|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
|
|
|
|
#ifndef hsBitVector_inc
|
|
|
|
#define hsBitVector_inc
|
|
|
|
|
|
|
|
#include "hsTypes.h"
|
|
|
|
|
|
|
|
template <class T> class hsTArray;
|
|
|
|
class hsStream;
|
|
|
|
|
|
|
|
class hsBitVector {
|
|
|
|
|
|
|
|
protected:
|
|
|
|
UInt32* fBitVectors;
|
|
|
|
UInt32 fNumBitVectors;
|
|
|
|
|
|
|
|
void IGrow(UInt32 newNumBitVectors);
|
|
|
|
|
|
|
|
friend class hsBitIterator;
|
|
|
|
public:
|
|
|
|
hsBitVector(const hsBitVector& other);
|
|
|
|
hsBitVector(UInt32 which) : fBitVectors(nil), fNumBitVectors(0) { SetBit(which); }
|
|
|
|
hsBitVector(int b, ...); // list of one or more integer bits to set. -1 (or any negative) terminates the list (e.g. hsBitVector(0,1,4,-1);
|
|
|
|
hsBitVector(const hsTArray<Int16>& list); // sets bit for each int in list
|
|
|
|
hsBitVector() : fBitVectors(nil), fNumBitVectors(0) {}
|
|
|
|
virtual ~hsBitVector() { Reset(); }
|
|
|
|
|
|
|
|
hsBitVector& Reset() { delete [] fBitVectors; fBitVectors = nil; fNumBitVectors = 0; return *this; }
|
|
|
|
hsBitVector& Clear(); // everyone clear, but no dealloc
|
|
|
|
hsBitVector& Set(int upToBit=-1); // WARNING - see comments at function
|
|
|
|
|
|
|
|
int operator==(const hsBitVector& other) const; // unset (ie uninitialized) bits are clear,
|
|
|
|
int operator!=(const hsBitVector& other) const { return !(*this == other); }
|
|
|
|
hsBitVector& operator=(const hsBitVector& other); // will wind up identical
|
|
|
|
|
|
|
|
hsBool ClearBit(UInt32 which) { return SetBit(which, 0); } // returns previous state
|
|
|
|
hsBool SetBit(UInt32 which, hsBool on = true); // returns previous state
|
|
|
|
hsBool IsBitSet(UInt32 which) const; // returns current state
|
|
|
|
hsBool ToggleBit(UInt32 which); // returns previous state
|
|
|
|
hsBitVector& RemoveBit(UInt32 which); // removes bit, sliding higher bits down to fill the gap.
|
|
|
|
|
|
|
|
friend inline int Overlap(const hsBitVector& lhs, const hsBitVector& rhs) { return lhs.Overlap(rhs); }
|
|
|
|
hsBool Overlap(const hsBitVector& other) const;
|
|
|
|
hsBool Empty() const;
|
|
|
|
|
|
|
|
hsBool operator[](UInt32 which) const { return IsBitSet(which); }
|
|
|
|
|
|
|
|
friend inline hsBitVector operator&(const hsBitVector& lhs, const hsBitVector& rhs); // See Overlap()
|
|
|
|
friend inline hsBitVector operator|(const hsBitVector& lhs, const hsBitVector& rhs);
|
|
|
|
friend inline hsBitVector operator^(const hsBitVector& lhs, const hsBitVector& rhs);
|
|
|
|
friend inline hsBitVector operator-(const hsBitVector& lhs, const hsBitVector& rhs); // return lhs w/ rhs's bits turned off
|
|
|
|
|
|
|
|
hsBitVector& operator&=(const hsBitVector& other); // See Overlap()
|
|
|
|
hsBitVector& operator|=(const hsBitVector& other);
|
|
|
|
hsBitVector& operator^=(const hsBitVector& other);
|
|
|
|
hsBitVector& operator-=(const hsBitVector& other); // return me w/ other's bits turned off
|
|
|
|
|
|
|
|
hsBitVector& Compact();
|
|
|
|
hsBitVector& SetSize(UInt32 numBits) { ClearBit(numBits+1); return *this; }
|
|
|
|
UInt32 GetSize() { return fNumBitVectors << 5; }
|
|
|
|
|
|
|
|
// integer level access
|
|
|
|
UInt32 GetNumBitVectors() const { return fNumBitVectors; }
|
|
|
|
UInt32 GetBitVector(int i) const { return fBitVectors[i]; }
|
|
|
|
void SetNumBitVectors(UInt32 n) { Reset(); fNumBitVectors=n; fBitVectors = TRACKED_NEW UInt32[n]; }
|
|
|
|
void SetBitVector(int i, UInt32 val) { fBitVectors[i]=val; }
|
|
|
|
|
|
|
|
// Do dst.SetCount(0), then add each set bit's index into dst, returning dst.
