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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plAvatarSDLModifier.h"
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#include "plArmatureMod.h"
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#include "plAvatar/plArmatureMod.h"
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#include "plAvatar/plAvBrainGeneric.h"
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#include "plAvatar/plAvBrainClimb.h"
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#include "plAvatar/plAvBrainDrive.h"
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#include "plAvatar/plAnimStage.h"
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#include "plAvatar/plAvCallbackAction.h"
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#include "pnSceneObject/plSceneObject.h"
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#include "pnMessage/plSDLModifierMsg.h"
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#include "plSDL/plSDL.h"
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#include "plNetClient/plNetClientMgr.h"
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#include "pnAsyncCore/pnAsyncCore.h"
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// static vars
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char plAvatarPhysicalSDLModifier::kStrPosition[] = "position";
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char plAvatarPhysicalSDLModifier::kStrRotation[] = "rotation";
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char plAvatarPhysicalSDLModifier::kStrSubworld[] = "subworld";
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char plAvatarSDLModifier::kStrBrainStack[] = "brainStack";
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char plAvatarSDLModifier::kStrInvisibilityLevel[] = "invisibilityLevel";
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char plAvatarSDLModifier::StandardStageVarNames::kStrName[]="name";
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char plAvatarSDLModifier::StandardStageVarNames::kStrNumLoops[]="numLoops";
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char plAvatarSDLModifier::StandardStageVarNames::kStrForward[]="forward";
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char plAvatarSDLModifier::StandardStageVarNames::kStrBackward[]="backward";
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char plAvatarSDLModifier::StandardStageVarNames::kStrStageAdvance[]="stageAdvance";
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char plAvatarSDLModifier::StandardStageVarNames::kStrStageRegress[]="stageRegress";
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char plAvatarSDLModifier::StandardStageVarNames::kStrNotifyEnter[]="notifyEnter";
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char plAvatarSDLModifier::StandardStageVarNames::kStrNotifyLoop[]="notifyLoop";
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char plAvatarSDLModifier::StandardStageVarNames::kStrNotifyStageAdvance[]="notifyStageAdvance";
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char plAvatarSDLModifier::StandardStageVarNames::kStrNotifyStageRegress[]="notifyStageRegress";
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char plAvatarSDLModifier::StandardStageVarNames::kStrUseGlobalCoords[]="useGlobalCoords";
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char plAvatarSDLModifier::StandardStageVarNames::kStrLocalTime[]="localTime";
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char plAvatarSDLModifier::StandardStageVarNames::kStrCurrentLoop[]="currentLoop";
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char plAvatarSDLModifier::StandardStageVarNames::kStrIsAttached[]="isAttached";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrStages[]="stages";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrCurrentStage[]="currentStage";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrCallbackRcvr[]="callbackRcvr";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrMovingForward[]="movingForward";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrExitFlags[]="exitFlags";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrType[]="type";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrMode[]="mode";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrFadeIn[]="fadeIn";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrFadeOut[]="fadeOut";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrMoveMode[]="moveMode";
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char plAvatarSDLModifier::GenericBrainVarNames::kStrBodyUsage[]="bodyUsage";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrCurMode[]="curMode";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrNextMode[]="nextMode";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDirections[]="allowedDirections";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrAllowedDismounts[]="allowedDismounts";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrVertProbeLength[]="vertProbeLength";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrHorizProbeLength[]="horizProbeLength";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageAttached[]="curStageAttached";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStage[]="curStage";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageTime[]="curStageTime";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrCurStageStrength[]="curStageStrength";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageAttached[]="exitStageAttached";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStage[]="exitStage";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageTime[]="exitStageTime";
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char plAvatarSDLModifier::ClimbBrainVarNames::kStrExitStageStrength[]="exitStageStrength";
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char plAvatarSDLModifier::BrainUnionVarNames::kGenericBrain[]="fGenericBrain";
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char plAvatarSDLModifier::BrainUnionVarNames::kClimbBrain[]="fClimbBrain";
