/*==LICENSE==*
CyanWorlds . com Engine - MMOG client , server and tools
Copyright ( C ) 2011 Cyan Worlds , Inc .
This program is free software : you can redistribute it and / or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation , either version 3 of the License , or
( at your option ) any later version .
This program is distributed in the hope that it will be useful ,
but WITHOUT ANY WARRANTY ; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the
GNU General Public License for more details .
You should have received a copy of the GNU General Public License
along with this program . If not , see < http : //www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program , or any covered work , by linking or
combining it with any of RAD Game Tools Bink SDK , Autodesk 3 ds Max SDK ,
NVIDIA PhysX SDK , Microsoft DirectX SDK , OpenSSL library , Independent
JPEG Group JPEG library , Microsoft Windows Media SDK , or Apple QuickTime SDK
( or a modified version of those libraries ) ,
containing parts covered by the terms of the Bink SDK EULA , 3 ds Max EULA ,
PhysX SDK EULA , DirectX SDK EULA , OpenSSL and SSLeay licenses , IJG
JPEG Library README , Windows Media SDK EULA , or QuickTime SDK EULA , the
licensors of this Program grant you additional
permission to convey the resulting work . Corresponding Source for a
non - source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work .
You can contact Cyan Worlds , Inc . by email legal @ cyan . com
or by snail mail at :
Cyan Worlds , Inc .
14617 N Newport Hwy
Mead , WA 99021
* = = LICENSE = = */
# include "plKeyImp.h"
# include "hsStream.h"
# include "hsKeyedObject.h"
# include "hsResMgr.h"
# include "hsTypes.h"
# include "pnMessage/plRefMsg.h"
# include "pnMessage/plSelfDestructMsg.h"
# include "hsTimer.h"
# include "plProfile.h"
# include "plgDispatch.h"
plProfile_CreateMemCounter ( " Keys " , " Memory " , KeyMem ) ;
static UInt32 CalcKeySize ( plKeyImp * key )
{
UInt32 nameLen = 0 ;
if ( key - > GetUoid ( ) . GetObjectName ( ) )
nameLen = strlen ( key - > GetUoid ( ) . GetObjectName ( ) ) + 1 ;
return sizeof ( plKeyImp ) + nameLen ;
}
//#define LOG_ACTIVE_REFS
# ifdef LOG_ACTIVE_REFS
# include "plCreatableIndex.h"
static const char * kObjName = " GUI_District_OptionsMenuGUI " ;
static UInt16 kClassType = CLASS_INDEX_SCOPED ( plSceneNode ) ;
static UInt32 kCloneID = 0 ;
hsBool IsTrackedKey ( const plKeyImp * key )
{
return hsStrEQ ( key - > GetName ( ) , kObjName ) & & key - > GetUoid ( ) . GetClassType ( ) = = kClassType & & key - > GetUoid ( ) . GetCloneID ( ) = = kCloneID ;
}
# endif
plKeyImp : : plKeyImp ( ) :
fObjectPtr ( nil ) ,
fStartPos ( - 1 ) ,
fDataLen ( - 1 ) ,
fNumActiveRefs ( 0 ) ,
fPendingRefs ( 1 ) ,
fCloneOwner ( nil )
{
# ifdef HS_DEBUGGING
fIDName = nil ;
fClassType = nil ;
# endif
}
plKeyImp : : plKeyImp ( plUoid u , UInt32 pos , UInt32 len ) :
fUoid ( u ) ,
fObjectPtr ( nil ) ,
fStartPos ( pos ) ,
fDataLen ( len ) ,
fNumActiveRefs ( 0 ) ,
fPendingRefs ( 1 ) ,
fCloneOwner ( nil )
{
plProfile_NewMem ( KeyMem , CalcKeySize ( this ) ) ;
