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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsMatrix44.h"
#include "plLayerSDLModifier.h"
#include "../plSDL/plSDL.h"
#include "../plSurface/plLayerAnimation.h"
// static vars
char plLayerSDLModifier::kStrAtc[]="atc";
char plLayerSDLModifier::kStrPassThruChannels[]="passThruChannels";
char plLayerSDLModifier::kStrTransform[]="transform";
char plLayerSDLModifier::kStrChannelData[]="channelData";
//char plLayerSDLModifier::kStrPreShadeColor[]="preshadeColor";
//char plLayerSDLModifier::kStrRuntimeColor[]="runtimeColor";
//char plLayerSDLModifier::kStrAmbientColor[]="ambientColor";
//char plLayerSDLModifier::kStrOpacity[]="opacity";
plKey plLayerSDLModifier::GetStateOwnerKey() const
{
return fLayerAnimation ? fLayerAnimation->GetKey() : nil;
}
//
// Copy atc from current state into sdl
//
void plLayerSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
{
plLayerAnimation* layer=GetLayerAnimation();
hsAssert(layer, "nil layer animation");
plSDStateVariable* atcVar = dstState->FindSDVar(kStrAtc);
plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0);
IPutATC(atcStateDataRec, &layer->GetTimeConvert());
int passThru=layer->fPassThruChannels;
dstState->FindVar(kStrPassThruChannels)->Set(passThru);
int transformSize = 0;
if (layer->fTransform && (layer->fOwnedChannels & plLayerInterface::kTransform))
transformSize = 16;
plSimpleStateVariable *transformVar = dstState->FindVar(kStrTransform);
if (transformVar->GetCount() != transformSize)
transformVar->Alloc(transformSize);
if (transformSize > 0)
{
int i,j;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
float f=layer->fTransform->fMap[i][j];
transformVar->Set(&f, i*4+j);
}
}
}
int channelDataSize = 0;
if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
channelDataSize += 3;
if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
channelDataSize += 3;
if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
channelDataSize += 3;
if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
channelDataSize += 1;
plSimpleStateVariable *channelVar = dstState->FindVar(kStrChannelData);
if (channelVar->GetCount() != channelDataSize)
channelVar->Alloc(channelDataSize);
int channelIdx = 0;
if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
{
channelVar->Set((UInt8)(layer->fPreshadeColor->r * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fPreshadeColor->g * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fPreshadeColor->b * 255), channelIdx++);
}
if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
{
channelVar->Set((UInt8)(layer->fRuntimeColor->r * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fRuntimeColor->g * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fRuntimeColor->b * 255), channelIdx++);
}
if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
{
channelVar->Set((UInt8)(layer->fAmbientColor->r * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fAmbientColor->g * 255), channelIdx++);
channelVar->Set((UInt8)(layer->fAmbientColor->b * 255), channelIdx++);
}
if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
channelVar->Set((UInt8)(*layer->fOpacity * 255), channelIdx++);
}
//
// Change the object's animation state to reflect what is specified in the
// stateDataRecord.
//
void plLayerSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
{
plLayerAnimation* layer=GetLayerAnimation();
hsAssert(layer, "nil layer animation");
plSDStateVariable* atcVar = srcState->FindSDVar(kStrAtc);
plStateDataRecord* atcStateDataRec = atcVar->GetStateDataRecord(0);
ISetCurrentATC(atcStateDataRec, &layer->GetTimeConvert());
int pass;
if (srcState->FindVar(kStrPassThruChannels)->Get(&pass))
layer->fPassThruChannels=pass;
plSimpleStateVariable *transformVar = srcState->FindVar(kStrTransform);
if (transformVar->IsUsed() && transformVar->GetCount() == 16)
{
int i,j;
for(i=0;i<4;i++)
{
for(j=0;j<4;j++)
{
float f;
srcState->FindVar(kStrTransform)->Get(&f, i*4+j);
layer->fTransform->fMap[i][j]=f;
}
}
}
plSimpleStateVariable *channelVar = srcState->FindVar(kStrChannelData);
int channelIdx = 0;
UInt8 val;
if (layer->fPreshadeColor && (layer->fOwnedChannels & plLayerInterface::kPreshadeColor))
{
channelVar->Get(&val, channelIdx++);
layer->fPreshadeColor->r = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fPreshadeColor->g = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fPreshadeColor->b = val / 255.f;
}
if (layer->fRuntimeColor && (layer->fOwnedChannels & plLayerInterface::kRuntimeColor))
{
channelVar->Get(&val, channelIdx++);
layer->fRuntimeColor->r = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fRuntimeColor->g = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fRuntimeColor->b = val / 255.f;
}
if (layer->fAmbientColor && (layer->fOwnedChannels & plLayerInterface::kAmbientColor))
{
channelVar->Get(&val, channelIdx++);
layer->fAmbientColor->r = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fAmbientColor->g = val / 255.f;
channelVar->Get(&val, channelIdx++);
layer->fAmbientColor->b = val / 255.f;
}
if (layer->fOpacity && (layer->fOwnedChannels & plLayerInterface::kOpacity))
{
channelVar->Get(&val, channelIdx++);
*layer->fOpacity = val / 255.f;
}
layer->fCurrentTime = -1.f; // force an eval
}