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char plAvatarSDLModifier::BrainUnionVarNames::kDriveBrain[]="fDriveBrain";
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void plAvatarPhysicalSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sObj = GetTarget();
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hsAssert(sObj, "plAvatarPhysicalSDLModifier, nil target");
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if(sObj)
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{
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const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
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plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
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if(avMod && !avMod->GetCurrentBrain()->IsRunningTask())
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{
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plAvBrainGeneric* genBrain = plAvBrainGeneric::ConvertNoRef(avMod->GetCurrentBrain());
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if (genBrain && (genBrain->GetType() == plAvBrainGeneric::kLadder || genBrain->GetType() == plAvBrainGeneric::kSit || genBrain->GetType() == plAvBrainGeneric::kSitOnGround))
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return;
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plSimpleStateVariable* worldVar = srcState->FindVar(kStrSubworld);
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if (worldVar->IsDirty() && avMod->fController)
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{
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plKey worldKey;
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worldVar->Get(&worldKey);
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avMod->fController->SetSubworld(worldKey);
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}
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plSimpleStateVariable* rotVar = srcState->FindVar(kStrRotation);
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plSimpleStateVariable* posVar = srcState->FindVar(kStrPosition);
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if ((rotVar->IsDirty() || posVar->IsDirty()) && avMod->GetController())
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{
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hsPoint3 pos;
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float zRot;
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posVar->Get(&pos.fX);
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rotVar->Get(&zRot);
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avMod->GetController()->SetState(pos, zRot);
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}
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}
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}
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}
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void plAvatarPhysicalSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSceneObject* sObj = GetTarget();
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hsAssert(sObj, "plAvatarPhysicalSDLModifier, nil target");
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const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
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plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
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hsAssert(avMod, "nil avMod");
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if(avMod && avMod->GetController())
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{
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hsPoint3 pos;
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float zRot;
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avMod->GetController()->GetState(pos, zRot);
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dstState->FindVar(kStrRotation)->Set(zRot);
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dstState->FindVar(kStrPosition)->Set(&pos.fX);
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dstState->FindVar(kStrSubworld)->Set(avMod->GetWorldKey());
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}
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}
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// ISetCurrentStateFrom ---------------------------------------------------------
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void plAvatarSDLModifier::ISetCurrentStateFrom(const plStateDataRecord* srcState)
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{
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plSceneObject* sObj = GetTarget();
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hsAssert(sObj, "plAvatarSDLModifier, nil target");
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if(sObj)
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{
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const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
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plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
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if(avMod)
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{
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ISetBaseAvatarStateFrom(avMod, srcState);
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// right now we're just going to destroy all the non-standard brains
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// and rebuild them from the incoming synch state
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// This is acceptable because we should only receive this state when
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// we're loading another player for the first time after entering an age.
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int brainCount = avMod->GetBrainCount();
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if(brainCount > 1)
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{
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// remove all non-default brains
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for(int i = 0; i < brainCount - 1; i++)
