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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plWinAudible_inc
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#define plWinAudible_inc
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#include "plAudible.h"
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#include "hsTemplates.h"
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#include "hsMatrix44.h"
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class plSound;
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class hsResMgr;
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class plWinAudibleProxy;
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class plDrawableSpans;
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class hsGMaterial;
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class plMaxNode;
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class plSoundSDLModifier;
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class plVoiceRecorder;
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class plVoicePlayer;
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class plWinAudible : public plAudible
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{
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public:
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plWinAudible();
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~plWinAudible();
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CLASSNAME_REGISTER( plWinAudible );
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GETINTERFACE_ANY( plWinAudible, plAudible );
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virtual plKey GetSceneNode() const { return fSceneNode; }
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virtual void SetSceneNode(plKey newNode);
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virtual plKey GetSceneObject() const { return fSceneObj; }
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virtual void SetSceneObject(plKey obj);
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virtual plAudible& SetProperty(int prop, bool on) { return *this; }
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virtual bool GetProperty(int prop) { return false; }
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virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);
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void Play(int index = -1);
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void SynchedPlay(int index = -1);
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void Stop(int index = -1);
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void FastForwardPlay(int index = -1);
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void FastForwardToggle(int index = -1);
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void SetMin(const float m,int index = -1); // sets minimum falloff distance
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void SetMax(const float m,int index = -1); // sets maximum falloff distance
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void SetPosition(const hsPoint3 p, int index = -1);
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float GetMin(int index = -1) const;
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float GetMax(int index = -1) const;
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virtual void SetVelocity(const hsVector3 vel,int index = -1);
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hsVector3 GetVelocity(int index = -1) const;
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hsPoint3 GetPosition(int index = -1);
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void SetLooping(bool loop,int index = -1); // sets continuous loop or stops looping
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bool IsPlaying(int index = -1);
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void SetTime(double t, int index = -1);
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void SetOuterVol(const int v,int index = -1); // volume for the outer cone (if applicable)
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void SetConeAngles(int inner, int outer,int index = -1);
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void RemoveCallbacks(plSoundMsg* pMsg);
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void AddCallbacks(plSoundMsg* pMsg);
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bool AddSound(plSound *pSnd, int index,bool is3D);
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int AddSoundFromResource(plSound *pSnd, void* addr, int32_t size, bool is3D);
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virtual void GetStatus(plSoundMsg* pMsg);
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virtual int GetNumSounds() const {return fSoundObjs.Count();}
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virtual plSound* GetSound(int i) const;
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virtual int GetSoundIndex(const char *keyname) const;
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virtual void SetVolume(const float volume,int index = -1);
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virtual void SetMuted( bool muted, int index = -1 );
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virtual void ToggleMuted( int index = -1 );
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virtual void SetTalkIcon(int index, uint32_t str){;}
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virtual void ClearTalkIcon(){;}
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void SetFilename(int index, const char *filename, bool isCompressed);
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virtual void SetFadeIn( const int type, const float length, int index = -1 );
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virtual void SetFadeOut( const int type, const float length, int index = -1 );
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virtual bool MsgReceive(plMessage* pMsg);
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virtual void Activate();
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virtual void DeActivate();
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void Write(hsStream* s, hsResMgr* mgr);
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// Visualization
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virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<uint32_t>& idx, plDrawableSpans* addTo);
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private:
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hsTArray<plSound *> fSoundObjs;
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plKey fSceneNode;
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plWinAudibleProxy* fProxyGen;
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hsMatrix44 fLocalToWorld;
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plSoundSDLModifier* fSDLMod;
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plKey fSceneObj;
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void IAssignSoundKey( plSound *sound, const char *name, uint32_t i );
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};
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class pl2WayWinAudible : public plWinAudible
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{
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public:
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pl2WayWinAudible();
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~pl2WayWinAudible();
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CLASSNAME_REGISTER( pl2WayWinAudible );
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GETINTERFACE_ANY( pl2WayWinAudible, plWinAudible );
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virtual bool MsgReceive(plMessage* pMsg);
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virtual void Init(bool isLocal);
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virtual void Activate();
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virtual void DeActivate();
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virtual void Read(hsStream* s, hsResMgr* mgr);
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virtual void PlayNetworkedSpeech(const char* addr, int32_t size, int numFrames, unsigned char flags);
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virtual plAudible& SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l, int index = -1);
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virtual void SetVelocity(const hsVector3 vel,int index = -1);
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virtual void SetTalkIcon(int index, uint32_t str);
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virtual void ClearTalkIcon();
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protected:
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plVoicePlayer* fVoicePlayer;
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plVoiceRecorder *fVoiceRecorder;
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bool fActive;
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};
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#endif // plWinAudible_inc
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