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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#include "plLightModifier.h"
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#include "plGLight/plLightInfo.h"
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#include "plInterp/plController.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////
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// Basic light
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plLightModifier::plLightModifier()
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: fLight(nil),
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fColorCtl(nil),
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fAmbientCtl(nil),
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fSpecularCtl(nil)
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{
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}
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plLightModifier::~plLightModifier()
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{
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delete fColorCtl;
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fColorCtl = nil;
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delete fAmbientCtl;
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fAmbientCtl = nil;
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delete fSpecularCtl;
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fSpecularCtl = nil;
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}
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void plLightModifier::IClearCtls()
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{
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delete fColorCtl;
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fColorCtl = nil;
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delete fAmbientCtl;
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fAmbientCtl = nil;
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delete fSpecularCtl;
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fSpecularCtl = nil;
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}
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void plLightModifier::AddTarget(plSceneObject* so)
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{
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plSimpleModifier::AddTarget(so);
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if( so )
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fLight = plLightInfo::ConvertNoRef(so->GetGenericInterface(plLightInfo::Index()));
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else
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fLight = nil;
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}
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void plLightModifier::RemoveTarget(plSceneObject* so)
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{
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if (so == fTarget)
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fLight = nil;
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plSimpleModifier::RemoveTarget(so);
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}
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void plLightModifier::Read(hsStream* s, hsResMgr* mgr)
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{
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plSimpleModifier::Read(s, mgr);
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fColorCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fAmbientCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fSpecularCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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}
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void plLightModifier::Write(hsStream* s, hsResMgr* mgr)
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{
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plSimpleModifier::Write(s, mgr);
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mgr->WriteCreatable(s, fColorCtl);
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mgr->WriteCreatable(s, fAmbientCtl);
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mgr->WriteCreatable(s, fSpecularCtl);
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}
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void plLightModifier::IApplyDynamic()
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{
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hsColorRGBA col;
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if( fLight != nil )
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{
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if( fColorCtl )
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{
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col.Set(0,0,0,1.f);
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fColorCtl->Interp(fCurrentTime, &col);
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fLight->SetDiffuse(col);
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}
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if( fAmbientCtl )
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{
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col.Set(0,0,0,1.f);
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fAmbientCtl->Interp(fCurrentTime, &col);
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fLight->SetAmbient(col);
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}
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if( fSpecularCtl )
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{
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col.Set(0,0,0,1.f);
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fSpecularCtl->Interp(fCurrentTime, &col);
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fLight->SetSpecular(col);
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}
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}
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}
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void plLightModifier::DefaultAnimation()
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{
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float len = MaxAnimLength(0);
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fTimeConvert.SetBegin(0);
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fTimeConvert.SetEnd(len);
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fTimeConvert.SetLoopPoints(0, len);
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fTimeConvert.Loop();
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fTimeConvert.Start();
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}
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float plLightModifier::MaxAnimLength(float len) const
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{
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if( fColorCtl && (fColorCtl->GetLength() > len) )
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len = fColorCtl->GetLength();
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if( fAmbientCtl && (fAmbientCtl->GetLength() > len) )
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len = fAmbientCtl->GetLength();
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if( fSpecularCtl && (fSpecularCtl->GetLength() > len) )
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len = fSpecularCtl->GetLength();
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return len;
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////
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// Omni Lights
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plOmniModifier::plOmniModifier()
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: fOmni(nil),
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fAttenCtl(nil)
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{
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}
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plOmniModifier::~plOmniModifier()
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{
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delete fAttenCtl;
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fAttenCtl = nil;
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}
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void plOmniModifier::AddTarget(plSceneObject* so)
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{
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plLightModifier::AddTarget(so);
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if( fLight )
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fOmni = plOmniLightInfo::ConvertNoRef(fLight);
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else
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fOmni = nil;
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}
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void plOmniModifier::RemoveTarget(plSceneObject* so)
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{
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plLightModifier::RemoveTarget(so);
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if( !fLight )
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fOmni = nil;
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}
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void plOmniModifier::IClearCtls()
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{
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plLightModifier::IClearCtls();
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delete fAttenCtl;
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fAttenCtl = nil;
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}
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void plOmniModifier::Read(hsStream* s, hsResMgr* mgr)
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{
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plLightModifier::Read(s, mgr);
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fAttenCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fInitAtten.Read(s);
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}
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void plOmniModifier::Write(hsStream* s, hsResMgr* mgr)
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{
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plLightModifier::Write(s, mgr);
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mgr->WriteCreatable(s, fAttenCtl);
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fInitAtten.Write(s);
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}
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void plOmniModifier::IApplyDynamic()
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{
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plLightModifier::IApplyDynamic();
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if( fAttenCtl )
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{
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hsPoint3 p = fInitAtten;
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fAttenCtl->Interp(fCurrentTime, &p);
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fOmni->SetConstantAttenuation(p.fX);
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fOmni->SetLinearAttenuation(p.fY);
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fOmni->SetQuadraticAttenuation(p.fZ);
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}
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}
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float plOmniModifier::MaxAnimLength(float len) const
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{