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{
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plArmatureBrain* current = avMod->GetCurrentBrain();
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avMod->PopBrain();
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delete current;
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}
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}
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plSDStateVariable* brainsVar = srcState->FindSDVar(kStrBrainStack);
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if (brainsVar->IsUsed())
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{
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int nBrains = brainsVar->GetCount();
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for(int i = 0; i < nBrains; i++)
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{
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// get the record containing the brain union structure
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plStateDataRecord* brainUnion = brainsVar->GetStateDataRecord(i);
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// get the (one element) generic brain list, if populated
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plSDStateVariable *genBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kGenericBrain);
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if(genBrainListVar->IsUsed() && genBrainListVar->GetCount() > 0)
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{
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// get the state for the generic brain from the list (there's only allowed to be one per list
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plStateDataRecord *genBrainVar = genBrainListVar->GetStateDataRecord(0);
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ISetGenericBrainFrom(avMod, genBrainVar);
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} else {
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// get the (one element) climb brain list, if populated
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plSDStateVariable *climbBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kClimbBrain);
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if(climbBrainListVar->IsUsed() && climbBrainListVar->GetCount() > 0)
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{
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// TEMP: Not read/writing the climb brain until it gets an overhaul
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// get the state for the climb brain from the list (there's only allowed to be one per list
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//plStateDataRecord *climbBrainVar = climbBrainListVar->GetStateDataRecord(0);
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//ISetClimbBrainFrom(avMod, climbBrainVar);
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} else {
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// get the (one element) drive brain list, if populated
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plSDStateVariable *driveBrainListVar = brainUnion->FindSDVar(BrainUnionVarNames::kDriveBrain);
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if(driveBrainListVar->IsUsed() && driveBrainListVar->GetCount() > 0)
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{
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// get the state for the drive brain from the list (there's only allowed to be one per list
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plStateDataRecord *driveBrainVar = driveBrainListVar->GetStateDataRecord(0);
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ISetDriveBrainFrom(avMod, driveBrainVar);
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}
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}
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}
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}
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}
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}
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}
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}
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// IPutCurrentStateIn ---------------------------------------------------
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// ------------------
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void plAvatarSDLModifier::IPutCurrentStateIn(plStateDataRecord* dstState)
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{
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plSceneObject* sObj = GetTarget();
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hsAssert(sObj, "plAvatarSDLModifier, nil target");
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const plArmatureMod* kAvMod = (plArmatureMod*)sObj->GetModifierByType(plArmatureMod::Index());
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plArmatureMod * avMod = const_cast<plArmatureMod *>(kAvMod);
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hsAssert(avMod, "nil avMod");
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if(avMod)
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{
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IPutBaseAvatarStateIn(avMod, dstState);
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// create a brainUnion nested record
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plSDStateVariable* brainUnionArray = dstState->FindSDVar(plAvatarSDLModifier::kStrBrainStack);
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int nBrains = avMod->GetBrainCount();
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brainUnionArray->Resize(nBrains - 1); // we skip the base brain
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for (int i = 1; i < nBrains; i++)
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{
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plStateDataRecord *brainUnion = brainUnionArray->GetStateDataRecord(i - 1);
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// create (or get) a nested array of climbBrain records (we'll only populate the first)
