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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#pragma hdrstop
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#include "pyVaultMarkerGameNode.h"
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#include "plVault/plVault.h"
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#include "pnUUID/pnUUID.h"
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// glue functions
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PYTHON_CLASS_DEFINITION(ptVaultMarkerGameNode, pyVaultMarkerGameNode);
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PYTHON_DEFAULT_NEW_DEFINITION(ptVaultMarkerGameNode, pyVaultMarkerGameNode)
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PYTHON_DEFAULT_DEALLOC_DEFINITION(ptVaultMarkerGameNode)
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PYTHON_INIT_DEFINITION(ptVaultMarkerGameNode, args, keywords)
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{
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int n = 0;
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if (!PyArg_ParseTuple(args, "|i", &n))
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{
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PyErr_SetString(PyExc_TypeError, "__init__ expects an optional int");
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PYTHON_RETURN_INIT_ERROR;
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}
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// we don't really do anything? Not according to the associated constructor. Odd...
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PYTHON_RETURN_INIT_OK;
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptVaultMarkerGameNode, getGameName)
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{
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return PyString_FromString(self->fThis->GetGameName());
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}
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PYTHON_METHOD_DEFINITION(ptVaultMarkerGameNode, setGameName, args)
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{
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char * name;
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if (!PyArg_ParseTuple(args, "s", &name))
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{
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PyErr_SetString(PyExc_TypeError, "setGameName expects a string");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->SetGameName(name);
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PYTHON_RETURN_NONE;
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}
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PYTHON_METHOD_DEFINITION_NOARGS(ptVaultMarkerGameNode, getGameGuid)
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{
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return PyString_FromPlString(self->fThis->GetGameGuid().AsString());
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}
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PYTHON_METHOD_DEFINITION(ptVaultMarkerGameNode, setGameGuid, args)
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{
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char * guid;
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if (!PyArg_ParseTuple(args, "s", &guid))
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{
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PyErr_SetString(PyExc_TypeError, "setGameGuid expects a string");
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PYTHON_RETURN_ERROR;
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}
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self->fThis->SetGameGuid(guid);
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PYTHON_RETURN_NONE;
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}
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PYTHON_START_METHODS_TABLE(ptVaultMarkerGameNode)
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PYTHON_METHOD_NOARGS(ptVaultMarkerGameNode, getGameName, "Returns the marker game's name"),
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PYTHON_METHOD(ptVaultMarkerGameNode, setGameName, "Params: name\nSets marker game's name"),
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PYTHON_METHOD_NOARGS(ptVaultMarkerGameNode, getGameGuid, "Returns the marker game's guid"),
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PYTHON_METHOD(ptVaultMarkerGameNode, setGameGuid, "Params: guid\nSets the marker game's guid"),
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PYTHON_END_METHODS_TABLE;
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// Type structure definition
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PLASMA_DEFAULT_TYPE_WBASE(ptVaultMarkerGameNode, pyVaultNode, "Params: n=0\nPlasma vault age info node");
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// required functions for PyObject interoperability
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PyObject *pyVaultMarkerGameNode::New(RelVaultNode* nfsNode)
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{
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ptVaultMarkerGameNode *newObj = (ptVaultMarkerGameNode*)ptVaultMarkerGameNode_type.tp_new(&ptVaultMarkerGameNode_type, NULL, NULL);
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if (newObj->fThis->fNode)
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newObj->fThis->fNode->UnRef();
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newObj->fThis->fNode = nfsNode;
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if (newObj->fThis->fNode)
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newObj->fThis->fNode->Ref();
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return (PyObject*)newObj;
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}
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PyObject *pyVaultMarkerGameNode::New(int n /* =0 */)
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{
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ptVaultMarkerGameNode *newObj = (ptVaultMarkerGameNode*)ptVaultMarkerGameNode_type.tp_new(&ptVaultMarkerGameNode_type, NULL, NULL);
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// oddly enough, nothing to do here
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return (PyObject*)newObj;
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}
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PYTHON_CLASS_CHECK_IMPL(ptVaultMarkerGameNode, pyVaultMarkerGameNode)
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PYTHON_CLASS_CONVERT_FROM_IMPL(ptVaultMarkerGameNode, pyVaultMarkerGameNode)
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///////////////////////////////////////////////////////////////////////////
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//
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// AddPlasmaClasses - the python module definitions
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//
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void pyVaultMarkerGameNode::AddPlasmaClasses(PyObject *m)
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{
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PYTHON_CLASS_IMPORT_START(m);
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PYTHON_CLASS_IMPORT(m, ptVaultMarkerGameNode);
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PYTHON_CLASS_IMPORT_END(m);
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}
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