|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsTypes.h"
|
|
|
|
#include "plObjectInBoxConditionalObject.h"
|
|
|
|
#include "plPhysical/plDetectorModifier.h"
|
|
|
|
#include "pnModifier/plLogicModBase.h"
|
|
|
|
#include "plMessage/plActivatorMsg.h"
|
|
|
|
#include "pnMessage/plNotifyMsg.h"
|
|
|
|
#include "pnMessage/plFakeOutMsg.h"
|
|
|
|
#include "pnNetCommon/plNetApp.h"
|
|
|
|
#include "plAvatar/plArmatureMod.h"
|
|
|
|
#include "pnSceneObject/plSceneObject.h"
|
|
|
|
|
|
|
|
bool plVolumeSensorConditionalObject::makeBriceHappyVar = true;
|
|
|
|
|
|
|
|
plObjectInBoxConditionalObject::plObjectInBoxConditionalObject() :
|
|
|
|
fCurrentTrigger(nil)
|
|
|
|
{
|
|
|
|
SetSatisfied(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plObjectInBoxConditionalObject::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
|
|
|
if (pActivateMsg)
|
|
|
|
{
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
|
|
|
{
|
|
|
|
fInside.Append(pActivateMsg->fHitterObj);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fInside[i] == pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
fInside.Remove(i);
|
|
|
|
if (pActivateMsg->fHitterObj == fCurrentTrigger && fCurrentTrigger && fLogicMod->HasFlag(plLogicModBase::kTriggered) && !IsToggle())
|
|
|
|
{
|
|
|
|
fCurrentTrigger = nil;
|
|
|
|
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, false );
|
|
|
|
fLogicMod->RequestUnTrigger();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return plConditionalObject::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plObjectInBoxConditionalObject::Verify(plMessage* msg)
|
|
|
|
{
|
|
|
|
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
|
|
|
if (pActivateMsg)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (pActivateMsg->fHitterObj == fInside[i])
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddContainerEvent( pActivateMsg->fHiteeObj, pActivateMsg->fHitterObj, true );
|
|
|
|
fCurrentTrigger = pActivateMsg->fHiteeObj;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
plFakeOutMsg* pFakeMsg = plFakeOutMsg::ConvertNoRef(msg);
|
|
|
|
if (pFakeMsg && plNetClientApp::GetInstance()->GetLocalPlayerKey())
|
|
|
|
{
|
|
|
|
for (int i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() == fInside[i])
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//
|
|
|
|
// volume sensor conditional
|
|
|
|
//
|
|
|
|
plVolumeSensorConditionalObject::plVolumeSensorConditionalObject() :
|
|
|
|
fTrigNum(-1),
|
|
|
|
fType(0),
|
|
|
|
fFirst(false),
|
|
|
|
fTriggered(false),
|
|
|
|
fIgnoreExtraEnters(true)
|
|
|
|
{
|
|
|
|
SetSatisfied(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
hsBool plVolumeSensorConditionalObject::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
|
|
|
if (pActivateMsg)
|
|
|
|
{
|
|
|
|
// single player hack
|
|
|
|
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
|
|
|
|
fLogicMod->GetNotify()->ClearEvents();
|
|
|
|
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fInside[i] == pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
if (fIgnoreExtraEnters)
|
|
|
|
return false; // this is the "correct" way to handle this situation
|
|
|
|
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i == fInside.Count())
|
|
|
|
fInside.Append(pActivateMsg->fHitterObj);
|
|
|
|
if (makeBriceHappyVar)
|
|
|
|
{
|
|
|
|
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
|
|
|
if( pObj )
|
|
|
|
{
|
|
|
|
//need to check for human vs quabish type things in here
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
|
|
|
{
|
|
|
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
|
|
|
if((am->IsLocalAI())==nil)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
|
|
|
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fType == kTypeEnter)
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
fLogicMod->RequestTrigger(false);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
fLogicMod->RequestUnTrigger();
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fInside[i] == pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
fInside.Remove(i);
|
|
|
|
if (makeBriceHappyVar)
|
|
|
|
{
|
|
|
|
//need to check for human vs quabish type things in here
|
|
|
|
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
|
|
|
if( pObj )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
|
|
|
{
|
|
|
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
|
|
|
if((am->IsLocalAI())==nil)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
|
|
|
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (fType == kTypeExit)
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
fLogicMod->RequestTrigger(false);
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
fLogicMod->RequestUnTrigger();
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return plConditionalObject::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plVolumeSensorConditionalObject::Satisfied()
|
|
|
|
{
|
|
|
|
if (fType == kTypeExit && fFirst && !fTriggered)
|
|
|
|
{
|
|
|
|
if (fInside.Count())
|
|
|
|
fTriggered = true;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (fTriggered)
|
|
|
|
