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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plFadeOpacityMod_inc
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#define plFadeOpacityMod_inc
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#include "hsGeometry3.h"
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#include "pnModifier/plSingleModifier.h"
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#include "hsTemplates.h"
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class plPipeline;
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class plRenderMsg;
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class plFadeOpacityLay;
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class plFadeOpacityMod : public plSingleModifier
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{
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public:
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enum {
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kBoundsCenter = 1
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};
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protected:
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enum {
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kRefFadeLay
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};
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// Input parameters
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hsScalar fFadeUp;
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hsScalar fFadeDown;
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// Internal fade state
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enum FadeState {
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kUp = 0,
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kDown = 1,
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kFadeUp = 2,
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kFadeDown = 3,
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kImmediate = 4
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};
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hsScalar fOpCurrent;
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double fStart;
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FadeState fFade;
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UInt8 fSetup;
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hsPoint3 fLastEye;
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// The target layers
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hsTArray<plFadeOpacityLay*> fFadeLays;
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// A global to turn the whole thing off for debug/perf
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static hsBool fLOSCheckDisabled;
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void IOnRenderMsg(plRenderMsg* rend);
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hsBool IReady();
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hsBool IShouldCheck(plPipeline* pipe);
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hsPoint3 IGetOurPos();
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void ICalcOpacity();
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void ISetOpacity();
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void IFadeUp();
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void IFadeDown();
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void ISetup(plSceneObject* so);
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// We only act in response to messages.
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) { return false; }
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public:
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plFadeOpacityMod();
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virtual ~plFadeOpacityMod();
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CLASSNAME_REGISTER( plFadeOpacityMod );
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GETINTERFACE_ANY( plFadeOpacityMod, plSingleModifier );
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virtual void SetKey(plKey k);
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virtual hsBool MsgReceive(plMessage* msg);
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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virtual void SetTarget(plSceneObject* so);
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void FadeUp();
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void FadeDown();
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void Fade(hsBool up) { if( up ) FadeUp(); else FadeDown(); }
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void SetFadeUp(hsScalar f) { fFadeUp = f; }
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hsScalar GetFadeUp() const { return fFadeUp; }
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void SetFadeDown(hsScalar f) { fFadeDown = f; }
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hsScalar GetFadeDown() const { return fFadeDown; }
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static hsBool GetLOSCheckDisabled() { return fLOSCheckDisabled; }
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static void SetLOSCheckDisabled(hsBool on) { fLOSCheckDisabled = on; }
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};
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#endif // plFadeOpacityMod_inc
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