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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// plPlates.cpp - Implementation of plates and plate manager //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#include "HeadSpin.h"
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#include "plPipeline.h"
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#include "plPlates.h"
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#include "plJPEG/plJPEG.h"
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#include "plGImage/plPNG.h"
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#include "plGImage/plMipmap.h"
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#include "plSurface/plLayer.h"
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#include "plSurface/hsGMaterial.h"
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#include "plMessage/plLayRefMsg.h"
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#include "pnMessage/plRefMsg.h"
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#include "hsGDeviceRef.h"
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#include "hsResMgr.h"
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#include "plPipeDebugFlags.h"
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#include "plClientResMgr/plClientResMgr.h"
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// A bit of a hack so that we will have the correct instance in the SceneViewer
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static HINSTANCE gHInstance = GetModuleHandle(nil);
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void SetHInstance(void *instance)
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{
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gHInstance = (HINSTANCE)instance;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// plPlate Functions ///////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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uint32_t plPlate::fMagicUniqueKeyInt = 0;
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plPlate::plPlate( plPlate **owningHandle )
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{
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fXformMatrix.Reset();
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fDepth = 1.0f;
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fMaterial = nil;
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fFlags = 0;
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fOpacity = 1.f;
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fNext = nil;
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fPrevPtr = nil;
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fOwningHandle = owningHandle;
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fMipmap = nil;
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memset( fTitle, 0, sizeof( fTitle ) );
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}
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plPlate::~plPlate()
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{
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if( fFlags & kFlagLocalMaterial )
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fMaterial->GetKey()->UnRefObject();
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else
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{
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hsRefCnt_SafeUnRef( fMaterial );
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}
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fMaterial = nil;
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*fOwningHandle = nil;
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}
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//// SetPosition /////////////////////////////////////////////////////////////
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void plPlate::SetPosition( float x, float y, float z )
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{
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hsVector3 triple;
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if( z != -1.0f )
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{
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/// Gotta resort--let the manager do it
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plPlateManager::Instance().IResortPlate( this, ( z + 1.0f <= fDepth ) ? true : false );
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fDepth = z + 1.0f;
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}
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x *= fDepth / 1.0f;
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y *= fDepth / 1.0f;
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triple.fX = x;
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triple.fY = y;
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triple.fZ = fDepth;
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fXformMatrix.SetTranslate( &triple );
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}
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//// SetSize /////////////////////////////////////////////////////////////////
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void plPlate::SetSize( float width, float height, bool adjustByAspectRation )
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{
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hsVector3 size;
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width *= fDepth / 1.0f;
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height *= fDepth / 1.0f;
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size.fX = adjustByAspectRation ? (width * ((float)plPlateManager::Instance().GetPipeHeight() / (float)plPlateManager::Instance().GetPipeWidth())) : width;
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size.fY = height;
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size.fZ = 1.0f;
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fXformMatrix.SetScale( &size );
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}
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//// SetTransform ////////////////////////////////////////////////////////////
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void plPlate::SetTransform( hsMatrix44 &matrix, hsBool reSort )
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{
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fXformMatrix = matrix;
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if( reSort )
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plPlateManager::Instance().IResortPlate( this, false );
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}
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//// SetMaterial /////////////////////////////////////////////////////////////
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void plPlate::SetMaterial( hsGMaterial *material )
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{
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hsRefCnt_SafeAssign( fMaterial, material );
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}
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void plPlate::SetTexture(plBitmap *texture)
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{
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plLayer *layer;
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hsGMaterial *material;
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char keyName[ 128 ];
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material = new hsGMaterial();
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ );
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
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layer = material->MakeBaseLayer();
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
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layer->SetOpacity( fOpacity );
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layer->SetUVWSrc(plLayerInterface::kUVWPassThru);
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hsgResMgr::ResMgr()->AddViaNotify(texture->GetKey(), new plGenRefMsg(layer->GetKey(), plRefMsg::kOnCreate, -1, plLayRefMsg::kTexture), plRefFlags::kActiveRef);
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SetMaterial(material);
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}
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//// SetOpacity //////////////////////////////////////////////////////////////
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void plPlate::SetOpacity( float opacity )
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{
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if( fMaterial != nil && fMaterial->GetLayer( 0 ) != nil )
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{
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plLayer *layer = (plLayer *)fMaterial->GetLayer( 0 );
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layer->SetOpacity( opacity );
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}
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fOpacity = opacity;
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}
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//// CreateMaterial /////////////////////////////////////////////////////
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// Creates a new material for this plate with either a specified texture
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// or an empty, white-filled bitmap.
