|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef _pyVaultNode_h_
|
|
|
|
#define _pyVaultNode_h_
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// pyVaultNode - a wrapper class to provide interface to the RelVaultNode
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "hsStlUtils.h"
|
|
|
|
|
|
|
|
#include <Python.h>
|
|
|
|
#include "pyGlueHelpers.h"
|
|
|
|
|
|
|
|
struct RelVaultNode;
|
|
|
|
class plMipmap;
|
|
|
|
class pyImage;
|
|
|
|
|
|
|
|
class pyDniCoordinates;
|
|
|
|
|
|
|
|
class pyVaultNodeRef;
|
|
|
|
class pyVaultFolderNode;
|
|
|
|
class pyVaultPlayerInfoListNode;
|
|
|
|
class pyVaultImageNode;
|
|
|
|
class pyVaultTextNoteNode;
|
|
|
|
class pyVaultAgeLinkNode;
|
|
|
|
class pyVaultChronicleNode;
|
|
|
|
class pyVaultPlayerInfoNode;
|
|
|
|
class pyVaultMarkerNode;
|
|
|
|
class pyVaultAgeInfoNode;
|
|
|
|
class pyVaultAgeInfoListNode;
|
|
|
|
class pyVaultSDLNode;
|
|
|
|
class pyVaultPlayerNode;
|
|
|
|
class pyVaultMarkerListNode;
|
|
|
|
#ifndef BUILDING_PYPLASMA
|
|
|
|
class pyVaultSystemNode;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
class pyVaultNode
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
struct pyVaultNodeOperationCallback
|
|
|
|
{
|
|
|
|
PyObject * fCbObject;
|
|
|
|
RelVaultNode * fNode;
|
|
|
|
PyObject * fPyNodeRef;
|
|
|
|
UInt32 fContext;
|
|
|
|
|
|
|
|
pyVaultNodeOperationCallback(PyObject * cbObject);
|
|
|
|
~pyVaultNodeOperationCallback();
|
|
|
|
|
|
|
|
void VaultOperationStarted(UInt32 context);
|
|
|
|
void VaultOperationComplete(UInt32 context, int resultCode);
|
|
|
|
void VaultOperationComplete(int resultCode) { VaultOperationComplete(fContext, resultCode); }
|
|
|
|
|
|
|
|
void SetNode (RelVaultNode * rvn);
|
|
|
|
RelVaultNode * GetNode ();
|
|
|
|
};
|
|
|
|
|
|
|
|
RelVaultNode * fNode;
|
|
|
|
mutable char * fCreateAgeGuid;
|
|
|
|
mutable char * fCreateAgeName;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
// only for python glue, do NOT call
|
|
|
|
pyVaultNode();
|
|
|
|
// should only be created from C++ side
|
|
|
|
pyVaultNode( RelVaultNode* node );
|
|
|
|
|
|
|
|
public:
|
|
|
|
virtual ~pyVaultNode();
|
|
|
|
|
|
|
|
// required functions for PyObject interoperability
|
|
|
|
PYTHON_EXPOSE_TYPE; // so we can subclass
|
|
|
|
PYTHON_CLASS_NEW_FRIEND(ptVaultNode);
|
|
|
|
static PyObject *New(RelVaultNode* node);
|
|
|
|
PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyVaultNode object
|
|
|
|
PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyVaultNode); // converts a PyObject to a pyVaultNode (throws error if not correct type)
|
|
|
|
|
|
|
|
static void AddPlasmaClasses(PyObject *m);
|
|
|
|
|
|
|
|
RelVaultNode * GetNode() const;
|
|
|
|
|
|
|
|
// override the equals to operator
|
|
|
|
bool operator==(const pyVaultNode &vaultNode) const;
|
|
|
|
bool operator!=(const pyVaultNode &vaultNode) const { return !(vaultNode == *this); }
|
|
|
|
|
|
|
|
// public getters
|
|
|
|
UInt32 GetID( void );
|
|
|
|
virtual UInt32 GetType( void );
|
|
|
|
UInt32 GetPermissions( void );
|
|
|
|
UInt32 GetOwnerNodeID( void );
|
|
|
|
PyObject* GetOwnerNode( void ); // returns pyVaultPlayerInfoNode
|
|
|
|
UInt32 GetGroupNodeID( void );
|
|
|
|
PyObject* GetGroupNode( void ); // returns pyVaultNode
|
|
|
|
UInt32 GetModifyTime( void );
|
|
|
|
UInt32 GetCreatorNodeID( void );
|
|
|
|
PyObject* GetCreatorNode( void ); // returns pyVaultPlayerInfoNode
|
|
|
|
UInt32 GetCreateTime( void );
|
|
|
|