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plSDStateVariable* climbStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kClimbBrain);
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climbStateVar->Resize(0);
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// create (or get) a nested array of genbrain records (we'll only populate the first)
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plSDStateVariable *genStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kGenericBrain);
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genStateVar->Resize(0);
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// create (or get) a nested array of driveBrain records (we'll only populate the first)
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plSDStateVariable* driveStateVar = brainUnion->FindSDVar(plAvatarSDLModifier::BrainUnionVarNames::kDriveBrain);
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driveStateVar->Resize(0);
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plArmatureBrain *brain = avMod->GetBrain(i);
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if (plAvBrainClimb *climbBrain = plAvBrainClimb::ConvertNoRef(brain))
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{
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// TEMP: Not read/writing the climb brain until it gets an overhaul
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//climbStateVar->Resize(1);
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//IPutClimbBrainIn(avMod, climbBrain, climbStateVar->GetStateDataRecord(0));
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}
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else
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if(plAvBrainGeneric *genBrain = plAvBrainGeneric::ConvertNoRef(brain))
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{
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genStateVar->Resize(1);
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// put the brain into the first slot in the array
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IPutGenericBrainIn(avMod, genBrain, genStateVar->GetStateDataRecord(0));
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}
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else
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if (plAvBrainDrive *driveBrain = plAvBrainDrive::ConvertNoRef(brain))
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{
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driveStateVar->Resize(1);
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IPutDriveBrainIn(avMod, driveBrain, driveStateVar->GetStateDataRecord(0));
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}
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}
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}
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}
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void plAvatarSDLModifier::IPutClimbBrainIn(plArmatureMod *avMod, plAvBrainClimb *brain, plStateDataRecord* dstState)
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{
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brain->SaveToSDL(dstState);
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}
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void plAvatarSDLModifier::ISetClimbBrainFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
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{
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plAvBrainClimb *climbBrain = new plAvBrainClimb();
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avMod->PushBrain(climbBrain);
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climbBrain->LoadFromSDL(srcState);
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}
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void plAvatarSDLModifier::IPutDriveBrainIn(plArmatureMod *avMod, plAvBrainDrive *brain, plStateDataRecord* dstState)
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{
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dstState->FindVar("unUsed")->Set(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plAvatarSDLModifier::ISetDriveBrainFrom(plArmatureMod *avMod, const plStateDataRecord* src)
|
|
|
|
{
|
|
|
|
plAvBrainDrive *driveBrain = new plAvBrainDrive();
|
|
|
|
avMod->PushBrain(driveBrain);
|
|
|
|
}
|
|
|
|
|
|
|
|
// IPutGenericBrainIn --------------------------------------------------------------------------
|
|
|
|
void plAvatarSDLModifier::IPutGenericBrainIn(plArmatureMod * avMod, plAvBrainGeneric *genBrain, plStateDataRecord* dstState)
|
|
|
|
{
|
|
|
|
// get state of the brain:
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrCurrentStage)->Set(genBrain->GetCurStageNum());
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrMovingForward)->Set(genBrain->GetForward());
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrCallbackRcvr)->Set(genBrain->GetRecipient());
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|
|
|
dstState->FindVar(GenericBrainVarNames::kStrExitFlags)->Set((int)genBrain->GetExitFlags());
|
|
|
|
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrType)->Set((int)genBrain->GetType());
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrMode)->Set((int)genBrain->GetMode());
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|
|
dstState->FindVar(GenericBrainVarNames::kStrFadeIn)->Set(genBrain->GetFadeIn());
|
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|
|
dstState->FindVar(GenericBrainVarNames::kStrFadeOut)->Set(genBrain->GetFadeOut());
|
|
|
|
dstState->FindVar(GenericBrainVarNames::kStrMoveMode)->Set((int)genBrain->GetMoveMode());
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|
|
dstState->FindVar(GenericBrainVarNames::kStrBodyUsage)->Set((int)genBrain->GetBodyUsage());
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|
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|
|
|
// let's fill in the stages
|
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|
|
int stageCount = genBrain->GetStageCount();
|
|
|
|
