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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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// singular
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#include "plAvTaskBrain.h"
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// local
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#include "plArmatureMod.h"
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#include "plAvBrain.h"
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// other
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#include "plPipeline/plDebugText.h"
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/////////////////////////////////////////////////////////////////////////////////////////
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//
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// PLAVTASKBRAIN
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//
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/////////////////////////////////////////////////////////////////////////////////////////
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// CTOR default
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plAvTaskBrain::plAvTaskBrain()
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: fBrain(nil)
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{
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}
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// CTOR brain
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plAvTaskBrain::plAvTaskBrain(plArmatureBrain *brain)
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: fBrain(brain)
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{
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}
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plAvTaskBrain::~plAvTaskBrain()
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{
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delete fBrain;
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}
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// Start ------------------------------------------------------------------------------------------
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// ------
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bool plAvTaskBrain::Start(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
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{
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if(fBrain)
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avatar->PushBrain(fBrain);
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else
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avatar->PopBrain();
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fBrain = nil; // We've passed it on the the avatar, set our pointer to nil so we don't destroy it
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return true;
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}
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void plAvTaskBrain::Finish(plArmatureMod *avatar, plArmatureBrain *brain, double time, float elapsed)
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{
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}
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// DumpDebug ------------------------------------------------------------------------------------------------------
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// ----------
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void plAvTaskBrain::DumpDebug(const char *name, int &x, int&y, int lineHeight, plDebugText &debugTxt)
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{
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if(fBrain)
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{
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debugTxt.DrawString(x, y, "Brain task -- Push New Brain.");
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} else {
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debugTxt.DrawString(x, y, "Brain task -- Pop Current Brain.");
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}
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y += lineHeight;
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}
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// GetBrain ------------------------
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// ---------
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plArmatureBrain *plAvTaskBrain::GetBrain()
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{
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return fBrain;
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}
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// Read ------------------------------------------
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// -----
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void plAvTaskBrain::Read(hsStream *stream, hsResMgr *mgr)
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{
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plAvTask::Read(stream, mgr);
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fBrain = plArmatureBrain::ConvertNoRef(mgr->ReadCreatable(stream));
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}
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// Write ------------------------------------------
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// ------
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void plAvTaskBrain::Write(hsStream *stream, hsResMgr *mgr)
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{
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plAvTask::Write(stream, mgr);
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mgr->WriteCreatable(stream, fBrain);
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}
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