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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTADDR_H
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#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnUtils/Private/pnUtAddr.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNUTILS_PRIVATE_PNUTADDR_H
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/*****************************************************************************
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*
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* Types and constants
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*
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***/
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struct NetAddress {
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uint8_t data[24];
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};
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typedef unsigned NetAddressNode;
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extern NetAddress kNilNetAddress;
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typedef bool (*FNetAddressEqualityProc)(
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const NetAddress & a1,
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const NetAddress & a2
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);
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class CNetAddressHash {
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NetAddress m_addr;
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FNetAddressEqualityProc m_equals;
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public:
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CNetAddressHash (
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const NetAddress & addr
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);
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CNetAddressHash (
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const NetAddress & addr,
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FNetAddressEqualityProc equals
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// Useful values for 'equals':
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// NetAddressEqual --> address node and port numbers match
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// NetAddressSameSystem --> address node numbers match
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);
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void operator= (const CNetAddressHash & rhs) const; // not impl.
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bool operator== (const CNetAddressHash & rhs) const;
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unsigned GetHash () const;
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const NetAddress & GetAddr () const;
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};
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/*****************************************************************************
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*
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* Functions
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*
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***/
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enum ENetAddressFormat {
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kNetAddressFormatNodeNumber,
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kNetAddressFormatAll,
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kNumNetAddressFormats
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};
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unsigned NetAddressHash (const NetAddress & addr);
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int NetAddressCompare (const NetAddress & a1, const NetAddress & a2);
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bool NetAddressSameSystem (const NetAddress & a1, const NetAddress & a2);
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inline bool NetAddressEqual (const NetAddress & a1, const NetAddress & a2) {
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return NetAddressCompare(a1, a2) == 0;
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}
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void NetAddressToString (
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const NetAddress & addr,
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wchar_t * str,
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unsigned chars,
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ENetAddressFormat format
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);
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// 'str' must be in the form of a dotted IP address (IPv4 or IPv6)
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// - names which require DNS lookup will cause the function to return false
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bool NetAddressFromString (
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NetAddress * addr,
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const wchar_t str[],
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unsigned defaultPort
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);
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unsigned NetAddressGetPort (
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const NetAddress & addr
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);
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void NetAddressSetPort (
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unsigned port,
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NetAddress * addr
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);
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void NetAddressNodeToString (
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NetAddressNode node,
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wchar_t * str,
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unsigned chars
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);
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NetAddressNode NetAddressNodeFromString (
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const wchar_t string[],
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const wchar_t * endPtr[]
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);
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NetAddressNode NetAddressGetNode (
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const NetAddress & addr
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);
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void NetAddressFromNode (
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NetAddressNode node,
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unsigned port,
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NetAddress * addr
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);
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void NetAddressGetLoopback (
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unsigned port,
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NetAddress * addr
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);
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// Returns number of addresses set, which is guaranteed to be non-zero.
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// Furthermore, it sorts the addresses so that loopback and NAT addresses
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// are at the end of the array, and "real" addresses are at the beginning.
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unsigned NetAddressGetLocal (
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unsigned count,
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NetAddressNode addresses[]
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);
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