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122 lines
3.1 KiB
122 lines
3.1 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plAvBehaviors.h"
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#include "plAvBrainHuman.h"
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#include "plArmatureMod.h"
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#include "plAGAnimInstance.h"
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#include "../plMessage/plAvatarMsg.h"
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#include "../plPipeline/plDebugText.h"
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plArmatureBehavior::plArmatureBehavior() : fAnim(nil), fArmature(nil), fBrain(nil), fIndex((UInt8)-1), fFlags(0) {}
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plArmatureBehavior::~plArmatureBehavior()
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{
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if (fAnim)
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fAnim->Detach();
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}
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void plArmatureBehavior::Init(plAGAnim *anim, hsBool loop, plArmatureBrain *brain, plArmatureModBase *armature, UInt8 index)
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{
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fArmature = armature;
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fBrain = brain;
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fIndex = index;
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fStrength.Set(0);
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if (anim)
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{
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fAnim = fArmature->AttachAnimationBlended(anim, 0, 0, true);
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fAnim->SetLoop(loop);
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}
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}
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void plArmatureBehavior::Process(double time, float elapsed)
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{
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}
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void plArmatureBehavior::SetStrength(hsScalar val, hsScalar rate /* = 0.f */)
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{
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hsScalar oldStrength = GetStrength();
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if (rate == 0)
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fStrength.Set(val);
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else
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fStrength.Set(val, fabs(val - oldStrength) / rate);
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if (fAnim)
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fAnim->Fade(val, rate);
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if (val > 0 && oldStrength == 0)
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IStart();
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else if (val == 0 && oldStrength > 0)
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IStop();
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}
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hsScalar plArmatureBehavior::GetStrength()
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{
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return fStrength.Value();
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}
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void plArmatureBehavior::Rewind()
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{
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if (fAnim)
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fAnim->SetCurrentTime(0.0f, true);
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}
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void plArmatureBehavior::DumpDebug(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt)
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{
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hsScalar strength = GetStrength();
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const char *onOff = strength > 0 ? "on" : "off";
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char blendBar[11] = "||||||||||";
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int bars = (int)__min(10 * strength, 10);
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blendBar[bars] = '\0';
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if (fAnim)
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{
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const char *animName = fAnim->GetName();
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float time = fAnim->GetTimeConvert()->CurrentAnimTime();
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sprintf(strBuf, "%20s %3s time: %5.2f %s", animName, onOff, time, blendBar);
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}
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else
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sprintf(strBuf, " Behavior %2d %3s %s", fIndex, onOff, blendBar);
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debugTxt.DrawString(x, y, strBuf);
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y += lineHeight;
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}
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void plArmatureBehavior::IStart()
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{
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if (fAnim)
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{
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fAnim->SetCurrentTime(0.0f, true);
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fAnim->Start();
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}
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}
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void plArmatureBehavior::IStop()
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{
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if (fFlags & kBehaviorFlagNotifyOnStop)
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fBrain->OnBehaviorStop(fIndex);
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}
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