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86 lines
2.3 KiB
86 lines
2.3 KiB
14 years ago
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "pyHeekGame.h"
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///////////////////////////////////////////////////////////////////////////////
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//
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// Base Heek game client class
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//
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pyHeekGame::pyHeekGame(): pyGameCli() {}
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pyHeekGame::pyHeekGame(pfGameCli* client): pyGameCli(client)
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{
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if (client && (client->GetGameTypeId() != kGameTypeId_Heek))
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gameClient = nil; // wrong type, just clear it out
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}
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bool pyHeekGame::IsHeekGame(std::wstring guid)
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{
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Uuid gameUuid(guid.c_str());
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return gameUuid == kGameTypeId_Heek;
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}
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void pyHeekGame::JoinCommonHeekGame(pyKey& callbackKey, unsigned gameID)
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{
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pfGameMgr::GetInstance()->JoinCommonGame(callbackKey.getKey(), kGameTypeId_Heek, gameID, 0, NULL);
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}
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void pyHeekGame::PlayGame(int position, UInt32 points, std::wstring name)
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{
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if (gameClient)
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{
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
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heek->PlayGame((unsigned)position, (dword)points, name.c_str());
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}
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}
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void pyHeekGame::LeaveGame()
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{
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if (gameClient)
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{
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
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heek->LeaveGame();
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}
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}
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void pyHeekGame::Choose(int choice)
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{
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if (gameClient)
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{
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
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heek->Choose((EHeekChoice)choice);
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}
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}
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void pyHeekGame::SequenceFinished(int seq)
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{
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if (gameClient)
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{
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pfGmHeek* heek = pfGmHeek::ConvertNoRef(gameClient);
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heek->SequenceFinished((EHeekSeqFinished)seq);
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}
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}
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