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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
///////////////////////////////////////////////////////////////////////////////
// //
// plDXBufferRefs.h - Hardware Vertex and Index Buffer DeviceRef //
// Definitions //
// Cyan, Inc. //
// //
//// Version History //////////////////////////////////////////////////////////
// //
// 4.25.2001 mcn - Created. //
// //
///////////////////////////////////////////////////////////////////////////////
#ifndef _plDXBufferRefs_h
#define _plDXBufferRefs_h
#include "hsMatrix44.h"
#include "hsGeometry3.h"
#include "hsTemplates.h"
#include "plDXDeviceRef.h"
struct IDirect3DVertexShader9;
//// Definitions //////////////////////////////////////////////////////////////
class plDXVertexBufferRef : public plDXDeviceRef
{
public:
IDirect3DVertexBuffer9* fD3DBuffer;
UInt32 fCount;
UInt32 fIndex;
UInt32 fVertexSize;
Int32 fOffset;
UInt8 fFormat;
plGBufferGroup* fOwner;
UInt8* fData;
IDirect3DDevice9* fDevice; // For releasing the VertexShader
UInt32 fRefTime;
enum {
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
kVolatile = 0x20,
kSkinned = 0x40
};
hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
hsBool Volatile() const { return HasFlag(kVolatile); }
void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
hsBool Skinned() const { return HasFlag(kSkinned); }
void SetSkinned(hsBool b) { SetFlag(kSkinned, b); }
hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
void SetRefTime(UInt32 t) { fRefTime = t; }
void Link( plDXVertexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXVertexBufferRef* GetNext() { return (plDXVertexBufferRef *)fNext; }
plDXVertexBufferRef() :
fD3DBuffer(nil),
fCount(0),
fIndex(0),
fVertexSize(0),
fOffset(0),
fOwner(nil),
fData(nil),
fFormat(0),
fRefTime(0),
fDevice(nil)
{
}
virtual ~plDXVertexBufferRef();
void Release();
};
class plDXIndexBufferRef : public plDXDeviceRef
{
public:
IDirect3DIndexBuffer9* fD3DBuffer;
UInt32 fCount;
UInt32 fIndex;
Int32 fOffset;
plGBufferGroup* fOwner;
UInt32 fRefTime;
D3DPOOL fPoolType;
enum {
kRebuiltSinceUsed = 0x10, // kDirty = 0x1 is in hsGDeviceRef
kVolatile = 0x20
};
hsBool HasFlag(UInt32 f) const { return 0 != (fFlags & f); }
void SetFlag(UInt32 f, hsBool on) { if(on) fFlags |= f; else fFlags &= ~f; }
hsBool RebuiltSinceUsed() const { return HasFlag(kRebuiltSinceUsed); }
void SetRebuiltSinceUsed(hsBool b) { SetFlag(kRebuiltSinceUsed, b); }
hsBool Volatile() const { return HasFlag(kVolatile); }
void SetVolatile(hsBool b) { SetFlag(kVolatile, b); }
hsBool Expired(UInt32 t) const { return Volatile() && (IsDirty() || (fRefTime != t)); }
void SetRefTime(UInt32 t) { fRefTime = t; }
void Link( plDXIndexBufferRef **back ) { plDXDeviceRef::Link( (plDXDeviceRef **)back ); }
plDXIndexBufferRef* GetNext() { return (plDXIndexBufferRef *)fNext; }
plDXIndexBufferRef() :
fD3DBuffer(nil),
fCount(0),
fIndex(0),
fOffset(0),
fOwner(nil),
fRefTime(0),
fPoolType(D3DPOOL_MANAGED)
{
}
virtual ~plDXIndexBufferRef();
void Release();
};
#endif // _plDXBufferRefs_h