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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include <Python.h>
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#include "pyKey.h"
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#pragma hdrstop
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#include "pyColor.h"
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#include "pyGeometry3.h"
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#include "pyWaveSet.h"
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#include "plDrawable/plWaveSet7.h"
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pyWaveSet::pyWaveSet(plKey key)
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{
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fWaterKey = key;
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}
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pyWaveSet::pyWaveSet(pyKey& key)
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{
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fWaterKey = key.getKey();
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}
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// --------------------------------------------------------------------------------
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// Geometric wave parameters. These are all safe to twiddle at any time or speed.
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// The new settings take effect as new waves are spawned.
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void pyWaveSet::SetGeoMaxLength(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetGeoMaxLength(s, secs);
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}
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}
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}
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void pyWaveSet::SetGeoMinLength(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetGeoMinLength(s, secs);
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}
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}
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}
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void pyWaveSet::SetGeoAmpOverLen(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetGeoAmpOverLen(s, secs);
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}
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}
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}
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void pyWaveSet::SetGeoChop(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetGeoChop(s, secs);
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}
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}
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}
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void pyWaveSet::SetGeoAngleDev(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetGeoAngleDev(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// Texture wave parameters. Safe to twiddle any time or speed.
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// The new settings take effect as new waves are spawned.
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void pyWaveSet::SetTexMaxLength(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetTexMaxLength(s, secs);
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}
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}
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}
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void pyWaveSet::SetTexMinLength(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetTexMinLength(s, secs);
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}
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}
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}
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void pyWaveSet::SetTexAmpOverLen(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetTexAmpOverLen(s, secs);
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}
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}
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}
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void pyWaveSet::SetTexChop(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetTexChop(s, secs);
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}
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}
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}
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void pyWaveSet::SetTexAngleDev(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetTexAngleDev(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// The size in feet of one tile of the ripple texture. If you change this (I don't
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// recommend it), you need to change it very slowly or it will look very stupid.
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void pyWaveSet::SetRippleScale(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetRippleScale(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// The direction the wind is blowing (waves will be more or less perpindicular to wind dir).
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// Change somewhat slowly, like over 30 seconds.
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void pyWaveSet::SetWindDir(const pyVector3& s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetWindDir(s.fVector, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// Change these gently, effect is immediate.
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void pyWaveSet::SetSpecularNoise(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetSpecularNoise(s, secs);
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}
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}
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}
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void pyWaveSet::SetSpecularStart(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetSpecularStart(s, secs);
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}
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}
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}
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void pyWaveSet::SetSpecularEnd(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetSpecularEnd(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// Water Height is overriden if the ref object is animated.
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void pyWaveSet::SetWaterHeight(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetWaterHeight(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// Water Offset and DepthFalloff are complicated, and not immediately interesting to animate.
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void pyWaveSet::SetWaterOffset(const pyVector3& s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetWaterOffset(s.fVector, secs);
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}
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}
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}
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void pyWaveSet::SetOpacOffset(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetOpacOffset(s, secs);
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}
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}
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}
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void pyWaveSet::SetReflOffset(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetReflOffset(s, secs);
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}
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}
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}
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void pyWaveSet::SetWaveOffset(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetWaveOffset(s, secs);
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}
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}
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}
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void pyWaveSet::SetDepthFalloff(const pyVector3& s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetDepthFalloff(s.fVector, secs);
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}
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}
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}
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void pyWaveSet::SetOpacFalloff(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetOpacFalloff(s, secs);
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}
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}
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}
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void pyWaveSet::SetReflFalloff(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetReflFalloff(s, secs);
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}
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}
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}
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void pyWaveSet::SetWaveFalloff(float s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetWaveFalloff(s, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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// Max and Min Atten aren't very interesting, and will probably go away.
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void pyWaveSet::SetMaxAtten(const pyVector3& s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetMaxAtten(s.fVector, secs);
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}
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}
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}
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void pyWaveSet::SetMinAtten(const pyVector3& s, float secs)
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{
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if (fWaterKey)
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{
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plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
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if (waveset)
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{
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waveset->SetMinAtten(s.fVector, secs);
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}
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}
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}
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// --------------------------------------------------------------------------------
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|
|
|
// Water colors, adjust slowly, effect is immediate.
|
|
|
|
|
|
|
|
void pyWaveSet::SetWaterTint(pyColor& s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetWaterTint(s.getColor(), secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyWaveSet::SetWaterOpacity(float s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetWaterOpacity(s, secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyWaveSet::SetSpecularTint(pyColor& s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetSpecularTint(s.getColor(), secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyWaveSet::SetSpecularMute(float s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetSpecularMute(s, secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
// The environment map is essentially projected onto a sphere. Moving the center of
|
|
|
|
// the sphere north will move the reflections north, changing the radius of the
|
|
|
|
// sphere effects parallax in the obvious way.
|
|
|
|
|
|
|
|
void pyWaveSet::SetEnvCenter(const pyPoint3& s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetEnvCenter(s.fPoint, secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void pyWaveSet::SetEnvRadius(float s, float secs)
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
waveset->SetEnvRadius(s, secs);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
// ================================================================================
|
|
|
|
// Get Functions
|
|
|
|
// ================================================================================
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
float pyWaveSet::GetGeoMaxLength() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetGeoMaxLength();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetGeoMinLength() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetGeoMinLength();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetGeoAmpOverLen() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetGeoAmpOverLen();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetGeoChop() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetGeoChop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetGeoAngleDev() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetGeoAngleDev();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
float pyWaveSet::GetTexMaxLength() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetTexMaxLength();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetTexMinLength() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetTexMinLength();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetTexAmpOverLen() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetTexAmpOverLen();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetTexChop() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetTexChop();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetTexAngleDev() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetTexAngleDev();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
float pyWaveSet::GetRippleScale() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetRippleScale();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetWindDir() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyVector3::New(waveset->GetWindDir());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
float pyWaveSet::GetSpecularNoise() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetSpecularNoise();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetSpecularStart() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetSpecularStart();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetSpecularEnd() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetSpecularEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
float pyWaveSet::GetWaterHeight() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetWaterHeight();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetWaterOffset() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyVector3::New(waveset->GetWaterOffset());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetOpacOffset() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetOpacOffset();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetReflOffset() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetReflOffset();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetWaveOffset() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetWaveOffset();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetDepthFalloff() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyVector3::New(waveset->GetDepthFalloff());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetOpacFalloff() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetOpacFalloff();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetReflFalloff() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetReflFalloff();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetWaveFalloff() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetWaveFalloff();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetMaxAtten() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyVector3::New(waveset->GetMaxAtten());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetMinAtten() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyVector3::New(waveset->GetMinAtten());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetWaterTint() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyColor::New(waveset->GetWaterTint());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetWaterOpacity() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetWaterOpacity();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetSpecularTint() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyColor::New(waveset->GetSpecularTint());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetSpecularMute() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetSpecularMute();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|
|
|
|
|
|
|
|
PyObject* pyWaveSet::GetEnvCenter() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return pyPoint3::New(waveset->GetEnvCenter());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
PYTHON_RETURN_NONE;
|
|
|
|
}
|
|
|
|
|
|
|
|
float pyWaveSet::GetEnvRadius() const
|
|
|
|
{
|
|
|
|
if (fWaterKey)
|
|
|
|
{
|
|
|
|
plWaveSet7* waveset = plWaveSet7::ConvertNoRef(fWaterKey->ObjectIsLoaded());
|
|
|
|
if (waveset)
|
|
|
|
{
|
|
|
|
return waveset->GetEnvRadius();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// --------------------------------------------------------------------------------
|