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len = plLightModifier::MaxAnimLength(len);
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if( fAttenCtl && (fAttenCtl->GetLength() > len) )
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len = fAttenCtl->GetLength();
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return len;
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////
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// Spot Lights
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plSpotModifier::plSpotModifier()
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: fSpot(nil),
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fInnerCtl(nil),
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fOuterCtl(nil)
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{
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}
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plSpotModifier::~plSpotModifier()
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{
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delete fInnerCtl;
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fInnerCtl = nil;
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delete fOuterCtl;
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fOuterCtl = nil;
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}
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void plSpotModifier::AddTarget(plSceneObject* so)
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{
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plOmniModifier::AddTarget(so);
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if( fLight )
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fSpot = plSpotLightInfo::ConvertNoRef(fLight);
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else
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fSpot = nil;
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}
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void plSpotModifier::RemoveTarget(plSceneObject* so)
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{
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plOmniModifier::RemoveTarget(so);
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if( !fLight )
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fSpot = nil;
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}
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void plSpotModifier::IClearCtls()
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{
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plOmniModifier::IClearCtls();
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delete fInnerCtl;
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fInnerCtl = nil;
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delete fOuterCtl;
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fOuterCtl = nil;
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}
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void plSpotModifier::Read(hsStream* s, hsResMgr* mgr)
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{
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plOmniModifier::Read(s, mgr);
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fInnerCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fOuterCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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}
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void plSpotModifier::Write(hsStream* s, hsResMgr* mgr)
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{
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plOmniModifier::Write(s, mgr);
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mgr->WriteCreatable(s, fInnerCtl);
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mgr->WriteCreatable(s, fOuterCtl);
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}
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void plSpotModifier::IApplyDynamic()
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{
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plOmniModifier::IApplyDynamic();
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float f;
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if( fInnerCtl )
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{
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fInnerCtl->Interp(fCurrentTime, &f);
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fSpot->SetSpotInner(hsDegreesToRadians(f)*0.5f);
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}
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if( fOuterCtl )
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{
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fOuterCtl->Interp(fCurrentTime, &f);
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fSpot->SetSpotOuter(hsDegreesToRadians(f)*0.5f);
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}
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}
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float plSpotModifier::MaxAnimLength(float len) const
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{
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len = plOmniModifier::MaxAnimLength(len);
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if( fInnerCtl && (fInnerCtl->GetLength() > len) )
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len = fInnerCtl->GetLength();
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if( fOuterCtl && (fOuterCtl->GetLength() > len) )
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len = fOuterCtl->GetLength();
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return len;
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////////////////
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// LtdDir Lights
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plLtdDirModifier::plLtdDirModifier()
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: fLtdDir(nil),
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fWidthCtl(nil),
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fHeightCtl(nil),
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fDepthCtl(nil)
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{
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}
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plLtdDirModifier::~plLtdDirModifier()
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{
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delete fWidthCtl;
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fWidthCtl = nil;
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delete fHeightCtl;
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fHeightCtl = nil;
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delete fDepthCtl;
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fDepthCtl = nil;
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}
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void plLtdDirModifier::AddTarget(plSceneObject* so)
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{
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plLightModifier::AddTarget(so);
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if( fLight )
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fLtdDir = plLimitedDirLightInfo::ConvertNoRef(fLight);
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else
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fLtdDir = nil;
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}
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void plLtdDirModifier::RemoveTarget(plSceneObject* so)
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{
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plLightModifier::RemoveTarget(so);
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if( !fLight )
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fLtdDir = nil;
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}
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void plLtdDirModifier::IClearCtls()
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{
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plLightModifier::IClearCtls();
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delete fWidthCtl;
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fWidthCtl = nil;
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delete fHeightCtl;
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fHeightCtl = nil;
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delete fDepthCtl;
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fDepthCtl = nil;
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}
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void plLtdDirModifier::Read(hsStream* s, hsResMgr* mgr)
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{
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plLightModifier::Read(s, mgr);
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fWidthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fHeightCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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fDepthCtl = plController::ConvertNoRef(mgr->ReadCreatable(s));
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}
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void plLtdDirModifier::Write(hsStream* s, hsResMgr* mgr)
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{
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plLightModifier::Write(s, mgr);
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mgr->WriteCreatable(s, fWidthCtl);
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mgr->WriteCreatable(s, fHeightCtl);
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mgr->WriteCreatable(s, fDepthCtl);
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}
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void plLtdDirModifier::IApplyDynamic()
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|
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|
{
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|
|
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plLightModifier::IApplyDynamic();
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|
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|
|
|
float f;
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if( fWidthCtl )
|
|
|
|
{
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|
|
|
fWidthCtl->Interp(fCurrentTime, &f);
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|
|
|
fLtdDir->SetWidth(f);
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|
|
|
}
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|
|
|
if( fHeightCtl )
|
|
|
|
{
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|
|
|
fHeightCtl->Interp(fCurrentTime, &f);
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|
|
|
fLtdDir->SetHeight(f);
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|
|
|
}
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|
|
|
if( fDepthCtl )
|
|
|
|
{
|
|
|
|
fDepthCtl->Interp(fCurrentTime, &f);
|
|
|
|
fLtdDir->SetDepth(f);
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|
|
|
}
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|
|
|
}
|
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|
|
|
|
|
|
float plLtdDirModifier::MaxAnimLength(float len) const
|
|
|
|
{
|
|
|
|
len = plLightModifier::MaxAnimLength(len);
|
|
|
|
if( fWidthCtl && (fWidthCtl->GetLength() > len) )
|
|
|
|
len = fWidthCtl->GetLength();
|
|
|
|
if( fHeightCtl && (fHeightCtl->GetLength() > len) )
|
|
|
|
len = fHeightCtl->GetLength();
|
|
|
|
if( fDepthCtl && (fDepthCtl->GetLength() > len) )
|
|
|
|
len = fDepthCtl->GetLength();
|
|
|
|
|
|
|
|
return len;
|
|
|
|
}
|