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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
/*****************************************************************************
*
* $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h
*
***/
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnGameMgr/VarSync/pnGmVarSync.h included more than once"
#endif
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNGAMEMGR_VARSYNC_PNGMVARSYNC_H
/*****************************************************************************
*
* Var Sync
*
***/
enum EVarSyncInitResult {
kVarSyncInitSuccess,
kVarSyncInitError,
kNumVarSyncInitResults
};
//============================================================================
// Game type id
//============================================================================
const Uuid kGameTypeId_VarSync = Uuid(L"475c2e9b-a245-4106-a047-9b25d41ff333");
//============================================================================
// Network message ids
//============================================================================
// Cli2Srv message ids
enum {
kCli2Srv_VarSync_SetStringVar = kCli2Srv_NumGameMsgIds,
kCli2Srv_VarSync_SetNumericVar,
kCli2Srv_VarSync_RequestAllVars,
kCli2Srv_VarSync_CreateStringVar,
kCli2Srv_VarSync_CreateNumericVar,
};
// Srv2Cli message ids
enum {
kSrv2Cli_VarSync_StringVarChanged = kSrv2Cli_NumGameMsgIds,
kSrv2Cli_VarSync_NumericVarChanged,
kSrv2Cli_VarSync_AllVarsSent,
kSrv2Cli_VarSync_StringVarCreated,
kSrv2Cli_VarSync_NumericVarCreated,
};
//============================================================================
// Begin networked data structures
#include <PshPack1.h>
//============================================================================
//========================================================================
// Message parameters
//========================================================================
struct VarSync_CreateParam {
};
//========================================================================
// VarSync message structures
//========================================================================
// Cli2Srv
struct Cli2Srv_VarSync_SetStringVar : GameMsgHeader {
unsigned long varID;
wchar_t varValue[256];
};
struct Cli2Srv_VarSync_SetNumericVar : GameMsgHeader {
unsigned long varID;
double varValue;
};
struct Cli2Srv_VarSync_RequestAllVars : GameMsgHeader {
};
struct Cli2Srv_VarSync_CreateStringVar : GameMsgHeader {
wchar_t varName[256];
wchar_t varValue[256];
};
struct Cli2Srv_VarSync_CreateNumericVar : GameMsgHeader {
wchar_t varName[256];
double varValue;
};
// Srv2Cli
struct Srv2Cli_VarSync_StringVarChanged : GameMsgHeader {
unsigned long varID;
wchar_t varValue[256];
};
struct Srv2Cli_VarSync_NumericVarChanged : GameMsgHeader {
unsigned long varID;
double varValue;
};
struct Srv2Cli_VarSync_AllVarsSent : GameMsgHeader {
};
struct Srv2Cli_VarSync_StringVarCreated : GameMsgHeader {
wchar_t varName[256];
unsigned long varID;
wchar_t varValue[256];
};
struct Srv2Cli_VarSync_NumericVarCreated : GameMsgHeader {
wchar_t varName[256];
unsigned long varID;
double varValue;
};
//============================================================================
// End networked data structures
#include <PopPack.h>
//============================================================================