# ifdef HS_DEBUGGING
fIDName = fUoid . GetObjectName ( ) ;
fClassType = plFactory : : GetNameOfClass ( fUoid . GetClassType ( ) ) ;
# endif
}
plKeyImp : : ~ plKeyImp ( )
{
plProfile_DelMem ( KeyMem , CalcKeySize ( this ) ) ;
# if defined(HS_DEBUGGING) && 0
// Colin debugging
char buf [ 512 ] ;
sprintf ( buf , " 0x%x %s %s \n " , this , fIDName , fClassType ) ;
hsStatusMessage ( buf ) ;
# endif
hsAssert ( fObjectPtr = = nil , " Deleting non-nil key! Bad idea! " ) ;
if ( fCloneOwner ! = nil )
{
// Must be a clone, remove us from our parent list
( ( plKeyImp * ) fCloneOwner ) - > RemoveClone ( this ) ;
}
for ( int i = 0 ; i < fClones . GetCount ( ) ; i + + )
{
if ( fClones [ i ] )
fClones [ i ] - > UnRegister ( ) ;
}
fClones . Reset ( ) ;
// This is normally empty by now, but if we never got loaded,
// there will be unsent ref messages in the NotifyCreated list
ClearNotifyCreated ( ) ;
}
void plKeyImp : : SetUoid ( const plUoid & uoid )
{
fUoid = uoid ;
# ifdef HS_DEBUGGING
fIDName = fUoid . GetObjectName ( ) ;
fClassType = plFactory : : GetNameOfClass ( fUoid . GetClassType ( ) ) ;
# endif
}
const char * plKeyImp : : GetName ( ) const
{
return fUoid . GetObjectName ( ) ;
}
hsKeyedObject * plKeyImp : : GetObjectPtr ( )
{
return ObjectIsLoaded ( ) ;
}
hsKeyedObject * plKeyImp : : ObjectIsLoaded ( ) const
{
return this ? fObjectPtr : nil ;
}
// Copy the contents of p for cloning process
void plKeyImp : : CopyForClone ( const plKeyImp * p , UInt32 playerID , UInt32 cloneID )
{
fObjectPtr = nil ; // the clone object start as nil
fUoid = p - > GetUoid ( ) ; // we will set the UOID the same to start
# ifdef HS_DEBUGGING
fIDName = fUoid . GetObjectName ( ) ;
fClassType = plFactory : : GetNameOfClass ( fUoid . GetClassType ( ) ) ;
# endif
fStartPos = p - > GetStartPos ( ) ;
fDataLen = p - > GetDataLen ( ) ;
fUoid . SetClone ( playerID , cloneID ) ;
}
hsKeyedObject * plKeyImp : : VerifyLoaded ( )
{
if ( ! fObjectPtr )
hsgResMgr : : ResMgr ( ) - > ReadObject ( this ) ;
return fObjectPtr ;
}
//// Read/Write //////////////////////////////////////////////////////////////
// The actual key read/writes for the index file, the only time the whole
// key is ever actually stored.
void plKeyImp : : Read ( hsStream * s )
{
fUoid . Read ( s ) ;
s - > ReadLE ( & fStartPos ) ;
s - > ReadLE ( & fDataLen ) ;
plProfile_NewMem ( KeyMem , CalcKeySize ( this ) ) ;
# ifdef HS_DEBUGGING
fIDName = fUoid . GetObjectName ( ) ;
fClassType = plFactory : : GetNameOfClass ( fUoid . GetClassType ( ) ) ;
# endif
}
void plKeyImp : : SkipRead ( hsStream * s )
{
plUoid tempUoid ;
tempUoid . Read ( s ) ;
s - > ReadLE32 ( ) ;
s - > ReadLE32 ( ) ;
}
void plKeyImp : : Write ( hsStream * s )
{
fUoid . Write ( s ) ;
s - > WriteLE ( fStartPos ) ;
s - > WriteLE ( fDataLen ) ;
if ( fStartPos = = ( UInt32 ) - 1 )
int foo = 0 ;
}
//// WriteObject /////////////////////////////////////////////////////////////
// Writes the key's object to the already opened stream
void plKeyImp : : WriteObject ( hsStream * stream )
{