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plMipmap *plPlate::CreateMaterial( uint32_t width, uint32_t height, hsBool withAlpha, plMipmap* texture )
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{
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plLayer *layer;
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hsGMaterial *material;
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char keyName[ 128 ];
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if (texture)
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{
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fMipmap = texture;
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}
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else
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{
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/// Create a new bitmap
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fMipmap = new plMipmap( width, height, withAlpha ? plMipmap::kARGB32Config : plMipmap::kRGB32Config, 1 );
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memset( fMipmap->GetImage(), 0xff, height * fMipmap->GetRowBytes() );
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sprintf( keyName, "PlateBitmap#%d", fMagicUniqueKeyInt++ );
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hsgResMgr::ResMgr()->NewKey( keyName, fMipmap, plLocation::kGlobalFixedLoc );
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fMipmap->SetFlags( fMipmap->GetFlags() | plMipmap::kDontThrowAwayImage );
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}
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/// NOW create a layer wrapper and a material for that layer
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material = new hsGMaterial();
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sprintf( keyName, "PlateBlank#%d", fMagicUniqueKeyInt++ );
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hsgResMgr::ResMgr()->NewKey( keyName, material, plLocation::kGlobalFixedLoc );
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layer = material->MakeBaseLayer();
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layer->SetShadeFlags( layer->GetShadeFlags() | hsGMatState::kShadeNoShade | hsGMatState::kShadeWhite | hsGMatState::kShadeReallyNoFog );
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layer->SetZFlags( layer->GetZFlags() | hsGMatState::kZNoZRead );
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layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlpha );
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layer->SetOpacity( fOpacity );
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hsgResMgr::ResMgr()->AddViaNotify( fMipmap->GetKey(), new plLayRefMsg( layer->GetKey(), plRefMsg::kOnCreate, 0, plLayRefMsg::kTexture ), plRefFlags::kActiveRef );
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// Set up a ref to these. Since we don't have a key, we use the
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// generic RefObject() (and matching UnRefObject() when we're done).
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// If we had a key, we would use myKey->AddViaNotify(otherKey) and myKey->Release(otherKey).
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material->GetKey()->RefObject();
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/// Set this as our new material and return the bitmap
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fFlags |= kFlagLocalMaterial;
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fMaterial = material;
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return fMipmap;
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}
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//// CreateFromResource //////////////////////////////////////////////////////
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// Creates a plate's material from a resource of the given name.
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void plPlate::CreateFromResource(const char *resName)
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{
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if (resName)
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{
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plMipmap* resTexture = new plMipmap;
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resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName));
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char keyName[128];
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sprintf( keyName, "PlateResource#%d", fMagicUniqueKeyInt++ );
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hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc);
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CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture);
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}
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else
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{
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// Null resource request - Create a blank Material instead
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CreateMaterial(32, 32, true);
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}
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}
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void plPlate::ReloadFromResource(const char *resName)
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{
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if (resName)
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{
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fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName));
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}
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}
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//// ILink ///////////////////////////////////////////////////////////////////
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// Links a plate into a plate list, but also sorts by decreasing depth,
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// so the plate won't actually necessarily be added after the pointer
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// given.
