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include_directories("../../CoreLib")
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include_directories("../../FeatureLib")
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include_directories("../../NucleusLib/inc")
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include_directories("../../NucleusLib")
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include_directories("../../PubUtilLib")
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if(Bink_SDK_AVAILABLE)
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include_directories(${Bink_INCLUDE_DIR})
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endif()
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if(WIN32)
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include_directories(${DirectX_INCLUDE_DIR})
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endif(WIN32)
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set(plPipeline_SOURCES
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hsG3DDeviceSelector.cpp
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hsGColorizer.cpp
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hsGDDrawDllLoad.cpp
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plBinkPlayer.cpp
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plCaptureRender.cpp
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plCubicRenderTargetModifier.cpp
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plCullTree.cpp
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plDebugText.cpp
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plDTProgressMgr.cpp
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plDXEnumerate.cpp
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plDXPipeline.cpp
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plDXPixelShader.cpp
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plDXShader.cpp
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plDXTextFont.cpp
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plDXVertexShader.cpp
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plDynamicEnvMap.cpp
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plFogEnvironment.cpp
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plGBufferGroup.cpp
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plPlates.cpp
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plRenderTarget.cpp
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plStatusLogDrawer.cpp
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plTextFont.cpp
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plTextGenerator.cpp
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plTransitionMgr.cpp
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plVertCoder.cpp
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)
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set(plPipeline_HEADERS
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hsFogControl.h
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hsG3DDeviceSelector.h
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hsGColorizer.h
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hsGDDrawDllLoad.h
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hsWinRef.h
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plBinkPlayer.h
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plCaptureRender.h
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plCubicRenderTarget.h
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plCubicRenderTargetModifier.h
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plCuller.h
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plCullTree.h
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plDebugText.h
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plDrawPrim.h
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plDTProgressMgr.h
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plDXEnumerate.h
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plDXPipeline.h
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plDXPixelShader.h
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plDXSettings.h
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plDXShader.h
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plDXTextFont.h
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plDXVertexShader.h
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plDynamicEnvMap.h
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plFogEnvironment.h
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plGBufferGroup.h
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plPipeDebugFlags.h
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plPipelineCreatable.h
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plPipelineCreate.h
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plPlates.h
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plRenderTarget.h
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plStatusLogDrawer.h
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plStencil.h
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plTextFont.h
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plTextGenerator.h
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plTransitionMgr.h
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plVertCoder.h
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)
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set(plPipeline_DEVICEREFS
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hsGDeviceRef.h
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plDXBufferRefs.h
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plDXDeviceRef.h
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plDXDeviceRefs.cpp
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plDXLightRef.h
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plDXRenderTargetRef.h
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plDXTextureRef.h
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)
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add_library(plPipeline STATIC ${plPipeline_SOURCES} ${plPipeline_HEADERS} ${plPipeline_DEVICEREFS})
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source_group("Source Files" FILES ${plPipeline_SOURCES})
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source_group("Header Files" FILES ${plPipeline_HEADERS})
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source_group("DeviceRefs" FILES ${plPipeline_DEVICEREFS})
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