|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
|
|
|
|
#include "plStereizer.h"
|
|
|
|
#include "plLineFollowMod.h"
|
|
|
|
|
|
|
|
#include "plMessage/plListenerMsg.h"
|
|
|
|
#include "plgDispatch.h"
|
|
|
|
|
|
|
|
#include "pnSceneObject/plSceneObject.h"
|
|
|
|
#include "pnSceneObject/plCoordinateInterface.h"
|
|
|
|
|
|
|
|
#include "hsFastMath.h"
|
|
|
|
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsMatrix44.h"
|
|
|
|
#include "hsStream.h"
|
|
|
|
|
|
|
|
plStereizer::plStereizer()
|
|
|
|
: fInitPos(0,0,0),
|
|
|
|
fListPos(0,0,0),
|
|
|
|
fListDirection(0,1.f,0),
|
|
|
|
fListUp(0,0,1.f)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
plStereizer::~plStereizer()
|
|
|
|
{
|
|
|
|
if( !HasMaster() )
|
|
|
|
plgDispatch::Dispatch()->UnRegisterForExactType(plListenerMsg::Index(), GetKey());
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::Read(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSingleModifier::Read(stream, mgr);
|
|
|
|
|
|
|
|
fAmbientDist = stream->ReadSwapScalar();
|
|
|
|
fTransition = stream->ReadSwapScalar();
|
|
|
|
|
|
|
|
fMaxSepDist = stream->ReadSwapScalar();
|
|
|
|
fMinSepDist = stream->ReadSwapScalar();
|
|
|
|
|
|
|
|
fTanAng = stream->ReadSwapScalar();
|
|
|
|
|
|
|
|
fInitPos.Read(stream);
|
|
|
|
|
|
|
|
if( !HasMaster() )
|
|
|
|
plgDispatch::Dispatch()->RegisterForExactType(plListenerMsg::Index(), GetKey());
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::Write(hsStream* stream, hsResMgr* mgr)
|
|
|
|
{
|
|
|
|
plSingleModifier::Write(stream, mgr);
|
|
|
|
|
|
|
|
stream->WriteSwapScalar(fAmbientDist);
|
|
|
|
stream->WriteSwapScalar(fTransition);
|
|
|
|
|
|
|
|
stream->WriteSwapScalar(fMaxSepDist);
|
|
|
|
stream->WriteSwapScalar(fMinSepDist);
|
|
|
|
|
|
|
|
stream->WriteSwapScalar(fTanAng);
|
|
|
|
|
|
|
|
fInitPos.Write(stream);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plStereizer::MsgReceive(plMessage* msg)
|
|
|
|
{
|
|
|
|
plListenerMsg* listenMsg = plListenerMsg::ConvertNoRef(msg);
|
|
|
|
if( listenMsg )
|
|
|
|
{
|
|
|
|
SetFromListenerMsg(listenMsg);
|
|
|
|
return Stereize();
|
|
|
|
}
|
|
|
|
|
|
|
|
return plSingleModifier::MsgReceive(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plStereizer::IEval(double secs, hsScalar del, UInt32 dirty)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsBool plStereizer::Stereize()
|
|
|
|
{
|
|
|
|
plSceneObject* targ = GetTarget();
|
|
|
|
if( !targ )
|
|
|
|
return true;
|
|
|
|
|
|
|
|
targ->FlushTransform();
|
|
|
|
|
|
|
|
// Find distance to listener
|
|
|
|
hsPoint3 pos = IGetUnStereoPos();
|
|
|
|
hsVector3 posToList(&fListPos, &pos);
|
|
|
|
hsScalar dist = posToList.Magnitude();
|
|
|
|
|
|
|
|
// If distance less than ambient distance
|
|
|
|
// setup as pure ambient
|
|
|
|
|
|
|
|
// Else if distance greater than ambient distance + transition
|
|
|
|
// setup as pure localized
|
|
|
|
|
|
|
|
// Else
|
|
|
|
// Calc pure ambient position
|
|
|
|
// Calc pure localized position
|
|
|
|
// Interpolate between the two.
