|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#include "hsNoiseFunc.h"
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
|
|
|
|
hsNoiseFunc::hsNoiseFunc()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsNoiseFunc::~hsNoiseFunc()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsNoiseFunc::Seed(uint32_t s)
|
|
|
|
{
|
|
|
|
srand(s);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsTableNoise::hsTableNoise()
|
|
|
|
: fTable(nil), fTableLen(0)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
hsTableNoise::~hsTableNoise()
|
|
|
|
{
|
|
|
|
delete [] fTable;
|
|
|
|
}
|
|
|
|
|
|
|
|
void hsTableNoise::SetTable(int len, float* arr)
|
|
|
|
{
|
|
|
|
fTableLen = len;
|
|
|
|
|
|
|
|
delete [] fTable;
|
|
|
|
if( !len )
|
|
|
|
{
|
|
|
|
fTable = nil;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
fTable = new float[len+2];
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < len; i++ )
|
|
|
|
fTable[i] = arr[i];
|
|
|
|
fTable[i++] = fTable[i-1];
|
|
|
|
fTable[i++] = fTable[i-1];
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
float hsTableNoise::Noise(float lo, float hi, float t)
|
|
|
|
{
|
|
|
|
hsAssert(fTableLen, "Badly initialized table noise function");
|
|
|
|
|
|
|
|
float r = float(rand()) / float(RAND_MAX);
|
|
|
|
r = lo + (hi - lo) * r;
|
|
|
|
|
|
|
|
if( t < 0 )
|
|
|
|
t = 0;
|
|
|
|
else if( t > 1.f )
|
|
|
|
t = 1.f;
|
|
|
|
|
|
|
|
float tIdx = t * fTableLen;
|
|
|
|
uint32_t idx = uint32_t(tIdx);
|
|
|
|
float frac = tIdx - float(idx);
|
|
|
|
hsAssert((idx >= 0)&&(idx <= fTableLen), "Noise parm t out of range [0..1]");
|
|
|
|
|
|
|
|
float scale = fTable[idx] + (fTable[idx+1] - fTable[idx]) * frac;
|
|
|
|
|
|
|
|
r *= scale;
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|
|
|
|
|
|
|
|
float hsTableNoise::NoisePoint(const hsPoint3& p, float lo, float hi, float t)
|
|
|
|
{
|
|
|
|
hsAssert(fTableLen, "Badly initialized table noise function");
|
|
|
|
|
|
|
|
uint32_t sX = *((uint32_t*)&p.fX);
|
|
|
|
uint32_t sY = *((uint32_t*)&p.fY);
|
|
|
|
uint32_t sZ = *((uint32_t*)&p.fZ);
|
|
|
|
|
|
|
|
uint32_t sAll = ((((sX & 0x07800000) >> 16) | ((sX & 0x007fffff) >> 17)) << 20)
|
|
|
|
| ((((sY & 0x07800000) >> 16) | ((sY & 0x007fffff) >> 17)) << 10)
|
|
|
|
| ((((sZ & 0x07800000) >> 16) | ((sZ & 0x007fffff) >> 17)) );
|
|
|
|
|
|
|
|
const uint32_t kExp = 0x3f800000;
|
|
|
|
const uint32_t kMsk = 0x007fffff;
|
|
|
|
|
|
|
|
const uint32_t kA = 1665636L;
|
|
|
|
const uint32_t kC = 1013904223L;
|
|
|
|
|
|
|
|
uint32_t iR = kA * sAll + kC;
|
|
|
|
iR &= kMsk;
|
|
|
|
iR |= kExp;
|
|
|
|
|
|
|
|
float r = (*(float*)&iR) - 1.f;
|
|
|
|
|
|
|
|
r = lo + (hi - lo) * r;
|
|
|
|
|
|
|
|
if( t < 0 )
|
|
|
|
t = 0;
|
|
|
|
else if( t > 1.f )
|
|
|
|
t = 1.f;
|
|
|
|
|
|
|
|
float tIdx = t * fTableLen;
|
|
|
|
uint32_t idx = uint32_t(tIdx);
|
|
|
|
float frac = tIdx - float(idx);
|
|
|
|
hsAssert((idx >= 0)&&(idx <= fTableLen), "Noise parm t out of range [0..1]");
|
|
|
|
|
|
|
|
float scale = fTable[idx] + (fTable[idx+1] - fTable[idx]) * frac;
|
|
|
|
|
|
|
|
r *= scale;
|
|
|
|
|
|
|
|
return r;
|
|
|
|
}
|