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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/VarSync/pfGmVarSync.cpp
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*
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***/
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#define USES_GAME_VARSYNC
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#include "../Pch.h"
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#pragma hdrstop
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/*****************************************************************************
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*
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* Local types
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*
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***/
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struct IVarSync {
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pfGmVarSync * gameCli;
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IVarSync (pfGmVarSync * gameCli);
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// pfGameCli event notification handlers
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void Recv (GameMsgHeader * msg, void * param);
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
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// VarSync network message handlers
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void RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param);
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void RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param);
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void RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param);
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void RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param);
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void RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param);
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};
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/*****************************************************************************
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*
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* Factory functions
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*
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***/
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//============================================================================
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static pfGameCli * VarSyncFactory (
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unsigned gameId,
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plKey receiver
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) {
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return NEWZERO(pfGmVarSync)(gameId, receiver);
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}
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//============================================================================
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AUTO_INIT_FUNC(RegisterVarSyncFactory) {
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static GameTypeReg reg = {
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VarSyncFactory,
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kGameTypeId_VarSync,
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L"VarSync"
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};
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GameMgrRegisterGameType(reg);
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}
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/*****************************************************************************
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*
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* IVarSync
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*
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***/
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//============================================================================
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IVarSync::IVarSync (pfGmVarSync * gameCli)
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: gameCli(gameCli)
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{
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}
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//============================================================================
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void IVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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//============================================================================
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void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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}
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/*****************************************************************************
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*
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* pfGmVarSync
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*
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***/
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//============================================================================
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pfGmVarSync::pfGmVarSync (
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unsigned gameId,
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plKey receiver
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)
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: pfGameCli(gameId, receiver)
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{
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internal = NEWZERO(IVarSync)(this);
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}
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//============================================================================
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pfGmVarSync::~pfGmVarSync () {
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DEL(internal);
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}
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//============================================================================
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void pfGmVarSync::Recv (GameMsgHeader * msg, void * param) {
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#define DISPATCH(a) case kSrv2Cli_VarSync_##a: { \
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const Srv2Cli_VarSync_##a & m = *(const Srv2Cli_VarSync_##a *)msg; \
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internal->Recv##a(m, param); \
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} \
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break; //
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switch (msg->messageId) {
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DISPATCH(StringVarChanged);
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DISPATCH(NumericVarChanged);
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DISPATCH(AllVarsSent);
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DISPATCH(StringVarCreated);
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DISPATCH(NumericVarCreated);
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DEFAULT_FATAL(msg->messageId);
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}
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#undef DISPATCH
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}
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//============================================================================
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void pfGmVarSync::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
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internal->OnPlayerJoined(msg);
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}
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//============================================================================
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void pfGmVarSync::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
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internal->OnPlayerLeft(msg);
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}
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//============================================================================
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void pfGmVarSync::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
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internal->OnInviteFailed(msg);
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}
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//============================================================================
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void pfGmVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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internal->OnOwnerChange(msg);
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}
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//============================================================================
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void pfGmVarSync::SetStringVar (unsigned long id, const wchar* val) {
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Cli2Srv_VarSync_SetStringVar msg;
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msg.messageId = kCli2Srv_VarSync_SetStringVar;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.varID = id;
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StrCopy(msg.varValue, val, arrsize(msg.varValue));
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmVarSync::SetNumericVar (unsigned long id, double val) {
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Cli2Srv_VarSync_SetNumericVar msg;
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msg.messageId = kCli2Srv_VarSync_SetNumericVar;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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msg.varID = id;
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msg.varValue = val;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmVarSync::RequestAllVars () {
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Cli2Srv_VarSync_RequestAllVars msg;
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msg.messageId = kCli2Srv_VarSync_RequestAllVars;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmVarSync::CreateStringVar (const wchar* name, const wchar* val) {
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Cli2Srv_VarSync_CreateStringVar msg;
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msg.messageId = kCli2Srv_VarSync_CreateStringVar;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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StrCopy(msg.varName, name, arrsize(msg.varName));
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StrCopy(msg.varValue, val, arrsize(msg.varValue));
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GameMgrSend(&msg);
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}
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//============================================================================
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void pfGmVarSync::CreateNumericVar (const wchar* name, double val) {
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Cli2Srv_VarSync_CreateNumericVar msg;
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msg.messageId = kCli2Srv_VarSync_CreateNumericVar;
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msg.messageBytes = sizeof(msg);
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msg.recvGameId = GetGameId(); // send to GameSrv on server
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msg.transId = 0;
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StrCopy(msg.varName, name, arrsize(msg.varName));
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msg.varValue = val;
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GameMgrSend(&msg);
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}
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