hsKeyedObject * ko = ObjectIsLoaded ( ) ;
if ( ko = = nil )
{
// Mark the key as not written
fStartPos = ( UInt32 ) - 1 ;
fDataLen = ( UInt32 ) - 1 ;
return ;
}
fStartPos = stream - > GetPosition ( ) ;
hsgResMgr : : ResMgr ( ) - > WriteCreatable ( stream , ko ) ;
fDataLen = stream - > GetPosition ( ) - fStartPos ;
}
void plKeyImp : : UnRegister ( ) // called from plRegistry
{
plKey safeRefUntilWereDone = plKey : : Make ( this ) ;
hsKeyedObject * ko = ObjectIsLoaded ( ) ;
if ( ko )
{
INotifyDestroyed ( ) ;
fObjectPtr = nil ;
fNumActiveRefs = 0 ;
hsRefCnt_SafeUnRef ( ko ) ;
}
IClearRefs ( ) ;
ClearNotifyCreated ( ) ;
} ;
hsKeyedObject * plKeyImp : : RefObject ( plRefFlags : : Type flags )
{
if ( ( flags = = plRefFlags : : kPassiveRef ) & & ! ObjectIsLoaded ( ) )
return nil ;
# ifdef LOG_ACTIVE_REFS
if ( IsTrackedKey ( this ) )
hsStatusMessageF ( " @@@ RefObject adding active ref to %s (%d total) " , kObjName , fNumActiveRefs + 1 ) ;
# endif // LOG_ACTIVE_REFS
IncActiveRefs ( ) ;
return VerifyLoaded ( ) ; // load object on demand
}
void plKeyImp : : UnRefObject ( plRefFlags : : Type flags )
{
// Rather than using hsRefCnt's, make Ref and
// UnRef work with ActiveRef system
if ( ( flags = = plRefFlags : : kPassiveRef ) & & ! ObjectIsLoaded ( ) )
return ;
# ifdef LOG_ACTIVE_REFS
if ( IsTrackedKey ( this ) )
hsStatusMessageF ( " @@@ UnRefObject releasing active ref to %s (%d total) " , kObjName , fNumActiveRefs - 1 ) ;
# endif // LOG_ACTIVE_REFS
DecActiveRefs ( ) ;
if ( ! GetActiveRefs ( ) )
{
INotifyDestroyed ( ) ;
IClearRefs ( ) ;
ClearNotifyCreated ( ) ;
plKey key = plKey : : Make ( this ) ; // for linux build
plSelfDestructMsg * nuke = TRACKED_NEW plSelfDestructMsg ( key ) ;
plgDispatch : : Dispatch ( ) - > MsgSend ( nuke ) ;
}
}
hsKeyedObject * plKeyImp : : SetObjectPtr ( hsKeyedObject * p )
{
hsKeyedObject * retVal = nil ;
// If our object is the only one with a ref to us, this function will crash, so we
// make sure we have an extra ref, just like in UnRegister().
plKey safeRefUntilWereDone = plKey : : Make ( this ) ;
if ( p )
{
# ifdef HS_DEBUGGING
if ( fClassType )
{
char str [ 2048 ] ;
sprintf ( str , " Mismatch of class (we are a %s, given a %s) " , fClassType , p - > ClassName ( ) ) ;
hsAssert ( fClassType = = p - > ClassName ( ) | | strcmp ( fClassType , p - > ClassName ( ) ) = = 0 , str ) ; // points to static
}
else
fClassType = p - > ClassName ( ) ;
# endif
hsAssert ( ! fObjectPtr , " Setting an ObjectPtr thats already Set! " ) ;
retVal = fObjectPtr = p ;
}
else
{
if ( fObjectPtr )
UnRegister ( ) ;
fObjectPtr = nil ;
retVal = nil ;
}
return retVal ;
}
void plKeyImp : : ClearNotifyCreated ( )
{
for ( int i = 0 ; i < fNotifyCreated . GetCount ( ) ; i + + )
hsRefCnt_SafeUnRef ( fNotifyCreated [ i ] ) ;
fNotifyCreated . Reset ( ) ;
fNotified . Reset ( ) ;
fActiveRefs . Reset ( ) ;
}
void plKeyImp : : AddNotifyCreated ( plRefMsg * msg , plRefFlags : : Type flags )
{
if ( ! ( flags = = plRefFlags : : kPassiveRef ) )
{
# ifdef LOG_ACTIVE_REFS
if ( IsTrackedKey ( this ) )
{