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void plPlate::ILink( plPlate **back )
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{
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hsAssert( fNext == nil && fPrevPtr == nil, "Trying to link a plate that's already linked" );
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/// Advance back as far as we need to go
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while( *back != nil && (*back)->fDepth > fDepth )
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back = &( (*back)->fNext );
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/// Link!
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fNext = *back;
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if( *back )
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(*back)->fPrevPtr = &fNext;
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fPrevPtr = back;
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*back = this;
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}
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hsBool plPlate::IsVisible()
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{
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// return not-visible if our material is not valid
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if (fMaterial->GetNumLayers() == 0)
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return false;
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plLayerInterface* layer = fMaterial->GetLayer(0);
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if (layer->GetTexture() == nil)
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return false;
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// cursory check of material indicates it's valid, return our visible flag status
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return ( fFlags & kFlagVisible ) ? true : false;
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}
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//////////////////////////////////////////////////////////////////////////////
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//// plGraphPlate Functions //////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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//// Constructor & Destructor ////////////////////////////////////////////////
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plGraphPlate::plGraphPlate( plPlate **owningHandle ) : plPlate( owningHandle )
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{
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fFlags |= kFlagIsAGraph;
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SetLabelText( nil );
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}
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plGraphPlate::~plGraphPlate()
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{
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}
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//// IMakePow2 ///////////////////////////////////////////////////////////////
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uint32_t plGraphPlate::IMakePow2( uint32_t value )
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{
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int i;
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for( i = 0; value != 0; i++, value >>= 1 );
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return 1 << i;
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}
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//// SetDataRange ////////////////////////////////////////////////////////////
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void plGraphPlate::SetDataRange( uint32_t min, uint32_t max, uint32_t width )
