|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef plGenericVar_inc
|
|
|
|
#define plGenericVar_inc
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
|
|
|
|
#include "pnFactory/plCreatable.h"
|
|
|
|
|
|
|
|
class hsStream;
|
|
|
|
|
|
|
|
//
|
|
|
|
// a generic (unioned) type
|
|
|
|
//
|
|
|
|
class plGenericType
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
typedef char* CharPtr;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
union
|
|
|
|
{
|
|
|
|
int32_t fI;
|
|
|
|
uint32_t fU;
|
|
|
|
float fF;
|
|
|
|
double fD;
|
|
|
|
bool fB;
|
|
|
|
CharPtr fS;
|
|
|
|
char fC;
|
|
|
|
};
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
enum Types
|
|
|
|
{
|
|
|
|
kInt = 0,
|
|
|
|
kFloat,
|
|
|
|
kBool,
|
|
|
|
kString,
|
|
|
|
kChar,
|
|
|
|
kAny,
|
|
|
|
kUInt,
|
|
|
|
kDouble,
|
|
|
|
kNone = 0xff
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
uint8_t fType;
|
|
|
|
|
|
|
|
const int32_t &IToInt( void ) const;
|
|
|
|
const uint32_t &IToUInt( void ) const;
|
|
|
|
const float &IToFloat( void ) const;
|
|
|
|
const double &IToDouble( void ) const;
|
|
|
|
const bool &IToBool( void ) const;
|
|
|
|
const CharPtr &IToString( void ) const;
|
|
|
|
const char &IToChar( void ) const;
|
|
|
|
|
|
|
|
void IDeallocString() { if (fType==kString || fType==kAny) {delete [] fS; fS=nil;} }
|
|
|
|
public:
|
|
|
|
|
|
|
|
plGenericType() : fType(kNone) { Reset(); }
|
|
|
|
plGenericType(const plGenericType& c) { CopyFrom(c); }
|
|
|
|
virtual ~plGenericType() { IDeallocString(); }
|
|
|
|
|
|
|
|
plGenericType& operator=(const plGenericType& c) { CopyFrom(c); return *this; }
|
|
|
|
|
|
|
|
void CopyFrom(const plGenericType& c);
|
|
|
|
virtual void Reset();
|
|
|
|
operator int32_t() const { return IToInt(); }
|
|
|
|
operator uint32_t() const { return IToUInt(); }
|
|
|
|
operator double() const { return IToDouble(); }
|
|
|
|
operator float() const { return IToFloat(); }
|
|
|
|
operator bool() const { return IToBool(); }
|
|
|
|
operator const CharPtr() const { return IToString(); }
|
|
|
|
operator char() const { return IToChar(); }
|
|
|
|
|
|
|
|
void SetType(Types t) { fType=t; }
|
|
|
|
uint8_t GetType( void ) const { return fType; }
|
|
|
|
|
|
|
|
plString GetAsString() const;
|
|
|
|
|
|
|
|
// implicit set
|
|
|
|
void Set( int32_t i ) { fI = i; fType = kInt; }
|
|
|
|
void Set( uint32_t i ) { fU = i; fType = kUInt; }
|
|
|
|
void Set( float f ) { fF = f; fType = kFloat; }
|
|
|
|
void Set( double d ) { fD = d; fType = kDouble; }
|
|
|
|
void Set( bool b ) { fB = b; fType = kBool; }
|
|
|
|
void Set( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
|
|
|
|
void Set( char c ) { fC = c; fType = kChar; }
|
|
|
|
|
|
|
|
// explicit set
|
|
|
|
void SetInt( int32_t i ) { fI = i; fType = kInt; }
|
|
|
|
void SetUInt( uint32_t i ) { fU = i; fType = kUInt; }
|
|
|
|
void SetFloat( float f ) { fF = f; fType = kFloat; }
|
|
|
|
void SetDouble( double d ) { fD = d; fType = kDouble; }
|
|
|
|
void SetBool( bool b ) { fB = b; fType = kBool; }
|
|
|
|
void SetString( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kString; }
|
|
|
|
void SetChar( char c ) { fC = c; fType = kChar; }
|
|
|
|
void SetAny( CharPtr s ) { IDeallocString(); fS = hsStrcpy(s); fType = kAny; }
|
|
|
|
void SetNone( void ) { fType = kNone; }
|
|
|
|
void SetVar(Types t, unsigned int size, void* val);
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s);
|
|
|
|
virtual void Write(hsStream* s);
|
|
|
|
};
|
|
|
|
|
|
|
|
//
|
|
|
|
// a generic variable (similar to pfConsoleCmdParam)
|
|
|
|
//
|
|
|
|
class plGenericVar
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
plGenericType fValue;
|
|
|
|
char* fName;
|
|
|
|
public:
|
|
|
|
plGenericVar(const plGenericVar &c) : fName(nil) { CopyFrom(c); }
|
|
|
|
plGenericVar(const char* name=nil) : fName(nil) { SetName(name); }
|
|
|
|
virtual ~plGenericVar() { delete [] fName; }
|
|
|
|
|
|
|
|
virtual void Reset() { Value().Reset(); } // reset runtime state, not inherent state
|
|
|
|
plGenericVar& operator=(const plGenericVar &c) { CopyFrom(c); return *this; }
|
|
|
|
void CopyFrom(const plGenericVar &c) { delete [] fName; fName=hsStrcpy(c.GetName()); fValue=c.Value(); }
|
|
|
|
const char* GetName() const { return fName; }
|
|
|
|
void SetName(const char* n) { delete [] fName; fName = hsStrcpy(n); }
|
|
|
|
plGenericType& Value() { return fValue; }
|
|
|
|
const plGenericType& Value() const { return fValue; }
|
|
|
|
|
|
|
|
virtual void Read(hsStream* s);
|
|
|
|
virtual void Write(hsStream* s);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
// A creatable wrapper for plGenericType
|
|
|
|
|
|
|
|
class plCreatableGenericValue : public plCreatable
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
plGenericType fValue;
|
|
|
|
CLASSNAME_REGISTER( plCreatableGenericValue );
|
|
|
|
GETINTERFACE_ANY( plCreatableGenericValue, plCreatable );
|
|
|
|
void Read(hsStream* s, hsResMgr* mgr) { fValue.Read(s);}
|
|
|
|
void Write(hsStream* s, hsResMgr* mgr) { fValue.Write(s);}
|
|
|
|
plGenericType& Value() { return fValue; }
|
|
|
|
const plGenericType& Value() const { return fValue; }
|
|
|
|
operator int32_t() const { return (int32_t)fValue; }
|
|
|
|
operator uint32_t() const { return (uint32_t)fValue; }
|
|
|
|
operator float() const { return (float)fValue; }
|
|
|
|
operator double() const { return (double)fValue; }
|
|
|
|
operator bool() const { return (bool)fValue; }
|
|
|
|
operator const char *() const { return (const char *)fValue; }
|
|
|
|
operator char() const { return (char)fValue; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|