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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/TicTacToe/pfGmTicTacToe.cpp
*
***/
#define USES_GAME_MARKER
#include "../Pch.h"
#pragma hdrstop
/*****************************************************************************
*
* Local types
*
***/
struct IMarker {
pfGmMarker * gameCli;
IMarker (pfGmMarker * gameCli);
// pfGameCli event notification handlers
void Recv (GameMsgHeader * msg, void * param);
void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
// Marker network message handlers
void RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param);
void RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param);
void RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param);
void RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param);
void RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param);
void RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param);
void RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param);
void RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param);
void RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param);
void RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param);
void RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param);
void RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param);
void RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param);
void RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param);
};
/*****************************************************************************
*
* Factory functions
*
***/
//============================================================================
static pfGameCli * MarkerFactory (
unsigned gameId,
plKey receiver
) {
return NEWZERO(pfGmMarker)(gameId, receiver);
}
//============================================================================
AUTO_INIT_FUNC(RegisterMarkerFactory) {
static GameTypeReg reg = {
MarkerFactory,
kGameTypeId_Marker,
L"Marker"
};
GameMgrRegisterGameType(reg);
}
/*****************************************************************************
*
* IMarker
*
***/
//============================================================================
IMarker::IMarker (pfGmMarker * gameCli)
: gameCli(gameCli)
{
}
//============================================================================
void IMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTemplateCreated (const Srv2Cli_Marker_TemplateCreated & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTeamAssigned (const Srv2Cli_Marker_TeamAssigned & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameType (const Srv2Cli_Marker_GameType & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameStarted (const Srv2Cli_Marker_GameStarted & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGamePaused (const Srv2Cli_Marker_GamePaused & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameReset (const Srv2Cli_Marker_GameReset & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameOver (const Srv2Cli_Marker_GameOver & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameNameChanged (const Srv2Cli_Marker_GameNameChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvTimeLimitChanged (const Srv2Cli_Marker_TimeLimitChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvGameDeleted (const Srv2Cli_Marker_GameDeleted & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
if (!msg.failed)
DEL(gameCli); // we're done
}
//============================================================================
void IMarker::RecvMarkerAdded (const Srv2Cli_Marker_MarkerAdded & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerDeleted (const Srv2Cli_Marker_MarkerDeleted & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerNameChanged (const Srv2Cli_Marker_MarkerNameChanged & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
//============================================================================
void IMarker::RecvMarkerCaptured (const Srv2Cli_Marker_MarkerCaptured & msg, void * param) {
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
}
/*****************************************************************************
*
* pfGmMarker
*
***/
//============================================================================
pfGmMarker::pfGmMarker (
unsigned gameId,
plKey receiver
)
: pfGameCli(gameId, receiver)
{
internal = NEWZERO(IMarker)(this);
}
//============================================================================
pfGmMarker::~pfGmMarker () {
DEL(internal);
}
//============================================================================
void pfGmMarker::Recv (GameMsgHeader * msg, void * param) {
#define DISPATCH(a) case kSrv2Cli_Marker_##a: { \
const Srv2Cli_Marker_##a & m = *(const Srv2Cli_Marker_##a *)msg; \
internal->Recv##a(m, param); \
} \
break; //
switch (msg->messageId) {
DISPATCH(TemplateCreated);
DISPATCH(TeamAssigned);
DISPATCH(GameType);
DISPATCH(GameStarted);
DISPATCH(GamePaused);
DISPATCH(GameReset);
DISPATCH(GameOver);
DISPATCH(GameNameChanged);
DISPATCH(TimeLimitChanged);
DISPATCH(GameDeleted);
DISPATCH(MarkerAdded);
DISPATCH(MarkerDeleted);
DISPATCH(MarkerNameChanged);
DISPATCH(MarkerCaptured);
DEFAULT_FATAL(msg->messageId);
}
#undef DISPATCH
}
//============================================================================
void pfGmMarker::OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg) {
internal->OnPlayerJoined(msg);
}
//============================================================================
void pfGmMarker::OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg) {
internal->OnPlayerLeft(msg);
}
//============================================================================
void pfGmMarker::OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg) {
internal->OnInviteFailed(msg);
}
//============================================================================
void pfGmMarker::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
internal->OnOwnerChange(msg);
}
//============================================================================
void pfGmMarker::StartGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_StartGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::PauseGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_PauseGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ResetGame () {
Cli2Srv_Marker_StartGame msg;
msg.messageId = kCli2Srv_Marker_ResetGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeGameName (const wchar name[]) {
Cli2Srv_Marker_ChangeGameName msg;
msg.messageId = kCli2Srv_Marker_ChangeGameName;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
StrCopy(msg.gameName, name, arrsize(msg.gameName));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeTimeLimit (unsigned long timeLimit) {
Cli2Srv_Marker_ChangeTimeLimit msg;
msg.messageId = kCli2Srv_Marker_ChangeTimeLimit;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.timeLimit = timeLimit;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::DeleteGame () {
Cli2Srv_Marker_DeleteGame msg;
msg.messageId = kCli2Srv_Marker_DeleteGame;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::AddMarker (double x, double y, double z, const wchar name[], const wchar age[]) {
Cli2Srv_Marker_AddMarker msg;
msg.messageId = kCli2Srv_Marker_AddMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.x = x;
msg.y = y;
msg.z = z;
StrCopy(msg.name, name, arrsize(msg.name));
StrCopy(msg.age, age, arrsize(msg.age));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::DeleteMarker (unsigned long markerID) {
Cli2Srv_Marker_DeleteMarker msg;
msg.messageId = kCli2Srv_Marker_DeleteMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::ChangeMarkerName (unsigned long markerID, const wchar name[]) {
Cli2Srv_Marker_ChangeMarkerName msg;
msg.messageId = kCli2Srv_Marker_ChangeMarkerName;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
StrCopy(msg.markerName, name, arrsize(msg.markerName));
GameMgrSend(&msg);
}
//============================================================================
void pfGmMarker::CaptureMarker (unsigned long markerID) {
Cli2Srv_Marker_CaptureMarker msg;
msg.messageId = kCli2Srv_Marker_CaptureMarker;
msg.messageBytes = sizeof(msg);
msg.recvGameId = GetGameId(); // send to GameSrv on server
msg.transId = 0;
msg.markerID = markerID;
GameMgrSend(&msg);
}