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{
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uint32_t height;
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width = IMakePow2( width + 4 );
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height = IMakePow2( max - min + 1 + 4 );
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CreateMaterial( width, height, true );
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fMin = min;
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fMax = max;
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SetDataLabels( fMin, fMax );
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SetColors();
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SetDataColors();
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ClearData();
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}
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//// SetDataLabels ///////////////////////////////////////////////////////////
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void plGraphPlate::SetDataLabels( uint32_t min, uint32_t max )
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{
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fLabelMin = min;
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fLabelMax = max;
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}
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//// ClearData ///////////////////////////////////////////////////////////////
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void plGraphPlate::ClearData( void )
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{
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uint32_t *bits = (uint32_t *)fMipmap->GetImage(), *ptr;
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int i;
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// Background color
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for( i = 0; i < fMipmap->GetWidth() * fMipmap->GetHeight(); bits[ i ] = fBGHexColor, i++ );
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// Axes
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|
ptr = bits + fMipmap->GetWidth();
|
|
|
|
*ptr = fAxesHexColor;
|
|
|
|
for( ptr++, i = 0; i < fMipmap->GetHeight() - 4; i++, ptr += fMipmap->GetWidth() )
|
|
|
|
*ptr = fAxesHexColor;
|
|
|
|
for( i = 0; i < fMipmap->GetWidth() - 4; ptr[ i ] = fAxesHexColor, i++ );
|
|
|
|
ptr += fMipmap->GetWidth() - 1;
|
|
|
|
ptr[ 0 ] = fAxesHexColor;
|
|
|
|
ptr[ fMipmap->GetWidth() - 5 + 1 ] = fAxesHexColor;
|
|
|
|
|
|
|
|
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() )
|
|
|
|
{
|
|
|
|
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
|
|
|
|
if( ref != nil )
|
|
|
|
ref->SetDirty( true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// AddData /////////////////////////////////////////////////////////////////
|
|
|
|
// Scroll graph data left by one, then add the new value
|
|
|
|
|
|
|
|
void plGraphPlate::AddData( int32_t value, int32_t value2, int32_t value3, int32_t value4 )
|
|
|
|
{
|
|
|
|
std::vector<int32_t> values;
|
|
|
|
if (value != -1)
|
|
|
|
values.push_back(value);
|
|
|
|
if (value2 != -1)
|
|
|
|
values.push_back(value2);
|
|
|
|
if (value3 != -1)
|
|
|
|
values.push_back(value3);
|
|
|
|
if (value4 != -1)
|
|
|
|
values.push_back(value4);
|
|
|
|
AddData(values);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plGraphPlate::AddData( std::vector<int32_t> values )
|
|
|
|
{
|
|
|
|
hsAssert( fMipmap != nil, "Trying to add data to an uninitialized plGraphPlate" );
|
|
|
|
|
|
|
|
fMipmap->SetCurrLevel( 0 );
|
|
|
|
|
|
|
|
uint32_t *bits = (uint32_t *)fMipmap->GetImage(), *ptr;
|
|
|
|
uint32_t *minDPos = fMipmap->GetAddr32( 3, fMipmap->GetHeight() - 3 - 10 );
|
|
|
|
uint32_t *maxDPos = fMipmap->GetAddr32( 3, 2 );
|
|
|
|
int i, j;
|