hsStatusMessageF ( " @@@ %s(%s) adding active ref to %s (%d total) " , msg - > GetReceiver ( 0 ) - > GetName ( ) ,
plFactory : : GetNameOfClass ( msg - > GetReceiver ( 0 ) - > GetUoid ( ) . GetClassType ( ) ) , kObjName , fNumActiveRefs + 1 ) ;
}
# endif // LOG_ACTIVE_REFS
IncActiveRefs ( ) ;
SetActiveRef ( GetNumNotifyCreated ( ) ) ;
}
hsRefCnt_SafeRef ( msg ) ;
fNotifyCreated . Append ( msg ) ;
}
void plKeyImp : : RemoveNotifyCreated ( int i )
{
hsRefCnt_SafeUnRef ( fNotifyCreated [ i ] ) ;
fNotifyCreated . Remove ( i ) ;
fNotified . RemoveBit ( i ) ;
fActiveRefs . RemoveBit ( i ) ;
}
void plKeyImp : : AddRef ( plKeyImp * key ) const
{
fPendingRefs + + ;
fRefs . Append ( key ) ;
}
void plKeyImp : : RemoveRef ( plKeyImp * key ) const
{
int idx = fRefs . Find ( key ) ;
if ( fRefs . kMissingIndex ! = idx )
fRefs . Remove ( idx ) ;
}
void plKeyImp : : AddClone ( plKeyImp * key )
{
hsAssert ( ! GetClone ( key - > GetUoid ( ) . GetClonePlayerID ( ) , key - > GetUoid ( ) . GetCloneID ( ) ) ,
" Adding a clone which is already there? " ) ;
key - > fCloneOwner = plKey : : Make ( this ) ;
fClones . Append ( key ) ;
}
void plKeyImp : : RemoveClone ( plKeyImp * key ) const
{
if ( key - > GetUoid ( ) . IsClone ( ) )
{
int idx = fClones . Find ( key ) ;
if ( idx ! = - 1 )
{
fClones . Remove ( idx ) ;
key - > fCloneOwner = nil ;
}
}
}
plKey plKeyImp : : GetClone ( UInt32 playerID , UInt32 cloneID ) const
{
for ( int i = 0 ; i < fClones . GetCount ( ) ; i + + )
{
plKeyImp * cloneKey = fClones [ i ] ;
if ( cloneKey
& & cloneKey - > GetUoid ( ) . GetCloneID ( ) = = cloneID
& & cloneKey - > GetUoid ( ) . GetClonePlayerID ( ) = = playerID )
return plKey : : Make ( cloneKey ) ;
}
return plKey ( ) ;
}
UInt32 plKeyImp : : GetNumClones ( )
{
return fClones . GetCount ( ) ;
}
plKey plKeyImp : : GetCloneByIdx ( UInt32 idx )
{
if ( idx < fClones . GetCount ( ) )
return plKey : : Make ( fClones [ idx ] ) ;
return nil ;
}
void plKeyImp : : SatisfyPending ( plRefMsg * msg ) const
{
for ( int i = 0 ; i < msg - > GetNumReceivers ( ) ; i + + )
( ( plKeyImp * ) msg - > GetReceiver ( i ) ) - > SatisfyPending ( ) ;
}
void plKeyImp : : SatisfyPending ( ) const
{
hsAssert ( fPendingRefs > 0 , " Have more requests satisfied than we made " ) ;
if ( ! - - fPendingRefs )
{
# ifdef PL_SEND_SATISFIED
plSatisfiedMsg * msg = TRACKED_NEW plSatisfiedMsg ( this ) ;
plgDispatch : : MsgSend ( msg ) ;
# endif // PL_SEND_SATISFIED
}
}
void plKeyImp : : ISetupNotify ( plRefMsg * msg , plRefFlags : : Type flags )
{
msg - > SetSender ( nil ) ;
AddNotifyCreated ( msg , flags ) ;
hsAssert ( msg - > GetNumReceivers ( ) , " nil object getting a reference " ) ;
for ( int i = 0 ; i < msg - > GetNumReceivers ( ) ; i + + )
( ( plKeyImp * ) msg - > GetReceiver ( i ) ) - > AddRef ( plKey : : Make ( this ) ) ;
}
void plKeyImp : : SetupNotify ( plRefMsg * msg , plRefFlags : : Type flags )
{
hsKeyedObject * ko = ObjectIsLoaded ( ) ;
ISetupNotify ( msg , flags ) ;
// the KeyedObject is already Loaded, so we better go ahead and send the notify message just added.
