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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglCore.cpp
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*
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***/
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#include "../Pch.h"
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#pragma hdrstop
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namespace Ngl {
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/*****************************************************************************
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*
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* Private
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*
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***/
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struct ReportNetErrorTrans : NetNotifyTrans {
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ENetProtocol m_errProtocol;
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ENetError m_errError;
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ReportNetErrorTrans (
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ENetProtocol errProtocol,
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ENetError errError
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);
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void Post ();
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};
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/*****************************************************************************
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*
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* Private data
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*
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***/
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static FNetClientErrorProc s_errorProc;
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static long s_initCount;
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/*****************************************************************************
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*
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* Local functions
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*
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***/
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/*****************************************************************************
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*
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* Transactions
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*
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***/
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//============================================================================
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// NetNotifyTrans
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//============================================================================
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NetNotifyTrans::NetNotifyTrans (ETransType transType)
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: NetTrans(kNetProtocolNil, transType)
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{
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}
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//============================================================================
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// ReportNetErrorTrans
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//============================================================================
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ReportNetErrorTrans::ReportNetErrorTrans (
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ENetProtocol errProtocol,
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ENetError errError
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) : NetNotifyTrans(kReportNetErrorTrans)
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, m_errProtocol(errProtocol)
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, m_errError(errError)
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{ }
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//============================================================================
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void ReportNetErrorTrans::Post () {
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if (s_errorProc)
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s_errorProc(m_errProtocol, m_errError);
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}
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/*****************************************************************************
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*
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* Module functions
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*
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***/
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//============================================================================
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void ReportNetError (ENetProtocol protocol, ENetError error) {
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ReportNetErrorTrans * trans = new ReportNetErrorTrans(protocol, error);
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NetTransSend(trans);
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}
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} using namespace Ngl;
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/*****************************************************************************
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*
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* Exports
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*
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***/
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//============================================================================
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void NetClientInitialize () {
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if (0 == AtomicAdd(&s_initCount, 1)) {
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NetTransInitialize();
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AuthInitialize();
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GameInitialize();
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FileInitialize();
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CsrInitialize();
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GateKeeperInitialize();
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}
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}
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//============================================================================
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void NetClientCancelAllTrans () {
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NetTransCancelAll(kNetErrTimeout);
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}
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//============================================================================
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void NetClientDestroy (bool wait) {
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if (1 == AtomicAdd(&s_initCount, -1)) {
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s_errorProc = nil;
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GateKeeperDestroy(false);
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CsrDestroy(false);
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FileDestroy(false);
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GameDestroy(false);
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AuthDestroy(false);
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NetTransDestroy(false);
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if (wait) {
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GateKeeperDestroy(true);
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CsrDestroy(true);
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FileDestroy(true);
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GameDestroy(true);
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AuthDestroy(true);
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NetTransDestroy(true);
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}
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}
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}
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//============================================================================
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void NetClientUpdate () {
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NetTransUpdate();
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}
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//============================================================================
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void NetClientSetTransTimeoutMs (unsigned ms) {
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NetTransSetTimeoutMs(ms);
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}
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//============================================================================
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void NetClientPingEnable (bool enable) {
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AuthPingEnable(enable);
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GamePingEnable(enable);
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}
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//============================================================================
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void NetClientSetErrorHandler (FNetClientErrorProc errorProc) {
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s_errorProc = errorProc;
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}
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