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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pnNbSrvs_inc
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#define pnNbSrvs_inc
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#include "HeadSpin.h"
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#include "pnNbConst.h"
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/*****************************************************************************
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*
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* Server types
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*
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***/
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// These codes may not be changed unless ALL servers and clients are
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// simultaneously replaced; so basically forget it =)
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enum ESrvType {
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kSrvTypeNone = 0,
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kSrvTypeClient = 1,
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kSrvTypeAuth = 2,
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kSrvTypeGame = 3,
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kSrvTypeVault = 4,
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kSrvTypeDb = 5,
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kSrvTypeMcp = 6,
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kSrvTypeState = 7,
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kSrvTypeFile = 8,
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kSrvTypeLog = 9,
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kSrvTypeDll = 10,
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kSrvTypeScore = 11,
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kSrvTypeCsr = 12, // DEAD
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kSrvTypeGateKeeper = 13,
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kNumSrvTypes,
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// Enforce network message field size
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kNetSrvForceDword = (unsigned)-1
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};
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/*****************************************************************************
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*
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* Front-end server hostnames
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*
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***/
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unsigned GetAuthSrvHostnames (const char*** addrs); // returns addrCount
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void SetAuthSrvHostname (const char addr[]);
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unsigned GetFileSrvHostnames (const char*** addrs); // returns addrCount
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void SetFileSrvHostname (const char addr[]);
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unsigned GetGateKeeperSrvHostnames (const char*** addrs); // returns addrCount
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void SetGateKeeperSrvHostname (const char addr[]);
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unsigned GetClientPort();
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void SetClientPort(unsigned port);
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const char *GetServerStatusUrl ();
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void SetServerStatusUrl (const char url[]);
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const char *GetServerSignupUrl ();
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void SetServerSignupUrl (const char url[]);
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const char *GetServerDisplayName ();
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void SetServerDisplayName (const char name[]);
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#endif // pnNbSrvs_inc
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