plSDStateVariable* stagesVar = dstState->FindSDVar(GenericBrainVarNames::kStrStages);
|
|
|
|
stagesVar->Resize(stageCount);
|
|
|
|
|
|
|
|
for(int i = 0; i < stageCount; i++)
|
|
|
|
{
|
|
|
|
plAnimStage *stage = genBrain->GetStage(i);
|
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|
|
IPutStageIn(avMod, stage, stagesVar->GetStateDataRecord(i));
|
|
|
|
}
|
|
|
|
}
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|
|
// ISetGenericBrainFrom -------------------------------------------------------------------------------
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|
|
bool plAvatarSDLModifier::ISetGenericBrainFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
hsBool success = true;
|
|
|
|
int numStages=0;
|
|
|
|
plSDStateVariable* stagesVar = srcState->FindSDVar(GenericBrainVarNames::kStrStages);
|
|
|
|
if (stagesVar->IsUsed())
|
|
|
|
{
|
|
|
|
numStages = stagesVar->GetCount();
|
|
|
|
if (!numStages)
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plAnimStageVec * stages = new plAnimStageVec();
|
|
|
|
for (int j = 0; j < numStages; j++)
|
|
|
|
{
|
|
|
|
plStateDataRecord* stageState = stagesVar->GetStateDataRecord(j);
|
|
|
|
plAnimStage *newStage = IGetStageFrom(avMod, stageState);
|
|
|
|
if (!newStage)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
stages->push_back(newStage);
|
|
|
|
}
|
|
|
|
|
|
|
|
int curStage;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrCurrentStage)->Get(&curStage);
|
|
|
|
if (curStage >= numStages)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
plKey callbackRcvr;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrCallbackRcvr)->Get(&callbackRcvr);
|
|
|
|
|
|
|
|
int exitFlags;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrExitFlags)->Get(&exitFlags);
|
|
|
|
if (exitFlags >= plAvBrainGeneric::kExitMaxFlag)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
int type;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrType)->Get(&type);
|
|
|
|
if (type >= plAvBrainGeneric::kNumBrainTypes)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
int mode;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrMode)->Get(&mode);
|
|
|
|
if (mode >= plAvBrainGeneric::kMaxMode)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
float fadeIn, fadeOut;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrFadeIn)->Get(&fadeIn);
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrFadeOut)->Get(&fadeOut);
|
|
|
|
|
|
|
|
int moveMode;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrMoveMode)->Get(&moveMode);
|
|
|
|
if (moveMode >= plAvBrainGeneric::kMaxMoveMode)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
int bodyUsage;
|
|
|
|
srcState->FindVar(GenericBrainVarNames::kStrBodyUsage)->Get(&bodyUsage);
|
|
|
|
if (bodyUsage >= plAGAnim::kBodyMax)
|
|
|
|
success = false;
|
|
|
|
|
|
|
|
if (!success)
|
|
|
|
{
|
|
|
|
for (i = 0; i < numStages; i++)
|
|
|
|
{
|
|
|
|
plAnimStage *s = (*stages)[i];
|
|
|
|
(*stages)[i] = nil;
|
|
|
|
delete s;
|
|
|
|
}
|
|
|
|
delete stages;
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
plAvBrainGeneric *newBrain =
|
|
|
|
new plAvBrainGeneric(stages,
|
|
|
|
nil, nil,
|
|
|
|
callbackRcvr,
|
|
|
|
exitFlags,
|
|
|
|
fadeIn,
|
|
|
|
fadeOut,
|
|
|
|
static_cast<plAvBrainGeneric::MoveMode>(moveMode));
|
|
|
|
newBrain->SetType(static_cast<plAvBrainGeneric::BrainType>(type));
|
|
|
|
newBrain->SetBodyUsage(static_cast<plAGAnim::BodyUsage>(bodyUsage));
|
|
|
|
newBrain->SetCurStageNum(curStage);
|
|
|
|
|
|
|
|
avMod->PushBrain(newBrain);
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IGetStageFrom ----------------------------------------------------------------------------------------
|
|
|
|
plAnimStage * plAvatarSDLModifier::IGetStageFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
|
|
|
|
{
|
|
|
|
uint32_t notifyFlags=0;
|
|
|
|
|
|
|
|
bool notifyEnter, notifyLoop, notifyAdv, notifyRegress;
|
|
|
|
if (srcState->FindVar(StandardStageVarNames::kStrNotifyEnter)->Get(¬ifyEnter))
|
|
|
|
if(notifyEnter)
|
|
|
|
notifyFlags &= plAnimStage::kNotifyEnter;
|
|
|
|
|
|
|
|
if (srcState->FindVar(StandardStageVarNames::kStrNotifyLoop)->Get(¬ifyLoop))
|
|
|
|
if(notifyLoop)
|
|
|
|
notifyFlags &= plAnimStage::kNotifyLoop;
|
|
|
|
|
|
|
|
if (srcState->FindVar(StandardStageVarNames::kStrNotifyStageAdvance)->Get(¬ifyAdv))
|
|
|
|
if(notifyAdv)
|
|
|
|
notifyFlags &= plAnimStage::kNotifyAdvance;
|
|
|
|
|
|
|
|
if (srcState->FindVar(StandardStageVarNames::kStrNotifyStageRegress)->Get(¬ifyRegress))
|
|
|
|
if(notifyRegress)
|
|
|
|
notifyFlags &= plAnimStage::kNotifyRegress;
|
|
|
|
|
|
|
|
bool useLocal;
|
|
|
|
if (srcState->FindVar(StandardStageVarNames::kStrUseGlobalCoords)->Get(&useLocal))
|
|
|
|
useLocal = !useLocal;
|
|
|
|
|
|
|
|
char name[32];
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrName)->Get(name);
|
|
|
|
plAGAnim *anim = avMod->FindCustomAnim(name);
|
|
|
|
if (!anim)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
int fwd, bwd, adv, reg;
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrForward)->Get(&fwd);
|
|
|
|
if (fwd >= plAnimStage::kForwardMax)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrBackward)->Get(&bwd);
|
|
|
|
if (bwd >= plAnimStage::kBackMax)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrStageAdvance)->Get(&adv);
|
|
|
|
if (adv >= plAnimStage::kAdvanceMax)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrStageRegress)->Get(®);
|
|
|
|
if (reg >= plAnimStage::kRegressMax)
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
int numLoops;
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrNumLoops)->Get(&numLoops);
|
|
|
|
|
|
|
|
float localTime;
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrLocalTime)->Get(&localTime);
|
|
|
|
|
|
|
|
int curLoop;
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrCurrentLoop)->Get(&curLoop);
|
|
|
|
if (curLoop > numLoops && numLoops > 0) // numLoops == -1 means infinite looping
|
|
|
|
return nil;
|
|
|
|
|
|
|
|
bool isAttached;
|
|
|
|
srcState->FindVar(StandardStageVarNames::kStrIsAttached)->Get(&isAttached);
|
|
|
|
|
|
|
|
// ***!!! need to capture "advanceTo" and "regressTo" values!!!