if ( ko )
{
hsRefCnt_SafeRef ( ko ) ;
msg - > SetRef ( ko ) ;
msg - > SetTimeStamp ( hsTimer : : GetSysSeconds ( ) ) ;
// Add ref, since Dispatch will unref this msg but we want to keep using it.
hsRefCnt_SafeRef ( msg ) ;
SetNotified ( GetNumNotifyCreated ( ) - 1 ) ;
SatisfyPending ( msg ) ;
# ifdef LOAD_IN_THREAD // test for resLoader
plgDispatch : : Dispatch ( ) - > MsgQueue ( msg ) ;
# else
plgDispatch : : Dispatch ( ) - > MsgSend ( msg ) ;
# endif
hsRefCnt_SafeUnRef ( ko ) ;
}
hsRefCnt_SafeUnRef ( msg ) ;
}
// We could just call NotifyCreated() on all our fRefs, and then fix
// up fNotified to only get set when the message actually was delivered (i.e.
// refMsg->GetReceiver(0)->GetObjectPtr() != nil. But that only really works
// if we guarantee the refMsg->GetNumReceivers() == 1.
// This looks like it'll take forever to run, but this is only called right
// when our object has just been loaded, at which time normally fRefs.GetCount() == 0.
void plKeyImp : : INotifySelf ( hsKeyedObject * ko )
{
for ( int i = 0 ; i < fRefs . GetCount ( ) ; i + + )
{
hsKeyedObject * rcv = fRefs [ i ] - > GetObjectPtr ( ) ;
if ( rcv )
{
for ( int j = 0 ; j < fRefs [ i ] - > fNotifyCreated . GetCount ( ) ; j + + )
{
plRefMsg * refMsg = fRefs [ i ] - > fNotifyCreated [ j ] ;
if ( refMsg & & refMsg - > GetRef ( ) & & ! fRefs [ i ] - > IsNotified ( j ) )
{
hsAssert ( refMsg - > GetRef ( ) = = rcv , " Ref message out of sync with its ref " ) ;
// GetNumReceivers() should always be 1 for a refMsg.
for ( int k = 0 ; k < refMsg - > GetNumReceivers ( ) ; k + + )
{
if ( & ( * refMsg - > GetReceiver ( k ) ) = = ( plKeyData * ) this )
{
fRefs [ i ] - > SetNotified ( j ) ;
fRefs [ i ] - > SatisfyPending ( refMsg ) ;
hsRefCnt_SafeRef ( refMsg ) ;
plgDispatch : : MsgSend ( refMsg ) ;
break ;
}
}
}
}
}
}
}
void plKeyImp : : NotifyCreated ( )
{
hsKeyedObject * ko = GetObjectPtr ( ) ;
hsRefCnt_SafeRef ( ko ) ;
hsAssert ( ko , " Notifying of created before on nil object " ) ;
INotifySelf ( ko ) ;
for ( int i = 0 ; i < GetNumNotifyCreated ( ) ; i + + )
{
if ( ! IsNotified ( i ) & & GetNotifyCreated ( i ) - > GetReceiver ( 0 ) - > GetObjectPtr ( ) )
{
plRefMsg * msg = GetNotifyCreated ( i ) ;
msg - > SetRef ( ko ) ;
msg - > SetTimeStamp ( hsTimer : : GetSysSeconds ( ) ) ;
msg - > SetContext ( plRefMsg : : kOnCreate ) ;
hsRefCnt_SafeRef ( msg ) ;
SetNotified ( i ) ;
SatisfyPending ( msg ) ;
plgDispatch : : MsgSend ( msg ) ;
}
}
hsRefCnt_SafeUnRef ( ko ) ;
}
void plKeyImp : : INotifyDestroyed ( )
{
hsKeyedObject * ko = GetObjectPtr ( ) ;
hsAssert ( ko , " Notifying of destroy on already destroyed " ) ;
int i ;
for ( i = 0 ; i < GetNumNotifyCreated ( ) ; i + + )
{
hsAssert ( ko , " Notifying of destroy on already destroyed " ) ;
plRefMsg * msg = GetNotifyCreated ( i ) ;
msg - > SetRef ( ko ) ;
msg - > SetTimeStamp ( hsTimer : : GetSysSeconds ( ) ) ;
msg - > SetContext ( plRefMsg : : kOnDestroy ) ;
hsRefCnt_SafeRef ( msg ) ;
msg - > Send ( ) ;
}
