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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plVertCoder_inc
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#define plVertCoder_inc
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class hsStream;
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class plVertCoder
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{
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public:
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enum {
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kPosition,
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kWeight,
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kUVW,
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kNumFloatFields = kUVW + 8
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};
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protected:
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class FloatCode
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{
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public:
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float fOffset;
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hsBool fAllSame;
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uint16_t fCount;
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};
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FloatCode fFloats[kNumFloatFields][3];
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class byteCode
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{
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public:
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uint16_t fCount;
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uint8_t fVal;
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uint8_t fSame;
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};
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byteCode fColors[4];
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static uint32_t fCodedVerts;
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static uint32_t fCodedBytes;
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static uint32_t fRawBytes;
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static uint32_t fSkippedBytes;
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inline void ICountFloats(const uint8_t* src, uint16_t maxCnt, const float quant, const uint32_t stride, float& lo, hsBool& allSame, uint16_t& count);
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inline void IEncodeFloat(hsStream* s, const uint32_t vertsLeft, const int field, const int chan, const uint8_t*& src, const uint32_t stride);
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inline void IDecodeFloat(hsStream* s, const int field, const int chan, uint8_t*& dst, const uint32_t stride);
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inline void IEncodeNormal(hsStream* s, const uint8_t*& src, const uint32_t stride);
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inline void IDecodeNormal(hsStream* s, uint8_t*& dst, const uint32_t stride);
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inline void ICountBytes(const uint32_t vertsLeft, const uint8_t* src, const uint32_t stride, uint16_t& len, uint8_t& same);
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inline void IEncodeByte(hsStream* s, const int chan, const uint32_t vertsLeft, const uint8_t*& src, const uint32_t stride);
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inline void IDecodeByte(hsStream* s, const int chan, uint8_t*& dst, const uint32_t stride);
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inline void IEncodeColor(hsStream* s, const uint32_t vertsLeft, const uint8_t*& src, const uint32_t stride);
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inline void IDecodeColor(hsStream* s, uint8_t*& dst, const uint32_t stride);
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inline void IEncode(hsStream* s, const uint32_t vertsLeft, const uint8_t*& src, const uint32_t stride, const uint8_t format);
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inline void IDecode(hsStream* s, uint8_t*& dst, const uint32_t stride, const uint8_t format);
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public:
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plVertCoder();
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~plVertCoder();
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void Clear();
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void Read(hsStream* s, uint8_t* dst, const uint8_t format, const uint32_t stride, const uint16_t numVerts);
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void Write(hsStream* s, const uint8_t* src, const uint8_t format, const uint32_t stride, const uint16_t numVerts);
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static void ClearAverage() { fCodedVerts = 0; fCodedBytes = 0; fRawBytes = 0; fSkippedBytes = 0; }
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static uint32_t CodedBytes() { return fCodedBytes; }
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static uint32_t RawBytes() { return fRawBytes; }
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static uint32_t CodedVerts() { return fCodedVerts; }
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static float AverageCodedVertSize() { return fCodedVerts ? float(fCodedBytes) / float(fCodedVerts) : 0; }
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static float AverageRawVertSize() { return fCodedVerts ? float(fRawBytes) / float(fCodedVerts) : 0; }
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static uint32_t SkippedBytes() { return fSkippedBytes; }
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static void AddSkippedBytes(uint32_t f) { fSkippedBytes += f; }
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};
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#endif // plVertCoder_inc
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