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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pfPasswordStore.h"
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#include "pfPasswordStore_impl.h"
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#include "plProduct.h"
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#include "plFile/plEncryptedStream.h"
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/* Get the pfPasswordStore instance */
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pfPasswordStore* pfPasswordStore::Instance()
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{
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static pfPasswordStore* store = nullptr;
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if (store == nullptr) {
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#ifdef HS_BUILD_FOR_WIN32
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store = new pfWin32PasswordStore();
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#else
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#ifdef HS_BUILD_FOR_OSX
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store = new pfMacPasswordStore();
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#else
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store = new pfFilePasswordStore();
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#endif
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#endif
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}
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return store;
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}
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/*****************************************************************************
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** pfFilePasswordStore **
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*****************************************************************************/
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pfFilePasswordStore::pfFilePasswordStore()
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{
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// TODO: Cross-platform CryptKey initialization
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uint32_t* product = (uint32_t*)plProduct::UUID();
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for (int i = 0; i < 4; i++) {
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fCryptKey[i] = product[i];
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}
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}
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const plString pfFilePasswordStore::GetPassword(const plString& username)
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{
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat");
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plString password = plString::Null;
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#ifndef PLASMA_EXTERNAL_RELEASE
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// internal builds can use the local init directory
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plFileName local("init\\login.dat");
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if (plFileInfo(local).Exists())
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loginDat = local;
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#endif
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hsStream* stream = plEncryptedStream::OpenEncryptedFile(loginDat, fCryptKey);
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if (stream && !stream->AtEnd())
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{
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uint32_t savedKey[4];
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stream->Read(sizeof(savedKey), savedKey);
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if (memcmp(fCryptKey, savedKey, sizeof(savedKey)) == 0 && !stream->AtEnd())
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{
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plString uname = stream->ReadSafeString();
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if (username.CompareI(uname) == 0) {
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password = stream->ReadSafeString();
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}
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}
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stream->Close();
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delete stream;
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}
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return password;
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}
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bool pfFilePasswordStore::SetPassword(const plString& username, const plString& password)
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{
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plFileName loginDat = plFileName::Join(plFileSystem::GetInitPath(), "login.dat");
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#ifndef PLASMA_EXTERNAL_RELEASE
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// internal builds can use the local init directory
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plFileName local("init\\login.dat");
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if (plFileInfo(local).Exists())
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loginDat = local;
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#endif
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hsStream* stream = plEncryptedStream::OpenEncryptedFileWrite(loginDat, fCryptKey);
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if (stream)
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{
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stream->Write(sizeof(fCryptKey), fCryptKey);
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stream->WriteSafeString(username);
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stream->WriteSafeString(password);
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stream->Close();
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delete stream;
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return true;
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}
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return false;
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}
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