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79 lines
2.2 KiB
79 lines
2.2 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PL_COMPONENTMGR_H
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#define PL_COMPONENTMGR_H
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#include "hsTypes.h"
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#include "max.h"
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#include "utilapi.h"
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#include <vector>
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using namespace std;
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class ClassDesc2;
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class Class_ID;
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#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2)
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//
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// Manages the ClassDesc's for all components. Each component calls a macro that
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// registers it with the component mgr. Then when Max loads the plugin the plugin
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// enumeration functions call this to get all the registered ones. This saves us
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// from having to go change those functions every time we add a new component.
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//
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// 8/28/01: Added globals -Colin
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//
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class hsResMgr;
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class plFactory;
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class plTimerCallbackManager;
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class plTimerShare;
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class plComponentMgr : public UtilityObj
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{
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private:
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vector<ClassDesc*> fDescs;
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plComponentMgr() {};
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public:
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static plComponentMgr &Inst();
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// Required Max functions
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virtual void BeginEditParams(Interface *ip,IUtil *iu) {}
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virtual void EndEditParams(Interface *ip,IUtil *iu) {}
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virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {}
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virtual void DeleteThis() {}
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virtual UInt32 Count();
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virtual ClassDesc *Get(UInt32 i);
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virtual UInt32 FindClassID(Class_ID id);
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// Registers a component. Only used by the classdesc macro.
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virtual void Register(ClassDesc *desc);
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};
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#endif //PL_COMPONENTMGR_H
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