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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/TicTacToe/pnGmTicTacToe.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_TICTACTOE_PNGMTICTACTOE_H
/*****************************************************************************
*
* Tic-Tac-Toe
*
***/
enum ETTTInitResult {
kTTTInitSuccess,
kTTTInitError,
kNumTTTInitResults
};
enum ETTTGameResult {
kTTTGameResultWinner, // there was a winning player
kTTTGameResultTied, // players tied (a "cat's game")
kTTTGameResultGave, // other player left the game
kTTTGameResultError, // something bad happened on the server
kNumTTTGameResults
};
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_TicTacToe = Uuid(L"a7236529-11d8-4758-9368-59cb43445a83");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_TTT_MakeMove = kCli2Srv_NumGameMsgIds,
};
// Srv2Cli message ids
enum {
kSrv2Cli_TTT_GameStarted = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_TTT_GameOver,
kSrv2Cli_TTT_MoveMade,
};
//============================================================================
// Begin networked data scructures
#include <PshPack1.h>
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct TTT_CreateParam {
byte playerCount; // 1 or 2
};
//========================================================================
// Tic-Tac-Toe message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_TTT_MakeMove : GameMsgHeader {
byte row; // 1..3
byte col; // 1..3
};
// Srv2Cli
struct Srv2Cli_TTT_GameStarted : GameMsgHeader {
bool yourTurn; // randomly selected first player
};
struct Srv2Cli_TTT_GameOver : GameMsgHeader {
ETTTGameResult result;
dword winnerId;
};
struct Srv2Cli_TTT_MoveMade : GameMsgHeader {
dword playerId;
byte row; // 1..3
byte col; // 1..3
};
//============================================================================
// End networked data structures
#include <PopPack.h>
//============================================================================