|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// plAudioCaps - Utility class to query and detect available audio options.//
|
|
|
|
// //
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include <al.h>
|
|
|
|
#include <alc.h>
|
|
|
|
#include "plEAXEffects.h"
|
|
|
|
|
|
|
|
#include "plAudioCaps.h"
|
|
|
|
#ifdef EAX_SDK_AVAILABLE
|
|
|
|
#include <eax.h>
|
|
|
|
#include <eaxlegacy.h>
|
|
|
|
#endif
|
|
|
|
#include <iostream>
|
|
|
|
|
|
|
|
#include "plStatusLog/plStatusLog.h"
|
|
|
|
|
|
|
|
#define MAX_NUM_SOURCES 128
|
|
|
|
#define kLogMe if( fLog != nil ) fLog->AddLineF(
|
|
|
|
#define MAX_AUDIOCARD_NAME 256
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
//// Detector Functions //////////////////////////////////////////////////////
|
|
|
|
//////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
plAudioCaps plAudioCapsDetector::fCaps;
|
|
|
|
hsBool plAudioCapsDetector::fGotCaps = false;
|
|
|
|
|
|
|
|
plStatusLog *plAudioCapsDetector::fLog = nil;
|
|
|
|
|
|
|
|
plAudioCapsDetector::plAudioCapsDetector()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plAudioCapsDetector::~plAudioCapsDetector()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
//// Detect //////////////////////////////////////////////////////////////////
|
|
|
|
// Our big function that does all of our work
|
|
|
|
|
|
|
|
plAudioCaps &plAudioCapsDetector::Detect( hsBool logIt, hsBool init )
|
|
|
|
{
|
|
|
|
// If we already have the device capabilities, just return them
|
|
|
|
if(fGotCaps) return fCaps;
|
|
|
|
fCaps.fIsAvailable = true;
|
|
|
|
|
|
|
|
ALCdevice * device;
|
|
|
|
ALCcontext * context;
|
|
|
|
|
|
|
|
if(init)
|
|
|
|
{
|
|
|
|
device = alcOpenDevice(0);
|
|
|
|
if(!device)
|
|
|
|
{
|
|
|
|
fCaps.fIsAvailable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
context = alcCreateContext(device, 0);
|
|
|
|
if(alGetError() != AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
fCaps.fIsAvailable = false;
|
|
|
|
}
|
|
|
|
alcMakeContextCurrent(context);
|
|
|
|
if(alGetError() != AL_NO_ERROR)
|
|
|
|
{
|
|
|
|
fCaps.fIsAvailable = false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if( logIt )
|
|
|
|
fLog = plStatusLogMgr::GetInstance().CreateStatusLog( 30, "audioCaps.log" );
|
|
|
|
else
|
|
|
|
fLog = nil;
|
|
|
|
|
|
|
|
kLogMe 0xff00ff00, "Starting audio caps detection..." );
|
|
|
|
|
|
|
|
// find the max number of sources
|
|
|
|
ALuint sources[MAX_NUM_SOURCES];
|
|
|
|
ALuint i = 0;
|
|
|
|
for(; i < MAX_NUM_SOURCES; i++)
|
|
|
|
{
|
|
|
|
alGenSources(1, &sources[i]);
|
|
|
|
if(alGetError() != AL_NO_ERROR)
|
|
|
|
break;
|
|
|
|
fCaps.fMaxNumSources++;
|
|
|
|
}
|
|
|
|
alDeleteSources(i, sources);
|
|
|
|
kLogMe 0xffffffff, "Max Number of sources: %d", i);
|
|
|
|
plStatusLog::AddLineS("audio.log", "Max Number of sources: %d", i);
|
|
|
|
|
|
|
|
// Detect EAX support
|
|
|
|
kLogMe 0xff00ff00, "Attempting to detect EAX support..." );
|
|
|
|
fCaps.fEAXAvailable = IDetectEAX( );
|
|
|
|
|
|
|
|
kLogMe 0xff00ff00, "Audio caps detection COMPLETE." );
|
|
|
|
delete fLog;
|
|
|
|
|
|
|
|
fGotCaps = true; // We've got the device capabilities
|
|
|
|
|
|
|
|
if(init)
|
|
|
|
{
|
|
|
|
alcMakeContextCurrent(nil);
|
|
|
|
alcDestroyContext(context);
|
|
|
|
alcCloseDevice(device);
|
|
|
|
}
|
|
|
|
return fCaps;
|
|
|
|
}
|
|
|
|
|
|
|
|
//// IDetectEAX //////////////////////////////////////////////////////////////
|
|
|
|
// Attempt to actually init the EAX listener.Note that we can potentially do
|
|
|
|
// this even if we didn't load the EAX Unified driver (we could just be
|
|
|
|
// running EAX 3.0 native), so you can really just think of the EAX Unified
|
|
|
|
// init code above as a way of trying to make sure this line here will
|
|
|
|
// succeed as often as possible.
|
|
|
|
|
|
|
|
hsBool plAudioCapsDetector::IDetectEAX( )
|
|
|
|
{
|
|
|
|
#ifdef EAX_SDK_AVAILABLE
|
|
|
|
hsBool gotSupport = true;
|
|
|
|
|
|
|
|
if(!alIsExtensionPresent((ALchar *)"EAX4.0")) // is eax 4 supported
|
|
|
|
{
|
|
|
|
if(!alIsExtensionPresent((ALchar *) "EAX4.0Emulated")) // is an earlier version of eax supported
|
|
|
|
{
|
|
|
|
kLogMe 0xff00ff00, "EAX not supported");
|
|
|
|
gotSupport = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
fCaps.fEAXUnified = true;
|
|
|
|
kLogMe 0xff00ff00, "EAX 4 Emulated supported");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
kLogMe 0xff00ff00, "EAX 4 available");
|
|
|
|
}
|
|
|
|
return gotSupport;
|
|
|
|
#else
|
|
|
|
kLogMe 0xff00ff00, "EAX disabled in this build");
|
|
|
|
return false;
|
|
|
|
#endif
|
|
|
|
}
|