|
|
|
std::vector<int> lows, his;
|
|
|
|
float lineCtr, lineInc;
|
|
|
|
int lastLineInt, lineInt, bumpCtr;
|
|
|
|
|
|
|
|
// make sure we have enough colors
|
|
|
|
if (values.size() > fDataHexColors.size())
|
|
|
|
{
|
|
|
|
for (i=fDataHexColors.size(); i<values.size(); i++)
|
|
|
|
fDataHexColors.push_back(0xff00ff00); // make it a nice green color
|
|
|
|
}
|
|
|
|
|
|
|
|
// make sure we have enough "last values"
|
|
|
|
if (values.size() > fLastValues.size())
|
|
|
|
{
|
|
|
|
for (i=fLastValues.size(); i<values.size(); i++)
|
|
|
|
fLastValues.push_back(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scale values
|
|
|
|
for (i=0; i<values.size(); i++)
|
|
|
|
{
|
|
|
|
lows.push_back(0);
|
|
|
|
his.push_back(0);
|
|
|
|
|
|
|
|
if( values[ i ] > fLabelMax )
|
|
|
|
values[ i ] = fLabelMax;
|
|
|
|
else if( values[ i ] < fLabelMin )
|
|
|
|
values[ i ] = fLabelMin;
|
|
|
|
values[ i ] = (uint32_t)( (float)values[ i ] * ( fMipmap->GetHeight() - 4 ) / ( fLabelMax - fLabelMin + 1 ) );
|
|
|
|
|
|
|
|
if( values[ i ] < fLastValues[ i ] )
|
|
|
|
{
|
|
|
|
lows[ i ] = values[ i ] - 1;
|
|
|
|
his[ i ] = fLastValues[ i ];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
lows[ i ] = fLastValues[ i ] - 1;
|
|
|
|
his[ i ] = values[ i ];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
lineCtr = 0;
|
|
|
|
lastLineInt = 0;
|
|
|
|
bumpCtr = 0;
|
|
|
|
lineInc = 8.0f / ( fMipmap->GetHeight() - 4 );
|
|
|
|
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fBGHexColor );
|
|
|
|
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fBGHexColor );
|
|
|
|
for( i = 0, ptr = bits + fMipmap->GetWidth() + 2, j = fMipmap->GetHeight() - 4; i < fMipmap->GetHeight() - 4; i++, j-- )
|
|
|
|
{
|
|
|
|
lineInt = (int)lineCtr;
|
|
|
|
if( lineInt != lastLineInt )
|
|
|
|
bumpCtr = 2;
|
|
|
|
|
|
|
|
memmove( ptr, ptr + 1, ( fMipmap->GetWidth() - 5 ) * sizeof( uint32_t ) );
|
|
|
|
int dataIndex;
|
|
|
|
bool dataPlotted = false;
|
|
|
|
for (dataIndex = 0; dataIndex < values.size(); dataIndex++)
|
|
|
|
{
|
|
|
|
if( j >= lows[ dataIndex ] && j <= his[ dataIndex ] )
|
|
|
|
{
|
|
|
|
ptr[ fMipmap->GetWidth() - 5 ] = fDataHexColors[ dataIndex ];
|
|
|
|
dataPlotted = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!dataPlotted)
|
|
|
|
{
|
|
|
|
if( bumpCtr > 0 )
|
|
|
|
{
|
|
|
|
if( lineInt == 4 )
|
|
|
|
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor | 0xff000000;
|
|
|
|
else
|
|
|
|
ptr[ fMipmap->GetWidth() - 5 ] = fGraphHexColor;
|
|
|
|
bumpCtr--;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
ptr[ fMipmap->GetWidth() - 5 ] = fBGHexColor;
|
|
|
|
}
|
|
|
|
|
|
|
|
ptr += fMipmap->GetWidth();
|
|
|
|
|
|
|
|
lastLineInt = lineInt;
|
|
|
|
lineCtr += lineInc;
|
|
|
|
}
|
|
|
|
IDrawNumber( fLabelMin, minDPos, fMipmap->GetWidth(), fAxesHexColor );
|
|
|
|
IDrawNumber( fLabelMax, maxDPos, fMipmap->GetWidth(), fAxesHexColor );
|
|
|
|
|
|
|
|
fLastValues = values;
|
|
|
|
|
|
|
|
if( fMaterial->GetLayer( 0 ) != nil && fMaterial->GetLayer( 0 )->GetTexture() != nil )
|
|
|
|
{
|
|
|
|
hsGDeviceRef *ref = fMaterial->GetLayer( 0 )->GetTexture()->GetDeviceRef();
|
|
|
|
if( ref != nil )
|
|
|
|
ref->SetDirty( true );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetColors ///////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plGraphPlate::SetColors( uint32_t bgHexColor, uint32_t axesHexColor, uint32_t dataHexColor, uint32_t graphHexColor )
|
|
|
|
{
|
|
|
|
fBGHexColor = bgHexColor;
|
|
|
|
fAxesHexColor = axesHexColor;
|
|
|
|
if (fDataHexColors.size() == 0)
|
|
|
|
fDataHexColors.push_back(dataHexColor);
|
|
|
|
else
|
|
|
|
fDataHexColors[ 0 ] = dataHexColor;
|
|
|
|
fGraphHexColor = graphHexColor;
|
|
|
|
|
|
|
|