UInt32 GetCreateAgeTime( void );
|
|
|
|
const char * GetCreateAgeName( void );
|
|
|
|
const char * GetCreateAgeGuid( void );
|
|
|
|
PyObject* GetCreateAgeCoords ();
|
|
|
|
|
|
|
|
// public setters
|
|
|
|
void SetID( UInt32 v );
|
|
|
|
void SetType( int v );
|
|
|
|
void SetOwnerNodeID( UInt32 v );
|
|
|
|
void SetCreatorNodeID( UInt32 v );
|
|
|
|
void SetCreateAgeName( const char * v );
|
|
|
|
void SetCreateAgeGuid( const char * v );
|
|
|
|
|
|
|
|
|
|
|
|
/////////////////////////////////////////////////
|
|
|
|
// Vault Node API
|
|
|
|
|
|
|
|
// Add child node
|
|
|
|
PyObject* AddNode(pyVaultNode* pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Link node to this one
|
|
|
|
void LinkToNode(int nodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Remove child node
|
|
|
|
hsBool RemoveNode( pyVaultNode& pynode, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Remove all child nodes
|
|
|
|
void RemoveAllNodes( void );
|
|
|
|
// Add/Save this node to vault
|
|
|
|
void Save( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Save this node and all child nodes that need saving.
|
|
|
|
// NOTE: Currently, the cb object is called back for
|
|
|
|
// each node saved.
|
|
|
|
void SaveAll( PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Force a save on this node because currently Save doesn't do anything because dirty
|
|
|
|
// nodes are periodically saved automatically - call this to force a save immediately
|
|
|
|
void ForceSave();
|
|
|
|
// Send this node to the destination client node. will be received in it's inbox folder.
|
|
|
|
void SendTo(UInt32 destClientNodeID, PyObject* cbObject=nil, UInt32 cbContext=0 );
|
|
|
|
// Returns true if is a child node of ours.
|
|
|
|
bool HasNode( UInt32 nodeID );
|
|
|
|
// Returns a ptVaultNodeRef or nil
|
|
|
|
PyObject* GetNode2( UInt32 nodeID ) const; // returns pyVaultNodeRef, for legacy compatibility
|
|
|
|
// Get child node matching template node
|
|
|
|
PyObject* FindNode( pyVaultNode * templateNode ); // returns pyVaultNode
|
|
|
|
|
|
|
|
PyObject * GetChildNode (unsigned nodeId); // returns pyVaultNode, or None
|
|
|
|
|
|
|
|
// Get all child nodes.
|
|
|
|
virtual PyObject* GetChildNodeRefList(); // for legacy compatibility
|
|
|
|
virtual int GetChildNodeCount();
|
|
|
|
|
|
|
|
// Get the client ID from my Vault client.
|
|
|
|
UInt32 GetClientID( void );
|
|
|
|
|
|
|
|
// all the upcasting stuff...
|
|
|
|
PyObject* UpcastToFolderNode(); // returns pyVaultFolderNode
|
|
|
|
PyObject* UpcastToPlayerInfoListNode(); // returns pyVaultPlayerInfoListNode
|
|
|
|
PyObject* UpcastToImageNode(); // returns pyVaultImageNode
|
|
|
|
PyObject* UpcastToTextNoteNode(); // returns pyVaultTextNoteNode
|
|
|
|
PyObject* UpcastToAgeLinkNode(); // returns pyVaultAgeLinkNode
|
|
|
|
PyObject* UpcastToChronicleNode(); // returns pyVaultChronicleNode
|
|
|
|
PyObject* UpcastToPlayerInfoNode(); // returns pyVaultPlayerInfoNode
|
|
|
|
PyObject* UpcastToMarkerGameNode(); // returns pyVaultMarkerNode
|
|
|
|
PyObject* UpcastToAgeInfoNode(); // returns pyVaultAgeInfoNode
|
|
|
|
PyObject* UpcastToAgeInfoListNode(); // returns pyVaultAgeInfoListNode
|
|
|
|
PyObject* UpcastToSDLNode(); // returns pyVaultSDLNode
|
|
|
|
PyObject* UpcastToPlayerNode(); // returns pyVaultPlayerNode
|
|
|
|
#ifndef BUILDING_PYPLASMA
|
|
|
|
PyObject* UpcastToSystemNode(); // returns pyVaultSystemNode
|
|
|
|
#endif
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // _pyVaultNode_h_
|