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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "hsTypes.h"
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#include "hsGeometry3.h"
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#include "hsMatrix44.h"
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#include "plConvexVolume.h"
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#include "hsStream.h"
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plConvexVolume::plConvexVolume()
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{
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//fFlags = nil;
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fLocalPlanes = nil;
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fWorldPlanes = nil;
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fNumPlanes = 0;
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}
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plConvexVolume::~plConvexVolume()
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{
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IClear();
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}
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void plConvexVolume::IClear()
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{
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//delete [] fFlags;
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delete [] fLocalPlanes;
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delete [] fWorldPlanes;
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}
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hsBool plConvexVolume::AddPlane(const hsPlane3 &plane)
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{
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// First check for a redundant plane (since we're convex, a comparison of normals should do)
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int i;
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// Start the comparison with the most recently added plane, it's most likely to match
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for (i = fNumPlanes - 1; i >= 0; i--)
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{
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const float MIN_COS_THETA = 0.99999f; // translates to < 0.25 degree angle
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// If the angle betwen the normals is close enough, count them as equal.
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if (fLocalPlanes[i].fN.InnerProduct(plane.fN) >= MIN_COS_THETA)
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return false; // no need to add it
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}
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fNumPlanes++;
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//delete [] fFlags;
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//fFlags = TRACKED_NEW UInt32[fNumPlanes];
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hsPlane3 *tempPlanes = TRACKED_NEW hsPlane3[fNumPlanes];
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for (i = 0; i < fNumPlanes - 1; i++)
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{
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tempPlanes[i] = fLocalPlanes[i];
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}
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tempPlanes[fNumPlanes - 1] = plane;
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delete [] fLocalPlanes;
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fLocalPlanes = tempPlanes;
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delete [] fWorldPlanes;
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fWorldPlanes = TRACKED_NEW hsPlane3[fNumPlanes];
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return true;
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}
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void plConvexVolume::Update(const hsMatrix44 &l2w)
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{
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int i;
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hsPoint3 planePt;
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for (i = 0; i < fNumPlanes; i++)
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{
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// Since fN is an hsVector3, it will only apply the rotational aspect of the transform...
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fWorldPlanes[i].fN = l2w * fLocalPlanes[i].fN;
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planePt.Set(&(fLocalPlanes[i].fN * fLocalPlanes[i].fD));
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fWorldPlanes[i].fD = -(l2w * planePt).InnerProduct(fWorldPlanes[i].fN);
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}
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}
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void plConvexVolume::SetNumPlanesAndClear(const UInt32 num)
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{
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IClear();
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//fFlags = TRACKED_NEW UInt32[num];
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fLocalPlanes = TRACKED_NEW hsPlane3[num];
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fWorldPlanes = TRACKED_NEW hsPlane3[num];
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fNumPlanes = num;
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}
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void plConvexVolume::SetPlane(const hsPlane3 &plane, const UInt32 index)
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{
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fLocalPlanes[index] = plane;
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}
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hsBool plConvexVolume::IsInside(const hsPoint3 &pos) const
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{
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int i;
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for( i = 0; i < fNumPlanes; i++ )
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{
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if (!TestPlane(pos, fWorldPlanes[i]))
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return false;
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}
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return true;
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}
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hsBool plConvexVolume::ResolvePoint(hsPoint3 &pos) const
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{
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hsScalar minDist = 1.e33f;
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Int32 minIndex = -1;
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hsScalar currDist;
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int i;
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for (i = 0; i < fNumPlanes; i++)
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{
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currDist = -fWorldPlanes[i].fD - fWorldPlanes[i].fN.InnerProduct(pos);
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if (currDist < 0)
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return false; // We're not inside this plane, and thus outside the volume
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if (currDist < minDist)
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{
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minDist = currDist;
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minIndex = i;
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}
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}
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pos += (-fWorldPlanes[minIndex].fD - fWorldPlanes[minIndex].fN.InnerProduct(pos)) * fWorldPlanes[minIndex].fN;
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return true;
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}
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hsBool plConvexVolume::BouncePoint(hsPoint3 &pos, hsVector3 &velocity, hsScalar bounce, hsScalar friction) const
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{
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hsScalar minDist = 1.e33f;
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Int32 minIndex = -1;
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hsScalar currDist;
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int i;
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for (i = 0; i < fNumPlanes; i++)
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{
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currDist = -fWorldPlanes[i].fD - fWorldPlanes[i].fN.InnerProduct(pos);
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if (currDist < 0)
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return false; // We're not inside this plane, and thus outside the volume
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if (currDist < minDist)
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{
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minDist = currDist;
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minIndex = i;
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}
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}
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pos += (-fWorldPlanes[minIndex].fD - fWorldPlanes[minIndex].fN.InnerProduct(pos)) * fWorldPlanes[minIndex].fN;
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hsVector3 bnc = -velocity.InnerProduct(fWorldPlanes[minIndex].fN) * fWorldPlanes[minIndex].fN;
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velocity += bnc;
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velocity *= 1.f - friction;
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velocity += bnc * bounce;
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// velocity += (velocity.InnerProduct(fWorldPlanes[minIndex].fN) * -(1.f + bounce)) * fWorldPlanes[minIndex].fN;
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return true;
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}
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void plConvexVolume::Read(hsStream* s, hsResMgr *mgr)
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{
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SetNumPlanesAndClear(s->ReadSwap32());
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int i;
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for (i = 0; i < fNumPlanes; i++)
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{
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fLocalPlanes[i].Read(s);
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//fFlags[i] = s->ReadSwap32();
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}
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}
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void plConvexVolume::Write(hsStream* s, hsResMgr *mgr)
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{
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s->WriteSwap32(fNumPlanes);
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int i;
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for (i = 0; i < fNumPlanes; i++)
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{
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fLocalPlanes[i].Write(s);
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//s->WriteSwap32(fFlags[i]);
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}
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}
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