ClearData();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetDataColors ///////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plGraphPlate::SetDataColors( uint32_t hexColor1, uint32_t hexColor2, uint32_t hexColor3, uint32_t hexColor4 )
|
|
|
|
{
|
|
|
|
std::vector<uint32_t> colors;
|
|
|
|
colors.push_back(hexColor1);
|
|
|
|
colors.push_back(hexColor2);
|
|
|
|
colors.push_back(hexColor3);
|
|
|
|
colors.push_back(hexColor4);
|
|
|
|
SetDataColors(colors);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plGraphPlate::SetDataColors( const std::vector<uint32_t> & hexColors )
|
|
|
|
{
|
|
|
|
fDataHexColors = hexColors;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// SetLabelText ////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plGraphPlate::SetLabelText( char *text1, char *text2, char *text3, char *text4 )
|
|
|
|
{
|
|
|
|
std::vector<std::string> strings;
|
|
|
|
if( text1 != nil )
|
|
|
|
strings.push_back(text1);
|
|
|
|
else
|
|
|
|
strings.push_back("");
|
|
|
|
|
|
|
|
if( text2 != nil )
|
|
|
|
strings.push_back(text2);
|
|
|
|
else
|
|
|
|
strings.push_back("");
|
|
|
|
|
|
|
|
if( text3 != nil )
|
|
|
|
strings.push_back(text3);
|
|
|
|
else
|
|
|
|
strings.push_back("");
|
|
|
|
|
|
|
|
if( text4 != nil )
|
|
|
|
strings.push_back(text4);
|
|
|
|
else
|
|
|
|
strings.push_back("");
|
|
|
|
SetLabelText(strings);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plGraphPlate::SetLabelText( const std::vector<std::string> & text )
|
|
|
|
{
|
|
|
|
fLabelText = text;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IDrawNumber /////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plGraphPlate::IDrawNumber( uint32_t number, uint32_t *dataPtr, uint32_t stride, uint32_t color )
|
|
|
|
{
|
|
|
|
char str[ 16 ];
|
|
|
|
int i;
|
|
|
|
|
|
|
|
|
|
|
|
sprintf( str, "%d", number );
|
|
|
|
for( i = 0; str[ i ] != 0; i++ )
|
|
|
|
{
|
|
|
|
IDrawDigit( str[ i ] - '0', dataPtr, stride, color );
|
|
|
|
dataPtr += 7;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IDrawDigit //////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plGraphPlate::IDrawDigit( char digit, uint32_t *dataPtr, uint32_t stride, uint32_t color )
|
|
|
|
{
|
|
|
|
/// Yes, I know this is ugly. Move it into another file if you like.
|
|
|
|
char digits[ 10 ][ 5 * 3 ] =
|
|
|
|
{ { 1,1,1,
|
|
|
|
1,0,1,
|
|
|
|
1,0,1,
|
|
|
|
1,0,1,
|
|
|
|
1,1,1 },
|
|
|
|
{ 0,1,0,
|
|
|
|
1,1,0,
|
|
|
|
0,1,0,
|
|
|
|
0,1,0,
|
|
|
|
1,1,1 },
|
|
|
|
{ 2,2,2,
|
|
|
|
0,0,2,
|
|
|
|
0,2,0,
|
|
|
|
2,0,0,
|
|
|
|
2,2,2 },
|
|
|
|
{ 3,3,3,
|
|
|
|
0,0,3,
|
|
|
|
3,3,3,
|
|
|
|
0,0,3,
|
|
|
|
3,3,3 },
|
|
|
|
{ 4,0,4,
|
|
|
|
4,0,4,
|
|
|
|
4,4,4,
|
|
|
|
0,0,4,
|
|
|
|
0,0,4 },
|
|
|
|
{ 5,5,5,
|
|
|
|
5,0,0,
|
|
|
|
5,5,5,
|
|
|
|
0,0,5,
|
|
|
|
5,5,5 },
|
|
|
|
{ 6,6,6,
|
|
|
|
6,0,0,
|
|
|
|
6,6,6,
|
|
|
|
6,0,6,
|
|
|
|
6,6,6 },
|
|
|
|
{ 7,7,7,
|
|
|
|
0,0,7,
|
|
|
|
0,0,7,
|
|
|
|
0,0,7,
|
|
|
|
0,0,7 },
|
|
|
|
{ 8,8,8,
|
|
|
|
8,0,8,
|
|
|
|
8,8,8,
|
|
|
|
8,0,8,
|
|
|
|
8,8,8 },
|
|
|
|
{ 9,9,9,
|
|
|
|
9,0,9,
|
|
|
|
9,9,9,
|
|
|
|
0,0,9,
|
|
|
|
0,0,9 } };
|
|
|
|
|
|
|
|
|
|
|
|
char *digData = digits[ digit ];
|
|
|
|
int i, j;
|
|
|
|
|
|
|
|
|
|
|
|
for( i = 0; i < 5; i++ )
|
|
|
|
{
|
|
|
|
for( j = 0; j < 6; j += 2 )
|
|
|
|
{
|
|
|
|
if( *digData )
|
|
|
|
{
|
|
|
|
dataPtr[ j ] = color;
|
|
|
|
dataPtr[ j + 1 ] = color;
|
|
|
|
dataPtr[ j + stride ] = color;
|
|
|
|
dataPtr[ j + stride + 1 ] = color;
|
|
|
|
}
|
|
|
|
digData++;
|
|
|
|
}
|
|
|
|
dataPtr += stride + stride;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//// plPlateManager Functions ////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plPlateManager *plPlateManager::fInstance = nil;
|
|
|
|
|
|
|
|
|
|
|
|
//// Destructor /////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plPlateManager::~plPlateManager()
|
|
|
|
{
|
|
|
|
while( fPlates != nil )
|
|
|
|
