|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
#ifndef NO_AV_MSGS
|
|
|
|
#ifndef SERVER
|
|
|
|
|
|
|
|
#ifndef plLoadCloneMsgMsg_INC
|
|
|
|
#define plLoadCloneMsgMsg_INC
|
|
|
|
|
|
|
|
|
|
|
|
#include "pnMessage/plMessage.h"
|
|
|
|
// #include "hsUtils.h"
|
|
|
|
#include "pnKeyedObject/plUoid.h"
|
|
|
|
|
|
|
|
/** \class plLoadCloneMsg
|
|
|
|
Tell the net client manager to allocate a new object based on copying an
|
|
|
|
existing, statically keyed object.
|
|
|
|
On the initiating machine, this will synthesize a new key and load the object.
|
|
|
|
On the remote machines, it will use the (enclosed) new key and load the object.
|
|
|
|
On both machines, the requestor will be notified after the object is loaded.
|
|
|
|
*/
|
|
|
|
class plLoadCloneMsg : public plMessage
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** Default constructor. only useful for sending over the network, prior
|
|
|
|
to reading and writing. The clone message needs to synthesize its key
|
|
|
|
to do anything, and this constructor doesn't do that, because it doesn't
|
|
|
|
have enough information. */
|
|
|
|
plLoadCloneMsg();
|
|
|
|
|
|
|
|
/** Canonical constructor. If you're trying to initiate a clone, this is
|
|
|
|
the one you want to use.
|
|
|
|
These messages are *always* sent to the net client manager. You can't
|
|
|
|
address them.
|
|
|
|
After they are received on the remote machines, they are forwarded
|
|
|
|
the remote versions of the requestor.
|
|
|
|
|
|
|
|
\param uoidToClone - Specifies the template that will be cloned.
|
|
|
|
\param requestorKey - The key of the object that is requesting the clone. It's
|
|
|
|
strongly recommended that this be a local object, so that we don't get the same
|
|
|
|
requestor creating multiple clones by starting the process on several machines.
|
|
|
|
\param userData - Whatever you want. Will be propagated to the requestor after cloning.
|
|
|
|
|
|
|
|
*/
|
|
|
|
plLoadCloneMsg(const plUoid &uoidToClone, const plKey &requestorKey, UInt32 userData);
|
|
|
|
|
|
|
|
/** This constructor form is for when you want to send a clone message based on
|
|
|
|
an existing cloned object. The two primary uses of this are:
|
|
|
|
- unload an existing clone
|
|
|
|
- replicate a locally existing clone to other machines. You'll need
|
|
|
|
to set up the network propagation parameters yourself.
|
|
|
|
\param existing - The key to the clone you want to work on
|
|
|
|
\param requestor - Will be notified when the (un)clone is processed)
|
|
|
|
\param userData - Whatever you want. Will be propagated to the requestor.
|
|
|
|
\param isLoading - Are we loading or unloading?
|
|
|
|
*/
|
|
|
|
plLoadCloneMsg(const plKey &existing, const plKey &requestor, UInt32 userData, hsBool isLoading);
|
|
|
|
|
|
|
|
virtual ~plLoadCloneMsg();
|
|
|
|
|
|
|
|
CLASSNAME_REGISTER(plLoadCloneMsg);
|
|
|
|
GETINTERFACE_ANY(plLoadCloneMsg, plMessage);
|
|
|
|
|
|
|
|
// IO
|
|
|
|
void Read(hsStream* stream, hsResMgr* mgr);
|
|
|
|
void Write(hsStream* stream, hsResMgr* mgr);
|
|
|
|
|
|
|
|
void ReadVersion(hsStream* stream, hsResMgr* mgr);
|
|
|
|
void WriteVersion(hsStream* stream, hsResMgr* mgr);
|
|
|
|
|
|
|
|
plKey GetCloneKey();
|
|
|
|
plKey GetRequestorKey();
|
|
|
|
hsBool IsValidMessage();
|
|
|
|
UInt32 GetUserData();
|
|
|
|
UInt32 GetOriginatingPlayerID();
|
|
|
|
void SetOriginatingPlayerID(UInt32 playerId);
|
|
|
|
hsBool GetIsLoading();
|
|
|
|
void SetTriggerMsg(plMessage *msg);
|
|
|
|
plMessage *GetTriggerMsg();
|
|
|
|
|
|
|
|
|
|
|
|
protected:
|
|
|
|
plKey fCloneKey; // the key that will be loaded
|
|
|
|
plKey fRequestorKey; // forward the message to this guy after the clone is created
|
|
|
|
hsBool fValidMsg; // only gets set if the message built successfully
|
|
|
|
UInt32 fUserData; // let requestors send some data to their remote versions
|
|
|
|
UInt32 fOriginatingPlayerID; // network / player id of the client initiating the request
|
|
|
|
hsBool fIsLoading; // true if we're loading; false if we're unloading
|
|
|
|
plMessage *fTriggerMsg; // Handy place to store a message that caused you to request a clone,
|
|
|
|
// so you can see it and continue processing once your clone is loaded.
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
#endif // ndef SERVER
|
|
|
|
#endif // ndef NO_AV_MSGS
|