{
|
|
|
|
if (fInside.Count() == 0)
|
|
|
|
fTriggered = false;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fTrigNum == -1)
|
|
|
|
return true;
|
|
|
|
if (fInside.Count() == fTrigNum)
|
|
|
|
return true;
|
|
|
|
else
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plVolumeSensorConditionalObject::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plConditionalObject::Read(stream, mgr);
|
|
|
|
fTrigNum = stream->ReadLE32();
|
|
|
|
fType = stream->ReadLE32();
|
|
|
|
fFirst = stream->ReadBool();
|
|
|
|
}
|
|
|
|
void plVolumeSensorConditionalObject::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plConditionalObject::Write(stream, mgr);
|
|
|
|
stream->WriteLE32(fTrigNum);
|
|
|
|
stream->WriteLE32(fType);
|
|
|
|
stream->WriteBool(fFirst);
|
|
|
|
}
|
|
|
|
#include "pnMessage/plPlayerPageMsg.h"
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
hsBool plVolumeSensorConditionalObjectNoArbitration::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plActivatorMsg* pActivateMsg = plActivatorMsg::ConvertNoRef(msg);
|
|
|
|
if (pActivateMsg)
|
|
|
|
{
|
|
|
|
// single player hack
|
|
|
|
if (!fLogicMod->HasFlag(plLogicModBase::kRequestingTrigger))
|
|
|
|
fLogicMod->GetNotify()->ClearEvents();
|
|
|
|
fHittee= pActivateMsg->fHiteeObj;
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fInside[i] == pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
if (fIgnoreExtraEnters)
|
|
|
|
return false; // this is the "correct" way to handle this situation
|
|
|
|
break; // this is for those special situations where, due to some physics oddity, we need to allow the avatar to enter without exiting
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (i == fInside.Count())
|
|
|
|
fInside.Append(pActivateMsg->fHitterObj);
|
|
|
|
if (makeBriceHappyVar)
|
|
|
|
{
|
|
|
|
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
|
|
|
if( pObj )
|
|
|
|
{
|
|
|
|
//need to check for human vs quabish type things in here
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
|
|
|
{
|
|
|
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
|
|
|
if((am->IsLocalAI())==nil)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
|
|
|
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fType == kTypeEnter)
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(true, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
//fLogicMod->RequestTrigger(false);
|
|
|
|
|
|
|
|
if (!Satisfied())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
fLogicMod->Trigger(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
if (pActivateMsg->fTriggerType == plActivatorMsg::kVolumeExit)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < fInside.Count(); i++)
|
|
|
|
{
|
|
|
|
if (fInside[i] == pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
fInside.Remove(i);
|
|
|
|
if (makeBriceHappyVar)
|
|
|
|
{
|
|
|
|
//need to check for human vs quabish type things in here
|
|
|
|
plSceneObject *pObj = plSceneObject::ConvertNoRef( pActivateMsg->fHitterObj->ObjectIsLoaded() );
|
|
|
|
if( pObj )
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < pObj->GetNumModifiers(); i++ )
|
|
|
|
{
|
|
|
|
if (plArmatureMod::ConvertNoRef( pObj->GetModifier(i)))
|
|
|
|
{
|
|
|
|
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pActivateMsg->fHitterObj)
|
|
|
|
{
|
|
|
|
plArmatureMod *am=const_cast<plArmatureMod*>( plArmatureMod::ConvertNoRef(pObj->GetModifier(i)));
|
|
|
|
if((am->IsLocalAI())==nil)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
plSynchedObject* syncObj = (plSynchedObject*)pObj;
|
|
|
|
if (syncObj->IsLocallyOwned() != plSynchedObject::kYes)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (fType == kTypeExit)
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(false, pActivateMsg->fHitterObj, pActivateMsg->fHiteeObj, false);
|
|
|
|
//fLogicMod->RequestTrigger(false);
|
|
|
|
if (!Satisfied())
|
|
|
|
return false;
|
|
|
|
|
|
|
|
fLogicMod->Trigger(false);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plPlayerPageMsg* page = plPlayerPageMsg::ConvertNoRef(msg);
|
|
|
|
if(page && page->fUnload)
|
|
|
|
{
|
|
|
|
for(int j= 0; j< fInside.Count(); j++)
|
|
|
|
{
|
|
|
|
if(fInside[j] == page->fPlayer)
|
|
|
|
{//this is the one inside
|
|
|
|
if(fHittee)
|
|
|
|
{
|
|
|
|
plSceneObject *so = plSceneObject::ConvertNoRef(fHittee->ObjectIsLoaded());
|
|
|
|
if(so && so->IsLocallyOwned())
|
|
|
|
{
|
|
|
|
if (fType == kTypeExit)
|
|
|
|
{
|
|
|
|
fLogicMod->GetNotify()->AddCollisionEvent(false, page->fPlayer, fHittee, false);
|
|
|
|
//fLogicMod->RequestTrigger(false);
|
|
|
|
if (!Satisfied())
|
|
|
|
return false;
|
|
|
|
fLogicMod->Trigger(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
fInside.Remove(j);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return plConditionalObject::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
void plVolumeSensorConditionalObjectNoArbitration::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plVolumeSensorConditionalObject::Read(stream, mgr);
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plPlayerPageMsg::Index(), GetKey());
|
|
|
|
}
|