|
|
|
|
hsTArray<Int16>& Enumerate(hsTArray<Int16>& dst) const;
|
|
|
|
// this->Clear(), then set all bits listed in src, returning *this.
|
|
|
|
hsBitVector& FromList(const hsTArray<Int16>& src);
|
|
|
|
|
|
|
|
void Read(hsStream* s);
|
|
|
|
void Write(hsStream* s) const;
|
|
|
|
};
|
|
|
|
|
|
|
|
inline hsBitVector::hsBitVector(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( 0 != (fNumBitVectors = other.fNumBitVectors) )
|
|
|
|
{
|
|
|
|
fBitVectors = TRACKED_NEW UInt32[fNumBitVectors];
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = other.fBitVectors[i];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
fBitVectors = nil;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBool hsBitVector::Empty() const
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
{
|
|
|
|
if( fBitVectors[i] )
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBool hsBitVector::Overlap(const hsBitVector& other) const
|
|
|
|
{
|
|
|
|
if( fNumBitVectors > other.fNumBitVectors )
|
|
|
|
return other.Overlap(*this);
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
{
|
|
|
|
if( fBitVectors[i] & other.fBitVectors[i] )
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::operator=(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( this != &other )
|
|
|
|
{
|
|
|
|
if( fNumBitVectors < other.fNumBitVectors )
|
|
|
|
{
|
|
|
|
Reset();
|
|
|
|
fNumBitVectors = other.fNumBitVectors;
|
|
|
|
fBitVectors = TRACKED_NEW UInt32[fNumBitVectors];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < other.fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = other.fBitVectors[i];
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline int hsBitVector::operator==(const hsBitVector& other) const
|
|
|
|
{
|
|
|
|
if( fNumBitVectors < other.fNumBitVectors )
|
|
|
|
return other.operator==(*this);
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < other.fNumBitVectors; i++ )
|
|
|
|
if( fBitVectors[i] ^ other.fBitVectors[i] )
|
|
|
|
return false;
|
|
|
|
for( ; i < fNumBitVectors; i++ )
|
|
|
|
if( fBitVectors[i] )
|
|
|
|
return false;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::operator&=(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( this == &other )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if( fNumBitVectors > other.fNumBitVectors )
|
|
|
|
{
|
|
|
|
fNumBitVectors = other.fNumBitVectors;
|
|
|
|
}
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] &= other.fBitVectors[i];
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::operator|=(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( this == &other )
|
|
|
|
return *this;
|
|
|
|
|
|
|
|
if( fNumBitVectors < other.fNumBitVectors )
|
|
|
|
{
|
|
|
|
IGrow(other.fNumBitVectors);
|
|
|
|
}
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < other.fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] |= other.fBitVectors[i];
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::operator^=(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( this == &other )
|
|
|
|
{
|
|
|
|
Clear();
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
if( fNumBitVectors < other.fNumBitVectors )
|
|
|
|
{
|
|
|
|
IGrow(other.fNumBitVectors);
|
|
|
|
}
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < other.fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] ^= other.fBitVectors[i];
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::operator-=(const hsBitVector& other)
|
|
|
|
{
|
|
|
|
if( this == &other )
|
|
|
|
{
|
|
|
|
Clear();
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
int minNum = fNumBitVectors < other.fNumBitVectors ? fNumBitVectors : other.fNumBitVectors;
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < minNum; i++ )
|
|
|
|
fBitVectors[i] &= ~other.fBitVectors[i];
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector operator&(const hsBitVector& rhs, const hsBitVector& lhs)
|
|
|
|
{
|
|
|
|
hsBitVector ret(rhs);
|
|
|
|
return ret &= lhs;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector operator|(const hsBitVector& rhs, const hsBitVector& lhs)
|
|
|
|
{
|
|
|
|
hsBitVector ret(rhs);
|
|
|
|
return ret |= lhs;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector operator^(const hsBitVector& rhs, const hsBitVector& lhs)
|
|
|
|
{
|
|
|
|
hsBitVector ret(rhs);
|
|
|
|
return ret ^= lhs;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector operator-(const hsBitVector& rhs, const hsBitVector& lhs)
|
|
|
|
{
|
|
|
|
hsBitVector ret(rhs);
|
|
|
|
return ret -= lhs;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::Clear()
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = 0;
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
// WARNING - since the bitvector is conceptually infinitely long,
|
|
|
|
// we can't actually set all the bits. If you pass in a non-negative
|
|
|
|
// upToBit, this sets all bits up to and including that one, otherwise
|
|
|
|
// it just sets however many bits are currently allocated. You can
|
|
|
|
// assure this is as many as you want by first calling SetSize, but
|
|
|
|
// if there are more bits than the requested size, these will also
|
|
|
|
// get set. Calling Set with a non-negative upToBit will only set
|
|
|
|
// the bits from 0 to upToBit, but won't clear any higher bits.
