|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef PL_COMPONENTMGR_H
|
|
|
|
#define PL_COMPONENTMGR_H
|
|
|
|
|
|
|
|
#include "hsWindows.h"
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
#include <iparamb2.h>
|
|
|
|
#include <max.h>
|
|
|
|
#include <utilapi.h>
|
|
|
|
|
|
|
|
#define COMPONENT_MGR_CID Class_ID(0x5b870ba2, 0xb7b1da2)
|
|
|
|
|
|
|
|
//
|
|
|
|
// Manages the ClassDesc's for all components. Each component calls a macro that
|
|
|
|
// registers it with the component mgr. Then when Max loads the plugin the plugin
|
|
|
|
// enumeration functions call this to get all the registered ones. This saves us
|
|
|
|
// from having to go change those functions every time we add a new component.
|
|
|
|
//
|
|
|
|
// 8/28/01: Added globals -Colin
|
|
|
|
//
|
|
|
|
|
|
|
|
class plComponentMgr : public UtilityObj
|
|
|
|
{
|
|
|
|
private:
|
|
|
|
std::vector<ClassDesc*> fDescs;
|
|
|
|
|
|
|
|
plComponentMgr() {};
|
|
|
|
|
|
|
|
public:
|
|
|
|
static plComponentMgr &Inst();
|
|
|
|
|
|
|
|
// Required Max functions
|
|
|
|
virtual void BeginEditParams(Interface *ip,IUtil *iu) {}
|
|
|
|
virtual void EndEditParams(Interface *ip,IUtil *iu) {}
|
|
|
|
virtual void SelectionSetChanged(Interface *ip,IUtil *iu) {}
|
|
|
|
virtual void DeleteThis() {}
|
|
|
|
|
|
|
|
virtual uint32_t Count();
|
|
|
|
virtual ClassDesc *Get(uint32_t i);
|
|
|
|
|
|
|
|
virtual uint32_t FindClassID(Class_ID id);
|
|
|
|
|
|
|
|
// Registers a component. Only used by the classdesc macro.
|
|
|
|
virtual void Register(ClassDesc *desc);
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif //PL_COMPONENTMGR_H
|