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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "HeadSpin.h"
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#ifndef hsConfigDefined
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#define hsConfigDefined
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#ifndef SERVER
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# define CLIENT
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#endif
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//////////////////// Change the 1s and 0s //////////////////////
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#define HS_CAN_USE_FLOAT 1
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#define HS_SCALAR_IS_FLOAT 1
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#define HS_PIN_MATH_OVERFLOW 0 // This forces hsWide versions of FixMath routines
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#define HS_DEBUG_MATH_OVERFLOW 0 // This calls hsDebugMessage on k[Pos,Neg]Infinity
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//////////////////// Specific Compiler Stuff This Section is computed ////////////
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#if defined(macintosh) && defined(__POWERPC__)
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#define HS_BUILD_FOR_MACPPC 1
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#elif defined(macintosh)
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#define HS_BUILD_FOR_MAC68K 1
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#elif defined(_WIN32)
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#define HS_BUILD_FOR_WIN32 1
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#elif defined(__unix__)
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#define HS_BUILD_FOR_UNIX 1
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#endif
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#define HS_SCALAR_IS_FIXED !(HS_SCALAR_IS_FLOAT)
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#define HS_NEVER_USE_FLOAT !(HS_CAN_USE_FLOAT)
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#if HS_DEBUG_MATH_OVERFLOW && !(HS_PIN_MATH_OVERFLOW)
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#error "Can't debug overflow unless HS_PIN_MATH_OVERFLOW is ON"
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#endif
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///////////////////////Windows Specific Defines /////////////////////////////
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#if HS_BUILD_FOR_WIN32
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// 4244: Conversion
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// 4305: Truncation
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// 4503: 'identifier' : decorated name length exceeded, name was truncated
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// 4018: signed/unsigned mismatch
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// 4786: 255 character debug limit
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// 4284: STL template defined operator-> for a class it doesn't make sense for (int, etc)
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// 4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
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#ifdef _MSC_VER
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#pragma warning( disable : 4305 4503 4018 4786 4284 4800)
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#endif
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// VC++ version greater than 6.0, must be building for .NET
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#if defined(_MSC_VER) && (_MSC_VER > 1200)
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#define HS_BUILD_FOR_WIN32_NET
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#endif
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#pragma optimize( "y", off )
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#endif
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#ifdef HS_BUILD_FOR_WIN32
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# define CDECL __cdecl
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#else
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# define CDECL
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#endif
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/////////////////////Debugging Defines ///////////////////////////////////
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#if (defined(_DEBUG)||defined(UNIX_DEBUG)) && !defined(HS_DISABLE_ASSERT)
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#define HS_DEBUGGING
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#if (!defined(HS_NO_MEM_TRACKER))
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#define HS_FIND_MEM_LEAKS
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#endif
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#endif
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///////////////////// Required facilities ///////////////////////////////
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#ifndef HeadSpinHDefined
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#include "HeadSpin.h"
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#endif
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#endif // hsConfigDefined
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