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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H
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#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_TICTACTOE_PFGMTICTACTOE_H
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/*****************************************************************************
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*
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* pfGmTicTacToe interface
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*
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***/
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class pfGmTicTacToe : public pfGameCli {
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// Encapsulate all implementation details such as member fields
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// in an opaque friend class, in this case that's ITicTacToe.
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friend struct ITicTacToe;
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struct ITicTacToe * internal;
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//========================================================================
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// Required subclass methods
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//--------------------------
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void Recv (GameMsgHeader * msg, void * param);
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
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//========================================================================
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public:
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#pragma warning(push, 0)
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// These macros produce warnings on W4
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CLASSNAME_REGISTER(pfGmTicTacToe);
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GETINTERFACE_ANY(pfGmTicTacToe, pfGameCli);
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#pragma warning(pop)
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pfGmTicTacToe (unsigned gameId, plKey receiver);
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~pfGmTicTacToe ();
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//========================================================================
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// Game methods
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//-------------
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void MakeMove (unsigned row, unsigned col);
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void ShowBoard ();
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//========================================================================
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};
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