|
|
|
|
if( dist <= fAmbientDist )
|
|
|
|
{
|
|
|
|
ISetNewPos(IGetAmbientPos());
|
|
|
|
}
|
|
|
|
else if( dist >= fAmbientDist + fTransition )
|
|
|
|
{
|
|
|
|
ISetNewPos(IGetLocalizedPos(posToList, dist));
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
hsPoint3 ambPos = IGetAmbientPos();
|
|
|
|
hsPoint3 localizePos = IGetLocalizedPos(posToList, dist);
|
|
|
|
|
|
|
|
hsPoint3 newPos(ambPos);
|
|
|
|
newPos += (localizePos - ambPos) * ((dist - fAmbientDist) / fTransition);
|
|
|
|
|
|
|
|
ISetNewPos(newPos);
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::ISetNewPos(const hsPoint3& newPos)
|
|
|
|
{
|
|
|
|
hsMatrix44 l2w = GetTarget()->GetLocalToWorld();
|
|
|
|
hsMatrix44 w2l = GetTarget()->GetWorldToLocal();
|
|
|
|
|
|
|
|
l2w.NotIdentity();
|
|
|
|
l2w.fMap[0][3] = newPos[0];
|
|
|
|
l2w.fMap[1][3] = newPos[1];
|
|
|
|
l2w.fMap[2][3] = newPos[2];
|
|
|
|
|
|
|
|
hsPoint3 invPos = -newPos;
|
|
|
|
|
|
|
|
w2l.fMap[0][3] = ((hsVector3*)&w2l.fMap[0][0])->InnerProduct(invPos);
|
|
|
|
w2l.fMap[1][3] = ((hsVector3*)&w2l.fMap[1][0])->InnerProduct(invPos);
|
|
|
|
w2l.fMap[2][3] = ((hsVector3*)&w2l.fMap[2][0])->InnerProduct(invPos);
|
|
|
|
|
|
|
|
IGetTargetCoordinateInterface(0)->SetTransform(l2w, w2l);
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::SetFromListenerMsg(const plListenerMsg* listMsg)
|
|
|
|
{
|
|
|
|
fListPos = listMsg->GetPosition();
|
|
|
|
fListDirection = listMsg->GetDirection();
|
|
|
|
fListUp = listMsg->GetUp();
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 plStereizer::IGetAmbientPos() const
|
|
|
|
{
|
|
|
|
hsPoint3 pos = fListPos;
|
|
|
|
hsVector3 axOut = fListDirection % fListUp;
|
|
|
|
hsFastMath::NormalizeAppr(axOut);
|
|
|
|
if( IsLeftChannel() )
|
|
|
|
axOut *= -fMinSepDist;
|
|
|
|
else
|
|
|
|
axOut *= fMinSepDist;
|
|
|
|
|
|
|
|
pos += axOut;
|
|
|
|
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 plStereizer::IGetLocalizedPos(const hsVector3& posToList, hsScalar distToList) const
|
|
|
|
{
|
|
|
|
hsPoint3 pos = IGetUnStereoPos();
|
|
|
|
|
|
|
|
hsVector3 axOut(-posToList.fY, posToList.fX, 0);
|
|
|
|
hsFastMath::NormalizeAppr(axOut);
|
|
|
|
|
|
|
|
hsScalar distOut = distToList * fTanAng;
|
|
|
|
if( distOut > fMaxSepDist )
|
|
|
|
distOut = fMaxSepDist;
|
|
|
|
else if( distOut < fMinSepDist )
|
|
|
|
distOut = fMinSepDist;
|
|
|
|
if( IsLeftChannel() )
|
|
|
|
distOut = -distOut;
|
|
|
|
|
|
|
|
axOut *= distOut;
|
|
|
|
|
|
|
|
pos += axOut;
|
|
|
|
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::SetSepAngle(hsScalar rads)
|
|
|
|
{
|
|
|
|
fTanAng = hsScalar(tan(rads));
|
|
|
|
}
|
|
|
|
|
|
|
|
hsScalar plStereizer::GetSepAngle() const
|
|
|
|
{
|
|
|
|
return atan(fTanAng);
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 plStereizer::IGetUnStereoPos() const
|
|
|
|
{
|
|
|
|
return GetWorldInitPos();
|
|
|
|
}
|
|
|
|
|
|
|
|
void plStereizer::SetWorldInitPos(const hsPoint3& pos)
|
|
|
|
{
|
|
|
|
plCoordinateInterface* parent = IGetParent();
|
|
|
|
if( parent )
|
|
|
|
fInitPos = parent->GetWorldToLocal() * pos;
|
|
|
|
else
|
|
|
|
fInitPos = pos;
|
|
|
|
}
|
|
|
|
|
|
|
|
hsPoint3 plStereizer::GetWorldInitPos() const
|
|
|
|
{
|
|
|
|
plCoordinateInterface* parent = IGetParent();
|
|
|
|
if( parent )
|
|
|
|
return parent->GetLocalToWorld() * fInitPos;
|
|
|
|
|
|
|
|
return fInitPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
plCoordinateInterface* plStereizer::IGetParent() const
|
|
|
|
{
|
|
|
|
plCoordinateInterface* coord = IGetTargetCoordinateInterface(0);
|
|
|
|
if( coord )
|
|
|
|
{
|
|
|
|
return coord->GetParent();
|
|
|
|
}
|
|
|
|
return nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Note that (along with it's many other hacky defects), this
|
|
|
|
// will go down in flames if there are two potential masters.
|
|
|
|
// Of course, two line follow mods doesn't really make sense
|
|
|
|
// now anyway, but the point is that this is a simplified placeholder
|
|
|
|
// to get the job done. If and when a need is shown for sequencing of
|
|
|
|
// modifiers, this should be updated to follow that protocol. But
|
|
|
|
// the rationale is that one simple example of a need for sequencing
|
|
|
|
// doesn't give enough basis to decide what that protocol should be.
|
|
|
|
// Or in simpler terms, I want to do it one way, Brice wants to do
|
|
|
|
// it another, and since either would work for this, we're waiting
|
|
|
|
// for a tie breaker case that gives one way or the other an advantage.
|
|
|
|
hsBool plStereizer::CheckForMaster()
|
|
|
|
{
|
|
|
|
ISetHasMaster(false);
|
|
|
|
plSceneObject* targ = GetTarget();
|
|
|
|
if( !targ )
|
|
|
|
return false;
|
|
|
|
|
|
|
|
int n = targ->GetNumModifiers();
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < n; i++ )
|
|
|
|
{
|
|
|
|
plLineFollowMod* line = plLineFollowMod::ConvertNoRef(IGetTargetModifier(0, i));
|
|
|
|
if( line )
|
|
|
|
{
|
|
|
|
ISetHasMaster(true);
|
|
|
|
line->AddStereizer(GetKey());
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|