|
|
|
|
inline hsBitVector& hsBitVector::Set(int upToBit)
|
|
|
|
{
|
|
|
|
if( upToBit >= 0 )
|
|
|
|
{
|
|
|
|
UInt32 major = upToBit >> 5;
|
|
|
|
UInt32 minor = 1 << (upToBit & 0x1f);
|
|
|
|
if( major >= fNumBitVectors )
|
|
|
|
IGrow(major+1);
|
|
|
|
|
|
|
|
UInt32 i;
|
|
|
|
for( i = 0; i < major; i++ )
|
|
|
|
fBitVectors[i] = 0xffffffff;
|
|
|
|
for( i = 1; i <= minor && i > 0; i <<= 1 )
|
|
|
|
fBitVectors[major] |= i;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for( i = 0; i < fNumBitVectors; i++ )
|
|
|
|
fBitVectors[i] = 0xffffffff;
|
|
|
|
}
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBool hsBitVector::IsBitSet(UInt32 which) const
|
|
|
|
{
|
|
|
|
UInt32 major = which >> 5;
|
|
|
|
return
|
|
|
|
(major < fNumBitVectors)
|
|
|
|
&& (0 != (fBitVectors[major] & 1 << (which & 0x1f)));
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBool hsBitVector::SetBit(UInt32 which, hsBool on)
|
|
|
|
{
|
|
|
|
UInt32 major = which >> 5;
|
|
|
|
UInt32 minor = 1 << (which & 0x1f);
|
|
|
|
if( major >= fNumBitVectors )
|
|
|
|
IGrow(major+1);
|
|
|
|
hsBool ret = 0 != (fBitVectors[major] & minor);
|
|
|
|
if( ret != on )
|
|
|
|
{
|
|
|
|
if( on )
|
|
|
|
fBitVectors[major] |= minor;
|
|
|
|
else
|
|
|
|
fBitVectors[major] &= ~minor;
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBool hsBitVector::ToggleBit(UInt32 which)
|
|
|
|
{
|
|
|
|
UInt32 major = which >> 5;
|
|
|
|
UInt32 minor = 1 << (which & 0x1f);
|
|
|
|
if( major >= fNumBitVectors )
|
|
|
|
IGrow(major);
|
|
|
|
hsBool ret = 0 != (fBitVectors[major] & minor);
|
|
|
|
if( ret )
|
|
|
|
fBitVectors[major] &= ~minor;
|
|
|
|
else
|
|
|
|
fBitVectors[major] |= minor;
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline hsBitVector& hsBitVector::RemoveBit(UInt32 which)
|
|
|
|
{
|
|
|
|
UInt32 major = which >> 5;
|
|
|
|
if( major >= fNumBitVectors )
|
|
|
|
return *this;
|
|
|
|
UInt32 minor = 1 << (which & 0x1f);
|
|
|
|
UInt32 lowMask = minor-1;
|
|
|
|
UInt32 hiMask = ~(lowMask);
|
|
|
|
|
|
|
|
fBitVectors[major] = (fBitVectors[major] & lowMask)
|
|
|
|
| ((fBitVectors[major] >> 1) & hiMask);
|
|
|
|
|
|
|
|
while( major < fNumBitVectors-1 )
|
|
|
|
{
|
|
|
|
if( fBitVectors[major+1] & 0x1 )
|
|
|
|
fBitVectors[major] |= 0x80000000;
|
|
|
|
else
|
|
|
|
fBitVectors[major] &= ~0x80000000;
|
|
|
|
|
|
|
|
major++;
|
|
|
|
|
|
|
|
fBitVectors[major] >>= 1;
|
|
|
|
}
|
|
|
|
fBitVectors[major] &= ~0x80000000;
|
|
|
|
|
|
|
|
return *this;
|
|
|
|
}
|
|
|
|
|
|
|
|
class hsBitIterator
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
const hsBitVector& fBits;
|
|
|
|
|
|
|
|
int fCurrent;
|
|
|
|
|
|
|
|
int fCurrVec;
|
|
|
|
int fCurrBit;
|
|
|
|
|
|
|
|
int IAdvanceBit();
|
|
|
|
int IAdvanceVec();
|
|
|
|
|
|
|
|
public:
|
|
|
|
// Must call begin after instanciating.
|
|
|
|
hsBitIterator(const hsBitVector& bits) : fBits(bits) {}
|
|
|
|
|
|
|
|
int Begin();
|
|
|
|
int Current() const { return fCurrent; }
|
|
|
|
int Advance();
|
|
|
|
int End() const { return fCurrVec < 0; }
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // hsBitVector_inc
|