|
|
|
|
bool hackAdvanceToWrong = false, hackRegressToWrong = false;
|
|
|
|
plAnimStage *newStage = new plAnimStage(name,
|
|
|
|
(uint8_t)notifyFlags,
|
|
|
|
static_cast<plAnimStage::ForwardType>(fwd),
|
|
|
|
static_cast<plAnimStage::BackType>(bwd),
|
|
|
|
static_cast<plAnimStage::AdvanceType>(adv),
|
|
|
|
static_cast<plAnimStage::RegressType>(reg),
|
|
|
|
numLoops, hackAdvanceToWrong, 0, hackRegressToWrong, 0);
|
|
|
|
|
|
|
|
newStage->SetLocalTime(localTime);
|
|
|
|
newStage->SetLoopValue(curLoop);
|
|
|
|
newStage->SetIsAttached(isAttached);
|
|
|
|
|
|
|
|
return newStage;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IPutStageIn ---------------------------------------------------------------------------------------------
|
|
|
|
bool plAvatarSDLModifier::IPutStageIn(plArmatureMod *avMod, plAnimStage *stage, plStateDataRecord* dstState)
|
|
|
|
{
|
|
|
|
if(stage)
|
|
|
|
{
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrName)->Set(stage->GetAnimName());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrNumLoops)->Set(stage->GetNumLoops());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrForward)->Set((int)stage->GetForwardType());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrBackward)->Set((int)stage->GetBackType());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrStageAdvance)->Set((int)stage->GetAdvanceType());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrStageRegress)->Set((int)stage->GetRegressType());
|
|
|
|
|
|
|
|
uint32_t notifies = stage->GetNotifyFlags();
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrNotifyEnter)->Set((notifies & plAnimStage::kNotifyEnter) ? true : false);
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrNotifyLoop)->Set((notifies & plAnimStage::kNotifyLoop) ? true : false);
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrNotifyStageAdvance)->Set((notifies & plAnimStage::kNotifyAdvance) ? true : false);
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrNotifyStageRegress)->Set((notifies & plAnimStage::kNotifyRegress) ? true : false);
|
|
|
|
|
|
|
|
// XXX dstState->FindVar(StandardStageVarNames::kStrUseGlobalCoords)->Set(stage->GetIsLocal());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrLocalTime)->Set(stage->GetLocalTime());
|
|
|
|
|
|
|
|
//dstState->FindVar(StandardStageVarNames::kStrLength)->Set(0.0f); // NOT CURRENTLY USED
|
|
|
|
// Well, if we're not using it, why are we still dirtying it and sending it across? Commented out.
|
|
|
|
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrCurrentLoop)->Set(stage->GetLoopValue());
|
|
|
|
dstState->FindVar(StandardStageVarNames::kStrIsAttached)->Set(stage->GetIsAttached());
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// IPutBaseAvatarStateIn -------------------------------------------------------------------------
|
|
|
|
void plAvatarSDLModifier::IPutBaseAvatarStateIn(plArmatureMod *avMod, plStateDataRecord* dstState)
|
|
|
|
{
|
|
|
|
if (avMod->GetStealthLevel() > 0)
|
|
|
|
LogMsg(kLogDebug, "plAvatarSDLModifier::IPutBaseAvatarStateIn - Stealth level being set greater than zero");
|
|
|
|
dstState->FindVar(kStrInvisibilityLevel)->Set(avMod->GetStealthLevel());
|
|
|
|
}
|
|
|
|
|
|
|
|
// ISetBaseAvatarStateFrom -------------------------------------------------------------------------------
|
|
|
|
void plAvatarSDLModifier::ISetBaseAvatarStateFrom(plArmatureMod *avMod, const plStateDataRecord* srcState)
|
|
|
|
{
|
|
|
|
// invisibility
|
|
|
|
if (!avMod->IsLocallyOwned())
|
|
|
|
{
|
|
|
|
int invisLevel;
|
|
|
|
srcState->FindVar(kStrInvisibilityLevel)->Get(&invisLevel);
|
|
|
|
|
|
|
|
if (invisLevel > 0)
|
|
|
|
LogMsg(kLogDebug, "plAvatarSDLModifier::ISetBaseAvatarStateFrom - Stealth level greater than zero");
|
|
|
|
plNetClientMgr::GetInstance()->MakeCCRInvisible(avMod->GetTarget(0)->GetKey(), invisLevel);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|