|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
/*****************************************************************************
|
|
|
|
*
|
|
|
|
* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtList.cpp
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
#include "../Pch.h"
|
|
|
|
#pragma hdrstop
|
|
|
|
|
|
|
|
|
|
|
|
/****************************************************************************
|
|
|
|
*
|
|
|
|
* CBaseList
|
|
|
|
*
|
|
|
|
***/
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CBaseList::Link (CBaseList * list, uint8_t * afterNode, uint8_t * beforeNode, ELinkType linkType, uint8_t * existingNode) {
|
|
|
|
|
|
|
|
// Verify that the two lists share a common link offset
|
|
|
|
ASSERT(m_linkOffset != LINK_OFFSET_UNINIT);
|
|
|
|
ASSERT(m_linkOffset == list->m_linkOffset);
|
|
|
|
|
|
|
|
// Verify that the two lists are distinct
|
|
|
|
CBaseLink * sourceTerminator = &list->m_terminator;
|
|
|
|
ASSERT(sourceTerminator != &m_terminator);
|
|
|
|
|
|
|
|
// Find the first and last nodes to move from the source list
|
|
|
|
CBaseLink * afterLink = afterNode ? GetLink(afterNode) : sourceTerminator;
|
|
|
|
CBaseLink * beforeLink = beforeNode ? GetLink(beforeNode) : sourceTerminator;
|
|
|
|
CBaseLink * firstLink = afterLink->NextLink();
|
|
|
|
CBaseLink * lastLink = beforeLink->m_prevLink;
|
|
|
|
if (lastLink == afterLink)
|
|
|
|
return;
|
|
|
|
ASSERT(firstLink != beforeLink);
|
|
|
|
|
|
|
|
// Store nodes for later use in linking
|
|
|
|
uint8_t * firstNode = afterLink->m_next;
|
|
|
|
uint8_t * lastNextNode = lastLink->m_next;
|
|
|
|
ASSERT(firstNode);
|
|
|
|
ASSERT(lastNextNode);
|
|
|
|
|
|
|
|
// Find the previous and next nodes in the destination list which will
|
|
|
|
// bound all of the nodes of the source list
|
|
|
|
CBaseLink * existingLink = existingNode ? GetLink(existingNode) : &m_terminator;
|
|
|
|
CBaseLink * prevLink, * nextLink;
|
|
|
|
switch (linkType) {
|
|
|
|
|
|
|
|
case kListLinkAfter:
|
|
|
|
prevLink = existingLink;
|
|
|
|
nextLink = existingLink->NextLink();
|
|
|
|
break;
|
|
|
|
|
|
|
|
case kListLinkBefore:
|
|
|
|
prevLink = existingLink->m_prevLink;
|
|
|
|
nextLink = existingLink;
|
|
|
|
break;
|
|
|
|
|
|
|
|
DEFAULT_FATAL(linkType);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// Update the first and last nodes of the moved range to point to the
|
|
|
|
// previous and next nodes in the destination list
|
|
|
|
firstLink->m_prevLink = prevLink;
|
|
|
|
lastLink->m_next = prevLink->m_next;
|
|
|
|
|
|
|
|
// Update the previous and next nodes in the destination list to point to
|
|
|
|
// the first and last nodes of the source range
|
|
|
|
nextLink->m_prevLink = lastLink;
|
|
|
|
prevLink->m_next = firstNode;
|
|
|
|
|
|
|
|
// Update the before and after links from the source list to point to
|
|
|
|
// each other
|
|
|
|
afterLink->m_next = lastNextNode;
|
|
|
|
beforeLink->m_prevLink = afterLink;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//===========================================================================
|
|
|
|
void CBaseList::UnlinkAll () {
|
|
|
|
for (CBaseLink * link = m_terminator.m_prevLink, * prev; link != &m_terminator; link = prev) {
|
|
|
|
prev = link->m_prevLink;
|
|
|
|
link->InitializeLinksWithOffset(m_linkOffset);
|
|
|
|
}
|
|
|
|
m_terminator.InitializeLinksWithOffset(m_linkOffset);
|
|
|
|
}
|
|
|
|
|