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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfGUIDialogNotifyProc //
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// //
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// Helper dialog proc that takes all control events and turns them into //
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// notify messages that get sent out. //
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//////////////////////////////////////////////////////////////////////////////
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#include "pfGUIDialogNotifyProc.h"
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#include "HeadSpin.h"
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#include "pfGameGUIMgr.h"
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#include "pfGUIDialogMod.h"
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#include "pfGUIControlMod.h"
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#include "pfGUIDialogHandlers.h"
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#include "pfGUIListElement.h"
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#include "pfGUIButtonMod.h" // Next three are for notify stuff
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#include "pfGUIListBoxMod.h"
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#include "pfGUIEditBoxMod.h"
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#include "pfMessage/pfGUINotifyMsg.h"
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#include "plgDispatch.h"
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#include "hsResMgr.h"
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pfGUIDialogNotifyProc::pfGUIDialogNotifyProc( plKey &r )
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{
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fReceiver = r;
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}
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void pfGUIDialogNotifyProc::ISendNotify( plKey ctrlKey, uint32_t event )
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{
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pfGUINotifyMsg *notify = new pfGUINotifyMsg( fDialog->GetKey(), fReceiver, nil );
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notify->SetEvent( ctrlKey, event );
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plgDispatch::MsgSend( notify );
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}
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void pfGUIDialogNotifyProc::DoSomething( pfGUIControlMod *ctrl )
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{
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if( pfGUIButtonMod::ConvertNoRef( ctrl ) != nil ||
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pfGUIListBoxMod::ConvertNoRef( ctrl ) != nil ||
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pfGUIEditBoxMod::ConvertNoRef( ctrl ) != nil )
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{
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// only fire the button if it is triggering
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// ... all other types just fire
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pfGUIButtonMod* btn = pfGUIButtonMod::ConvertNoRef( ctrl );
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if ( !btn || btn->IsTriggering() )
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ISendNotify( ctrl->GetKey(), pfGUINotifyMsg::kAction );
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}
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else
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ISendNotify( ctrl->GetKey(), pfGUINotifyMsg::kValueChanged );
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}
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void pfGUIDialogNotifyProc::HandleExtendedEvent( pfGUIControlMod *ctrl, uint32_t event )
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{
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pfGUIEditBoxMod *edit = pfGUIEditBoxMod::ConvertNoRef( ctrl );
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if(edit != nil && event == pfGUIEditBoxMod::kWantAutocomplete)
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{
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//send notify, somebody will do something with that (like python script)
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ISendNotify( ctrl->GetKey(), pfGUINotifyMsg::kSpecialAction );
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}
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else if(edit && event == pfGUIEditBoxMod::kWantMessageHistoryUp)
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{
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ISendNotify( ctrl->GetKey(), pfGUINotifyMsg::kMessageHistoryUp );
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}
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else if(edit && event == pfGUIEditBoxMod::kWantMessageHistoryDown)
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{
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ISendNotify( ctrl->GetKey(), pfGUINotifyMsg::kMessageHistoryDown );
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}
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}
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void pfGUIDialogNotifyProc::OnInit( void )
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{
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if ( fDialog )
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ISendNotify( fDialog->GetKey(), pfGUINotifyMsg::kDialogLoaded );
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else
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ISendNotify( nil, pfGUINotifyMsg::kDialogLoaded );
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}
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void pfGUIDialogNotifyProc::OnShow( void )
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{
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if ( fDialog )
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ISendNotify( fDialog->GetKey(), pfGUINotifyMsg::kShowHide );
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else
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ISendNotify( nil, pfGUINotifyMsg::kShowHide );
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}
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void pfGUIDialogNotifyProc::OnHide( void )
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{
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if ( fDialog )
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ISendNotify( fDialog->GetKey(), pfGUINotifyMsg::kShowHide );
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else
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ISendNotify( nil, pfGUINotifyMsg::kShowHide );
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}
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void pfGUIDialogNotifyProc::OnDestroy( void )
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{
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}
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void pfGUIDialogNotifyProc::OnControlEvent( ControlEvt event )
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{
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if( event == kExitMode )
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ISendNotify( ( fDialog != nil ) ? fDialog->GetKey() : nil, pfGUINotifyMsg::kExitMode );
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}
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// Called when the dialog's focused control changes
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void pfGUIDialogNotifyProc::OnCtrlFocusChange( pfGUIControlMod *oldCtrl, pfGUIControlMod *newCtrl )
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{
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if ( newCtrl )
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ISendNotify( newCtrl->GetKey(), pfGUINotifyMsg::kFocusChange);
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else
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ISendNotify( nil, pfGUINotifyMsg::kFocusChange);
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}
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void pfGUIDialogNotifyProc::OnInterestingEvent( pfGUIControlMod *ctrl )
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{
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ISendNotify( ( ctrl != nil ) ? ctrl->GetKey() : nil, pfGUINotifyMsg::kInterestingEvent );
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}
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