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/*
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Entry point for the Windows NT DLL.
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About the only reason for having this, is so initall() can automatically
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be called, removing that burden (and possible source of frustration if
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forgotten) from the programmer.
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*/
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/* NT and Python share these */
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#include "pyconfig.h"
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#include "Python.h"
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#ifndef MS_XBOX
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#include "windows.h"
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#else
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#include <xtl.h>
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#endif
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char dllVersionBuffer[16] = ""; // a private buffer
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// Python Globals
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HMODULE PyWin_DLLhModule = NULL;
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const char *PyWin_DLLVersionString = dllVersionBuffer;
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#if 0 // Static linking makes this not necessary
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BOOL WINAPI DllMain (HANDLE hInst,
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ULONG ul_reason_for_call,
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LPVOID lpReserved)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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PyWin_DLLhModule = hInst;
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// 1000 is a magic number I picked out of the air. Could do with a #define, I spose...
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LoadString(hInst, 1000, dllVersionBuffer, sizeof(dllVersionBuffer));
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//initall();
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break;
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case DLL_PROCESS_DETACH:
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break;
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}
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return TRUE;
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}
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#endif /* 0 */
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