|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// pfLocalizationDataMgr - singleton class for managing the
|
|
|
|
// localization XML data tree
|
|
|
|
//
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef _pfLocalizationDataMgr_h
|
|
|
|
#define _pfLocalizationDataMgr_h
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include <map>
|
|
|
|
|
|
|
|
#include "pfLocalizedString.h"
|
|
|
|
#include "plFileSystem.h"
|
|
|
|
|
|
|
|
class plStatusLog;
|
|
|
|
|
|
|
|
// Helper classes/structs that are only used in this main class
|
|
|
|
class LocalizationDatabase;
|
|
|
|
struct LocElementInfo;
|
|
|
|
struct LocSetInfo;
|
|
|
|
struct LocAgeInfo;
|
|
|
|
|
|
|
|
class pfLocalizationDataMgr
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
static pfLocalizationDataMgr* fInstance;
|
|
|
|
static plStatusLog* fLog;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
// This is a special case map class that will deconstruct the "Age.Set.Name" key into component parts
|
|
|
|
// and store them so that a list of each part given it's parent part is easy to grab. I.e. I can grab
|
|
|
|
// a list of all age names, a list of all set names (given age name) and a set of all names (given
|
|
|
|
// age and set names)
|
|
|
|
template<class mapT>
|
|
|
|
class pf3PartMap
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
// Outer map is Age, then Set, finally Name
|
|
|
|
typedef std::map<plString, std::map<plString, std::map<plString, mapT> > > ThreePartMap;
|
|
|
|
ThreePartMap fData;
|
|
|
|
|
|
|
|
void ISplitString(plString key, plString &age, plString &set, plString &name);
|
|
|
|
public:
|
|
|
|
// We will just have very basic functionality
|
|
|
|
bool exists(const plString & key); // returns true if the key exists
|
|
|
|
bool setExists(const plString & key); // returns true if the age.set exists (ignores name if passed in)
|
|
|
|
void erase(const plString & key); // erases the key from the map
|
|
|
|
|
|
|
|
mapT &operator[](const plString &key); // returns the item referenced by the key (and creates if necessary)
|
|
|
|
|
|
|
|
std::vector<plString> getAgeList(); // returns a list of all ages in this map
|
|
|
|
std::vector<plString> getSetList(const plString & age); // returns a list of all sets in the specified age
|
|
|
|
std::vector<plString> getNameList(const plString & age, const plString & set);
|
|
|
|
};
|
|
|
|
|
|
|
|
LocalizationDatabase *fDatabase;
|
|
|
|
|
|
|
|
typedef std::map<plString, pfLocalizedString> localizedElement;
|
|
|
|
|
|
|
|
// Contains all localized strings, the key is the Age.Set.Name specified by XML, in localizedElement, the key is the language string
|
|
|
|
pf3PartMap<localizedElement> fLocalizedElements;
|
|
|
|
|
|
|
|
plFileName fDataPath;
|
|
|
|
|
|
|
|
localizedElement ICreateLocalizedElement(); // ease of use function that creates a basic localized element object
|
|
|
|
|
|
|
|
plString IGetCurrentLanguageName(); // get the name of the current language
|
|
|
|
std::vector<plString> IGetAllLanguageNames();
|
|
|
|
|
|
|
|
void IConvertElement(LocElementInfo *elementInfo, const plString & curPath);
|
|
|
|
void IConvertSet(LocSetInfo *setInfo, const plString & curPath);
|
|
|
|
void IConvertAge(LocAgeInfo *ageInfo, const plString & curPath);
|
|
|
|
|
|
|
|
void IWriteText(const plFileName & filename, const plString & ageName, const plString & languageName); // Write localization text to the specified file
|
|
|
|
|
|
|
|
pfLocalizationDataMgr(const plFileName & path);
|
|
|
|
public:
|
|
|
|
virtual ~pfLocalizationDataMgr();
|
|
|
|
|
|
|
|
static void Initialize(const plFileName & path);
|
|
|
|
static void Shutdown();
|
|
|
|
static pfLocalizationDataMgr &Instance(void) {return *fInstance;}
|
|
|
|
static bool InstanceValid(void) {return fInstance != nil;}
|
|
|
|
static plStatusLog* GetLog() { return fLog; }
|
|
|
|
|
|
|
|
void SetupData();
|
|
|
|
|
|
|
|
pfLocalizedString GetElement(const plString & name);
|
|
|
|
pfLocalizedString GetSpecificElement(const plString & name, const plString & languageName);
|
|
|
|
|
|
|
|
std::vector<plString> GetAgeList()
|
|
|
|
{
|
|
|
|
return fLocalizedElements.getAgeList();
|
|
|
|
}
|
|
|
|
std::vector<plString> GetSetList(const plString & ageName)
|
|
|
|
{
|
|
|
|
return fLocalizedElements.getSetList(ageName);
|
|
|
|
}
|
|
|
|
std::vector<plString> GetElementList(const plString & ageName, const plString & setName)
|
|
|
|
{
|
|
|
|
return fLocalizedElements.getNameList(ageName, setName);
|
|
|
|
}
|
|
|
|
std::vector<plString> GetLanguages(const plString & ageName, const plString & setName, const plString & elementName);
|
|
|
|
|
|
|
|
plString GetElementXMLData(const plString & name, const plString & languageName);
|
|
|
|
plString GetElementPlainTextData(const plString & name, const plString & languageName);
|
|
|
|
|
|
|
|
// These convert the XML data to the actual subtitle and return true if successful (editor only)
|
|
|
|
bool SetElementXMLData(const plString & name, const plString & languageName, const plString & xmlData);
|
|
|
|
bool SetElementPlainTextData(const plString & name, const plString & languageName, const plString & plainText);
|
|
|
|
|
|
|
|
// Addition and deletion functions, return true if successful (editor only)
|
|
|
|
bool AddLocalization(const plString & name, const plString & newLanguage);
|
|
|
|
bool AddElement(const plString & name);
|
|
|
|
bool DeleteLocalization(const plString & name, const plString & languageName);
|
|
|
|
bool DeleteElement(const plString & name);
|
|
|
|
|
|
|
|
// Writes the current database to the disk (editor only). It will create all the files and put them into path
|
|
|
|
void WriteDatabaseToDisk(const plFileName & path);
|
|
|
|
|
|
|
|
void OutputTreeToLog(); // prints the localization tree to the log file
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|