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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plFogEnvironment.h - Header file for the fog environment class //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _plFogEnvironment_h
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#define _plFogEnvironment_h
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#include "pnKeyedObject/hsKeyedObject.h"
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#include "HeadSpin.h"
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#include "hsColorRGBA.h"
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#include "hsTemplates.h"
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//// plFogEnvironment Class Definition ////////////////////////////////////////////
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// Defines a fog environment. Bite me.
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class plFogEnvironment : public hsKeyedObject
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{
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protected:
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uint8_t fType;
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float fStart; // Used for linear fog only
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float fEnd, fDensity; // Always used!
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hsColorRGBA fColor;
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public:
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CLASSNAME_REGISTER( plFogEnvironment );
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GETINTERFACE_ANY( plFogEnvironment, hsKeyedObject );
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enum FogType
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{
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kLinearFog = 0,
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kExpFog,
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kExp2Fog,
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kNoFog
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};
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plFogEnvironment();
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plFogEnvironment( float start, float end, float density, hsColorRGBA &color );
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plFogEnvironment( FogType type, float end, float density, hsColorRGBA &color );
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~plFogEnvironment();
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plFogEnvironment(const plFogEnvironment ©) { operator=(copy); }
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plFogEnvironment &operator=(const plFogEnvironment ©);
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// Sets the parameters for linear fog
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void Set( float start, float end, float density, const hsColorRGBA *color = nil );
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// Sets the parameters for exp or exp^2 fog
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void SetExp( FogType type, float end, float density, const hsColorRGBA *color = nil );
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// Sets the color
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void SetColor( hsColorRGBA &color ) { fColor = color; }
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// Clear the environment to no fog
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void Clear( void ) { fType = kNoFog; }
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// Gets the type
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uint8_t GetType( void ) { return fType; }
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// Gets the color
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hsColorRGBA &GetColor( void ) { return fColor; }
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// Gets the parameters. Sets start to 0 if the type is not linear (can be nil)
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void GetParameters( float *start, float *end, float *density, hsColorRGBA *color );
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// Gets linear pipeline (DX) specific parameters.
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void GetPipelineParams( float *start, float *end, hsColorRGBA *color );
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// Gets exp or exp^2 pipeline (DX) specific parameters.
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void GetPipelineParams( float *density, hsColorRGBA *color );
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virtual void Read(hsStream *s, hsResMgr *mgr);
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virtual void Write(hsStream *s, hsResMgr *mgr);
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};
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#endif //_plFogEnvironment_h
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