fNotified . Clear ( ) ;
}
void plKeyImp : : IClearRefs ( )
{
while ( GetNumRefs ( ) )
IRelease ( GetRef ( 0 ) ) ;
fRefs . Reset ( ) ;
for ( int i = 0 ; i < GetNumNotifyCreated ( ) ; i + + )
{
plRefMsg * msg = GetNotifyCreated ( i ) ;
for ( int j = 0 ; j < msg - > GetNumReceivers ( ) ; j + + )
( ( plKeyImp * ) msg - > GetReceiver ( j ) ) - > RemoveRef ( this ) ;
}
}
void plKeyImp : : Release ( plKey targetKey )
{
IRelease ( ( plKeyImp * ) targetKey ) ;
}
void plKeyImp : : IRelease ( plKeyImp * iTargetKey )
{
// Remove the target key from my ref list
RemoveRef ( iTargetKey ) ;
// Inspect the target key to find whether it is supposed to send a message
// to me on destruction, and to find out if I have an active of passive
// ref on this key. Not sure why I don't track my own active/passive ref states
hsBool isActive = false ;
int iTarg = - 1 ;
for ( int i = 0 ; ( iTarg < 0 ) & & ( i < iTargetKey - > GetNumNotifyCreated ( ) ) ; i + + )
{
plMessage * rcvMsg = iTargetKey - > GetNotifyCreated ( i ) ;
for ( int j = 0 ; j < rcvMsg - > GetNumReceivers ( ) ; j + + )
{
if ( & ( * rcvMsg - > GetReceiver ( j ) ) = = ( plKeyData * ) this )
{
isActive = iTargetKey - > IsActiveRef ( iTarg = i ) ;
break ;
}
}
}
if ( iTarg < 0 )
{
// If it doesn't send me a message on destruction, I am assuming I don't have an
// active ref on the key (seems to be always true, but should we depend on it?)
// Since it doesn't send me a message, and won't be destroyed by the release, no
// need to do anything more here
return ;
}
// If releasing this target causes its destruction, we'll notify
// everyone that target is dead. Otherwise, we'll remove
// releaser from target's notify list and notify releaser
// it's been removed. Object doesn't actually get deleted until
// it receives the SelfDestruct msg, by which time everyone referencing
// it has been notified it is going away.
# ifdef LOG_ACTIVE_REFS
if ( isActive & & IsTrackedKey ( iTargetKey ) )
hsStatusMessageF ( " @@@ %s(%s) releasing active ref on %s (%d total) " , GetName ( ) , plFactory : : GetNameOfClass ( GetUoid ( ) . GetClassType ( ) ) , kObjName , iTargetKey - > fNumActiveRefs - 1 ) ;
# endif // LOG_ACTIVE_REFS
if ( isActive & & iTargetKey - > GetActiveRefs ( ) & & ! iTargetKey - > DecActiveRefs ( ) )
{
iTargetKey - > INotifyDestroyed ( ) ;
iTargetKey - > IClearRefs ( ) ;
iTargetKey - > ClearNotifyCreated ( ) ;
plKey key = plKey : : Make ( iTargetKey ) ;
plSelfDestructMsg * nuke = TRACKED_NEW plSelfDestructMsg ( key ) ;
plgDispatch : : Dispatch ( ) - > MsgSend ( nuke ) ;
}
else
{
plRefMsg * refMsg = iTargetKey - > GetNotifyCreated ( iTarg ) ;
hsRefCnt_SafeRef ( refMsg ) ;
iTargetKey - > RemoveNotifyCreated ( iTarg ) ;
if ( refMsg )
{
refMsg - > SetRef ( iTargetKey - > ObjectIsLoaded ( ) ) ;
refMsg - > SetTimeStamp ( hsTimer : : GetSysSeconds ( ) ) ;
refMsg - > SetContext ( plRefMsg : : kOnRemove ) ;
hsRefCnt_SafeRef ( refMsg ) ;
plgDispatch : : MsgSend ( refMsg ) ;
}
hsRefCnt_SafeUnRef ( refMsg ) ;
}
}