|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef HSMATRIX44_inc
|
|
|
|
#define HSMATRIX44_inc
|
|
|
|
|
|
|
|
#include "HeadSpin.h"
|
|
|
|
#include "hsGeometry3.h"
|
|
|
|
#include "hsCpuID.h"
|
|
|
|
|
|
|
|
class hsQuat;
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
class hsStream;
|
|
|
|
struct hsMatrix44 {
|
|
|
|
enum {
|
|
|
|
kIsIdent = 0x1
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
kRight = 0,
|
|
|
|
kUp,
|
|
|
|
kView
|
|
|
|
};
|
|
|
|
float fMap[4][4];
|
|
|
|
union
|
|
|
|
{
|
|
|
|
uint8_t alignment[16];
|
|
|
|
uint32_t fFlags;
|
|
|
|
};
|
|
|
|
|
|
|
|
hsMatrix44() : fFlags(0) {}
|
|
|
|
hsMatrix44(const hsScalarTriple &translate, const hsQuat &rotate);
|
|
|
|
|
|
|
|
void DecompRigid(hsScalarTriple &translate, hsQuat &rotate) const;
|
|
|
|
|
|
|
|
static const hsMatrix44& IdentityMatrix();
|
|
|
|
|
|
|
|
// worldToCameras and cameraToWorlds are arrays of 6 matrices. Returned are LEFT,RIGHT,FRONT,BACK,TOP,BOTTOM.
|
|
|
|
static void MakeEnvMapMatrices(const hsPoint3& pos, hsMatrix44* worldToCameras, hsMatrix44* cameraToWorlds);
|
|
|
|
static void MakeCameraMatrices(const hsPoint3& from, const hsPoint3& at, const hsVector3& up, hsMatrix44& worldToCamera, hsMatrix44& cameraToWorld);
|
|
|
|
|
|
|
|
// Concat transform
|
|
|
|
hsMatrix44& Translate(const hsVector3 *);
|
|
|
|
hsMatrix44& Scale(const hsVector3 *);
|
|
|
|
hsMatrix44& Rotate(int axis, float radians);
|
|
|
|
|
|
|
|
hsMatrix44& Reset(bool asIdent=true)
|
|
|
|
{
|
|
|
|
fMap[0][0] = 1.0f; fMap[0][1] = 0.0f; fMap[0][2] = 0.0f; fMap[0][3] = 0.0f;
|
|
|
|
fMap[1][0] = 0.0f; fMap[1][1] = 1.0f; fMap[1][2] = 0.0f; fMap[1][3] = 0.0f;
|
|
|
|
fMap[2][0] = 0.0f; fMap[2][1] = 0.0f; fMap[2][2] = 1.0f; fMap[2][3] = 0.0f;
|
|
|
|
fMap[3][0] = 0.0f; fMap[3][1] = 0.0f; fMap[3][2] = 0.0f; fMap[3][3] = 1.0f;
|
|
|
|
|
|
|
|
fFlags = asIdent ? kIsIdent : 0;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Create matrix from scratch
|
|
|
|
hsMatrix44& MakeTranslateMat(const hsVector3 *trans);
|
|
|
|
hsMatrix44& MakeScaleMat(const hsVector3 *scale);
|
|
|
|
hsMatrix44& MakeRotateMat(int axis, float radians);
|
|
|
|
hsMatrix44& Make(const hsPoint3* from, const hsPoint3* at,
|
|
|
|
const hsVector3* up); // Not a camera matrix
|
|
|
|
hsMatrix44& MakeUpPreserving(const hsPoint3* from, const hsPoint3* at,
|
|
|
|
const hsVector3* up); // Not a camera matrix
|
|
|
|
// Camera matrix
|
|
|
|
hsMatrix44& MakeCamera(const hsPoint3* from, const hsPoint3* at,
|
|
|
|
const hsVector3* up);
|
|
|
|
hsMatrix44& MakeCameraUpPreserving(const hsPoint3* from, const hsPoint3* at,
|
|
|
|
const hsVector3* up);
|
|
|
|
|
|
|
|
bool GetParity() const;
|
|
|
|
float GetDeterminant() const;
|
|
|
|
hsMatrix44* GetInverse(hsMatrix44* inverse) const;
|
|
|
|
hsMatrix44* GetTranspose(hsMatrix44* inverse) const;
|
|
|
|
hsMatrix44* GetAdjoint(hsMatrix44* adjoint) const;
|
|
|
|
hsVector3* GetTranslate(hsVector3 *pt) const;
|
|
|
|
hsPoint3* GetTranslate(hsPoint3 *pt) const
|
|
|
|
{ return (hsPoint3*)GetTranslate((hsVector3*)pt); }
|
|
|
|
const hsPoint3 GetTranslate() const;
|
|
|
|
void GetAxis(hsVector3* view, hsVector3 *up, hsVector3* right);
|
|
|
|
void GetAxisFromCamera(hsVector3* view, hsVector3 *up, hsVector3* right);
|
|
|
|
|
|
|
|
const hsVector3 GetAxis(int i) const;
|
|
|
|
|
|
|
|
// Change component of matrix
|
|
|
|
hsMatrix44& SetTranslate(const hsScalarTriple *);
|
|
|
|
hsMatrix44& SetScale(const hsVector3 *);
|
|
|
|
hsMatrix44& SetRotate(int axis, float radians);
|
|
|
|
|
|
|
|
hsVector3 RemoveScale(); // returns old scale
|
|
|
|
void MakeXRotation(float radians);
|
|
|
|
void MakeYRotation(float radians);
|
|
|
|
void MakeZRotation(float radians);
|
|
|
|
|
|
|
|
|
|
|
|
hsPoint3 operator*(const hsPoint3& p) const;
|
|
|
|
hsVector3 operator*(const hsVector3& p) const;
|
|
|
|
hsMatrix44 operator *(const hsMatrix44& other) const { return mat_mult.call(*this, other); }
|
|
|
|
|
|
|
|
hsPoint3* MapPoints(long count, hsPoint3 points[]) const;
|
|
|
|
|
|
|
|
bool IsIdentity(void);
|
|
|
|
void NotIdentity() { fFlags &= ~kIsIdent; }
|
|
|
|
|
|
|
|
bool operator==(const hsMatrix44& ss) const;
|
|
|
|
bool operator!=(const hsMatrix44& ss) const { return !(ss == *this); }
|
|
|
|
|
|
|
|
void Read(hsStream *stream);
|
|
|
|
void Write(hsStream *stream);
|
|
|
|
|
|
|
|
// CPU-optimized functions
|
|
|
|
typedef hsMatrix44(*mat_mult_ptr)(const hsMatrix44&, const hsMatrix44&);
|
|
|
|
static hsCpuFunctionDispatcher<mat_mult_ptr> mat_mult;
|
|
|
|
};
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
|
|
#endif
|