvent( Types type, UInt32 bytePos, plSound *owner )
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{
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fType = type;
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fBytePosTime = bytePos;
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fOwner = owner;
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fCallbacks.Reset();
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fCallbackEndingFlags.Reset();
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}
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plSoundEvent::plSoundEvent()
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{
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fType = kStart;
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fBytePosTime = 0;
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fOwner = nil;
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fCallbacks.Reset();
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fCallbackEndingFlags.Reset();
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}
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plSoundEvent::~plSoundEvent()
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{
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int i;
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for( i = 0; i < fCallbacks.GetCount(); i++ )
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hsRefCnt_SafeUnRef( fCallbacks[ i ] );
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}
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void plSoundEvent::AddCallback( plEventCallbackMsg *msg )
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{
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hsRefCnt_SafeRef( msg );
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fCallbacks.Append( msg );
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fCallbackEndingFlags.Append( 0 );
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}
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hsBool plSoundEvent::RemoveCallback( plEventCallbackMsg *msg )
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{
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int idx = fCallbacks.Find( msg );
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if( idx != fCallbacks.kMissingIndex )
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{
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hsRefCnt_SafeUnRef( msg );
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fCallbacks.Remove( idx );
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fCallbackEndingFlags.Remove( idx );
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return true;
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}
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return false;
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}
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void plSoundEvent::SendCallbacks( void )
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{
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int j;
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plSoundMsg *sMsg;
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for( j = fCallbacks.GetCount() - 1; j >= 0; j-- )
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{
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plEventCallbackMsg *msg = fCallbacks[ j ];
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if (!msg->HasBCastFlag(plMessage::kNetPropagate) || !fOwner ||
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fOwner->IsLocallyOwned() == plSynchedObject::kYes )
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{
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/// Do this a bit differently so we can do our MsgSend last
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sMsg = nil;
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// Ref to make sure the dispatcher doesn't delete it on us
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hsRefCnt_SafeRef( msg );
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if( msg->fRepeats == 0 && fCallbackEndingFlags[ j ] == 0 )
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{
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// Note: we get fancy here. We never want to remove the callback directly,
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// because the sound won't know about it. So instead, send it a message to
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// remove the callback for us
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sMsg = TRACKED_NEW plSoundMsg();
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sMsg->SetBCastFlag( plMessage::kLocalPropagate, true );
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sMsg->AddReceiver( fOwner->GetKey() );
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sMsg->SetCmd( plSoundMsg::kRemoveCallbacks );
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sMsg->AddCallback( msg );
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}
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// If this isn't infinite, decrement the number of repeats
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if( msg->fRepeats > 0 )
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msg->fRepeats--;
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// And finally...
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if( fCallbackEndingFlags[ j ] == 0 )
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{
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plgDispatch::MsgSend( msg, true );
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}
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if( sMsg != nil )
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{
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plgDispatch::MsgSend( sMsg, true );
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fCallbackEndingFlags[ j ] = 0xff; // Our special flag to mean "hey, don't
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// process this, just waiting for
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// it to die"
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}
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}
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}
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}
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UInt32 plSoundEvent::GetNumCallbacks( void ) const
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{
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return fCallbacks.GetCount();
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}
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int plSoundEvent::GetType( void ) const
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{
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return (int)fType;
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}
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void plSoundEvent::SetType( Types type )
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{
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fType = type;
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}
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UInt32 plSoundEvent::GetTime( void ) const
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{
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return fBytePosTime;
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}
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plSoundEvent::Types plSoundEvent::GetTypeFromCallbackMsg( plEventCallbackMsg *msg )
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{
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switch( msg->fEvent )
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{
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case ::kStart: return kStart;
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case ::kTime: return kTime;
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case ::kStop: return kStop;
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case ::kLoop: return kLoop;
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}
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return kStop;
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}
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