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104 lines
2.7 KiB
104 lines
2.7 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "plShaderTable.h"
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#include "plShader.h"
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using namespace plShaderID;
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///////////////////////////////////////////////////////////////////////
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// Includes for compiled shaders
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///////////////////////////////////////////////////////////////////////
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#include "vs_WaveFixedFin6.h"
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#include "ps_WaveFixed.h"
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#include "vs_CompCosines.h"
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#include "ps_CompCosines.h"
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#include "vs_ShoreLeave6.h"
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#include "ps_ShoreLeave6.h"
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#include "vs_WaveRip.h"
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#include "ps_WaveRip.h"
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#include "vs_WaveDec1Lay.h"
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#include "vs_WaveDec2Lay11.h"
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#include "vs_WaveDec2Lay12.h"
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#include "vs_WaveDecEnv.h"
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#include "ps_CbaseAbase.h"
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#include "ps_CalphaAbase.h"
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#include "ps_CalphaAMult.h"
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#include "ps_CalphaAadd.h"
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#include "ps_CaddAbase.h"
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#include "ps_CaddAMult.h"
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#include "ps_CaddAAdd.h"
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#include "ps_CmultAbase.h"
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#include "ps_CmultAMult.h"
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#include "ps_CmultAAdd.h"
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#include "ps_WaveDecEnv.h"
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#include "vs_WaveGraph2.h"
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#include "ps_WaveGraph.h"
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#include "vs_WaveGridFin.h"
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#include "ps_WaveGrid.h"
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#include "vs_BiasNormals.h"
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#include "ps_BiasNormals.h"
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#include "vs_ShoreLeave7.h"
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#include "vs_WaveRip7.h"
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#include "ps_MoreCosines.h"
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#include "vs_WaveDec1Lay_7.h"
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#include "vs_WaveDec2Lay11_7.h"
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#include "vs_WaveDec2Lay12_7.h"
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#include "vs_WaveDecEnv_7.h"
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#include "vs_WaveFixedFin7.h"
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#include "vs_GrassShader.h"
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#include "ps_GrassShader.h"
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plShaderTableInst::plShaderTableInst()
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: fFlags(0)
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{
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}
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plShaderTableInst::~plShaderTableInst()
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{
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}
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void plShaderTableInst::Register(const plShaderDecl* decl)
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{
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hsAssert(decl->GetID() && (decl->GetID() < plShaderID::kNumShaders), "Unexpected registration");
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fTable[decl->GetID()] = decl;
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}
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plShaderTableInst& plShaderTable::IMakeInstance()
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{
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static plShaderTableInst inst;
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fInst = &inst;
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return *fInst;
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}
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plShaderTableInst* plShaderTable::fInst;
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