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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plClusterUtil_inc
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#define plClusterUtil_inc
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#include "hsGeometry3.h"
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#include "hsColorRGBA.h"
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#include "../plDrawable/plSpanInstance.h"
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class plMaxNode;
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class plClusterGroup;
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class plSpanTemplateB;
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class hsBounds3Ext;
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class plCluster;
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class hsGMaterial;
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class plDeformVert
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{
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public:
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// Begin returns true if it's actually planning to do anything.
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// If it returns false, End will still get called, but GetDel probably won't.
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virtual hsBool Begin(INode* templNode, const hsBounds3Ext& wBnd) { return false; }
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virtual void End() {}
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hsVector3 GetDel(const hsPoint3& p) { return GetDel(Point3(p.fX, p.fY, p.fZ)); }
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virtual hsVector3 GetDel(const Point3& p) { return hsVector3(0,0,0); }
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};
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class plShadeVert
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{
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public:
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virtual hsBool Begin(INode* templNode, const hsBounds3Ext& wBnd) { return false; }
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virtual void End() {}
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Color GetShade(const hsPoint3& p, const hsVector3& n) { return GetShade(Point3(p.fX, p.fY, p.fZ), Point3(n.fX, n.fY, n.fZ)); }
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virtual Color GetShade(const Point3& p, const Point3& n) { return Color(0,0,0); }
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};
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class plL2WTab : public Tab<Matrix3> {};
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class plL2WTabTab : public Tab<plL2WTab*> {};
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class plPoint3Tab : public Tab<hsVector3> {};
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class plPoint3TabTab : public Tab<plPoint3Tab*> {};
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class plColorTab : public Tab<UInt32> {};
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class plColorTabTab : public Tab<plColorTab*> {};
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class plSpanTemplTab : public Tab<plSpanTemplateB*> {};
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class plClusterUtil
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{
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protected:
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UInt32 fIdx;
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plClusterGroup* fGroup;
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plMaxNode* fTemplNode;
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plSpanTemplateB* fTemplate;
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int fMinFaces;
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int fMaxFaces;
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hsScalar fMinSize;
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int fMinInsts;
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int fMaxInsts;
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plSpanEncoding ISelectEncoding(plPoint3TabTab& delPos, plColorTabTab& colors);
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void IAllocPosAndColor(plSpanTemplateB* templ, const plL2WTab& insts,
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plPoint3TabTab& delPos, plColorTabTab& colors);
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void IDelPosAndColor(plSpanTemplateB* templ,
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const plL2WTab& insts, plDeformVert* def, plShadeVert* shade,
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plPoint3TabTab& delPos, plColorTabTab& colors);
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void IAddInstsToCluster(plCluster* cluster, plSpanTemplateB* templ,
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const plL2WTab& insts,
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plPoint3TabTab& delPos,
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plColorTabTab& colors);
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void IFreePosAndColor(plPoint3TabTab& delPos, plColorTabTab& colors) const;
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void IFreeClustersRecur(plL2WTabTab& dst) const;
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void IFindClustersRecur(plSpanTemplateB* templ, plL2WTab& src, plL2WTabTab& dst);
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hsBool ISplitCluster(plSpanTemplateB* templ, plL2WTab& src, plL2WTab& lo, plL2WTab& hi);
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int ISelectAxis(const plL2WTab& src) const;
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Box3 IBound(const plL2WTab& src) const;
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Point3 ILength(const plL2WTab& src) const;
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void ISortTemplate(plSpanTemplateB* templ) const;
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plSpanTemplateB* IAddTemplate(plMaxNode* templNode, plGeometrySpan* geo);
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void ITemplateFromGeo(plSpanTemplateB* templ, plGeometrySpan* geo);
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void ISortTemplates(plSpanTemplTab& templs) const;
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void IAddTemplates(plMaxNode* templNode, plSpanTemplTab& templs);
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void ISetupGroupFromTemplate(plMaxNode* templ);
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public:
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plClusterUtil();
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~plClusterUtil();
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plSpanTemplTab MakeTemplates(INode* templNode);
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plClusterGroup* CreateGroup(plMaxNode* node, const char* name);
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plClusterGroup* SetupGroup(plClusterGroup* group, plMaxNode* node, plSpanTemplateB* templ);
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plClusterGroup* GetGroup() const { return fGroup; }
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void AddClusters(plL2WTab& insts, plDeformVert* def, plShadeVert* shade);
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};
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#endif // plClusterUtil_inc
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