DestroyPlate( fPlates );
|
|
|
|
|
|
|
|
fInstance = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// CreatePlate /////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plPlateManager::CreatePlate( plPlate **handle )
|
|
|
|
{
|
|
|
|
plPlate *plate = new plPlate( handle );
|
|
|
|
|
|
|
|
|
|
|
|
plate->ILink( &fPlates );
|
|
|
|
*handle = plate;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, float width, float height )
|
|
|
|
{
|
|
|
|
CreatePlate( handle );
|
|
|
|
(*handle)->SetSize( width, height );
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPlateManager::CreatePlate( plPlate **handle, float x, float y, float width, float height )
|
|
|
|
{
|
|
|
|
CreatePlate( handle );
|
|
|
|
(*handle)->SetPosition( x, y );
|
|
|
|
(*handle)->SetSize( width, height );
|
|
|
|
}
|
|
|
|
|
|
|
|
void plPlateManager::CreateGraphPlate( plGraphPlate **handle )
|
|
|
|
{
|
|
|
|
plGraphPlate *plate = new plGraphPlate( (plPlate **)handle );
|
|
|
|
|
|
|
|
|
|
|
|
plate->ILink( &fPlates );
|
|
|
|
*handle = plate;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// DestroyPlate ////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plPlateManager::DestroyPlate( plPlate *plate )
|
|
|
|
{
|
|
|
|
if( plate != nil )
|
|
|
|
{
|
|
|
|
plate->IUnlink();
|
|
|
|
delete plate;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//// GetPipeWidth/Height /////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
uint32_t plPlateManager::GetPipeWidth( void )
|
|
|
|
{
|
|
|
|
return fOwner->Width();
|
|
|
|
}
|
|
|
|
|
|
|
|
uint32_t plPlateManager::GetPipeHeight( void )
|
|
|
|
{
|
|
|
|
return fOwner->Height();
|
|
|
|
}
|
|
|
|
|
|
|
|
//// DrawToDevice ////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plPlateManager::DrawToDevice( plPipeline *pipe )
|
|
|
|
{
|
|
|
|
if( !pipe->IsDebugFlagSet(plPipeDbg::kFlagNoPlates) )
|
|
|
|
IDrawToDevice( pipe );
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IResortPlate ////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void plPlateManager::IResortPlate( plPlate *plate, bool fromCurrent )
|
|
|
|
{
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plPlate **start = &fPlates;
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if( fromCurrent )
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start = plate->fPrevPtr;
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plate->IUnlink();
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plate->ILink( start );
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}
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//// SetPlateScreenPos ///////////////////////////////////////////////////////
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void plPlateManager::SetPlateScreenPos( plPlate *plate, uint32_t x, uint32_t y )
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{
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float cX = ( (float)x / fOwner->Width() ) * 2.0f - 1.0f;
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float cY = ( (float)y / fOwner->Height() ) * 2.0f - 1.0f;
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plate->SetPosition( cX, cY );
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}
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void plPlateManager::SetPlatePixelSize( plPlate *plate, uint32_t pWidth, uint32_t pHeight )
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{
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float width = (float)pWidth / fOwner->Width() * 2.0f;
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float height = (float)pHeight / fOwner->Height() * 2.0f;
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plate->SetSize(width, height);
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}
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